Hi guys !
I'm a technical guy so here is my stuff !
Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here. ![]()
I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?
(I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : [url='']Video on youtube[/url] (at 3:25)
It is not yet available however.)
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-froTools 3
It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.
Example of features :
-Automatic obj/fbx exporter (with center to grid)
-Interactive bevel
-New shortcuts (quicker extrude, snap and weld vertex)
-Quick UV translation, scale and rotations
-Memory selector
Download : [url='']https://dl.dropbox.c...frotools314.zip[/url]
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-froXnormal
This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).
Download : http://www.froyok.fr/maya/frox_0-5.zip
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On my spare time I also do some game's breakdown. Currently I have done :
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-Shadow of the colossus
[url=''][Blocked Image: http://www.froyok.fr/blog/wp-conten…batman_blog.jpg][/url]
-Batman : Arkham City