guys, i think hes just being silly.
Posts by DysPatch
-
-
Quote from D3ads
We've had this all before, I think that Campaignjunkie is gay, if that's the case it's pretty dumb to post a screenshot with that kind of stuff on it, you don't see anyone heterosexual posting screenshots with windows that read "Double D divas" on or whatever...

Yeah, it seemed pretty deliberate. I mean, maybe I am in the minority when it comes to not watching porn when I map.
-
-
I like the planet with the disc, because its nice and subtle, and just fits the atmosphere better (with the layer of cloud/fog on it).
-
QuoteDisplay More
":2s5n4uqm]I think you're adopting the trial and error and posting on forums tactic here, before doing almost no study at all. Just stop, and read this:http://www.poopinmymouth.com/tutorial/n ... flow_2.htm
http://wiki.polycount.com/NormalMap?act ... 1698abbf3f
http://www.svartberg.com/tutorials/arti ... lmaps.html
http://www.game-artist.net/forums/4693-post74.html
http://www.gameartisans.org/gamecon/tutorials/tut_3.htm
http://cg.tutsplus.com/tutorials/autode ... n-3ds-max/ <- very good tut
Read that like it's the bible, only THEN start fucking around with bakings!
otherwise you'll waste your time with trial and errors and headaches that can be avoided if you give it the proper study.You are the absolute best when it comes to finding tutorials. Do you have like a huge library of these? I just recently started building a bookmark folder that now have so many tutorials that you have recommended, that I actually need to start organizing it into sections.
-
Awesome! Thanks for the link.
-
You are awesome! Bookmarked all of them, thanks a bunch!
-
Hey guys,
Mainly, I have been just doing level design with the Source engine and have recently started playing with the UDK. However, I would like to give texturing a try, and my only experience with it has been creating tileable environment textures from a photo source (using clone, sharpen and offset, really basic). I would like to try re-texturing a CS:S player model, but I am having trouble getting started. I am going to try to change the GSG9 model to use an ACUPAT texture, so I have saved some references and now I need to get started on the diffuse. So I guess my question is, do any of you know any particularly useful tutorials about getting started with cloth texturing, or just texturing in general?
Thanks in advance,
Dan
-
Quote from SotaPoika
I like what I see. I just can't understand how you guys keep on grid. My 3DS Max just goes off grid all the time and thus I have been having hardtime learning the program when I have used Hammer with awesome grid snapping.
I know exactly what you mean. Coming from Hammer, I expect everything to snap perfectly.
-
Quote from Warby
this video is not available ...
hmm, didn't you say that you couldnt see kotaku as well? Try moddb:http://www.moddb.com/mods/firearmssource/videos
In anycase, the trailer isnt as important as giving the mod a shot

-
Haha, yeah rock music and video distortions not included.

-
Hey guys,
Just wanted to give you all a heads up about our Firearms Source 1.0e Release. It is a whole new game compared to our initial releases. You can check out our trailer below, as well as view our massive changelog. Let me know what you guys think!
Website: http://www.Firearms-Source.comExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Downloads: http://www.firearms-source.com/index.php?page=downloads
Cheers,
Dan
-
Quote from csyver
my first attempt at a RTS map. still got some polishing and testing to do. I think I want to keep working with this editor, just think of how awesome an
custom game would be?[Blocked Image: http://csyvertsen.net/sc2_map/overview.jpg]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.if anyone want to try you can find it by searching "volcanic elevation" at battle.net/sc2 custom map browser. and if you do, please tell me what you think.
Very cool! How did you go about doing the mirroring? I am thinking of working on an SC2 map myself, but I am wondering if there is an easy way to mirror sides, or if you just have to do it by eye.
Anyways, I have been working on my lighting techniques with the Source Engine. I am trying a method using a desaturated 'light' entity supplemented with a darker more saturated 'light_spot'. I think it creates a pretty nice effect. In the screenshot below, I have a desaturated yellow light, with a darker orange spotlight.
[Blocked Image: http://danielmiede.com/scraps/tc_hangar0013.jpg]
Thoughts on how I can improve it?
-
Quote from ultradr3mer
for sure i did all my stuf in blender...but the colors indicate nothing for now the vertical ones are blue and the lifted yellow, the portals didnt work on them because they dont work on models in general. now i took a func_brush and parented them on to the models, wich means that it works now.
yeah im trying to learn blender myself to work on an indie project, just trying to get used to it. its very cool to see what great stuff people can make with it. how long have you been using blender?
-
Quote from ultradr3mer
I always wanted to create moving floor tiles, but the portal 2 videos made me finaly do it.[Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/robo_arm_low_tex_clus.jpg]
http://ultradr3mer.bplaced.net/MyHomepa ... x_clus.jpg
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.wow you made that in blender? awesome stuff.
-
Quote
":68utgex8]UVW's:http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html
http://www.renderhjs.net/textools/
http://www.youtube.com/user/renderhjs#p/c/u (Tutorials and how-to videos for plugin textools)
Nice stuff, just bookmarked them. I gotta start using 3D Studio Max more.
-
hi5. didn't even register in my head that he was talking about hammer.
-
-
-
Wow that projected texture thing looks amazing. Unfortunately the mod that this is for is on the ep1 engine. I agree with all your constructive criticisms. Thank you for that, looks like I have work to do (once I fix my computer).