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  1. Mapcore
  2. DysPatch

Posts by DysPatch

  • Chells Legend - First 2 mins Trailer Release!

    • DysPatch
    • February 16, 2011 at 3:22 AM

    guys, i think hes just being silly.

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • December 11, 2010 at 2:57 AM
    Quote from D3ads

    We've had this all before, I think that Campaignjunkie is gay, if that's the case it's pretty dumb to post a screenshot with that kind of stuff on it, you don't see anyone heterosexual posting screenshots with windows that read "Double D divas" on or whatever... :/

    Yeah, it seemed pretty deliberate. I mean, maybe I am in the minority when it comes to not watching porn when I map.

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • December 10, 2010 at 11:00 PM
    Quote from PogoP

    Gay sex? Gaytube?

    im confused, I saw that as well.

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • November 27, 2010 at 4:53 PM

    I like the planet with the disc, because its nice and subtle, and just fits the atmosphere better (with the layer of cloud/fog on it).

  • 3DS Max - Cylindrical Mapping Problem

    • DysPatch
    • November 21, 2010 at 7:53 AM
    Quote

    ":2s5n4uqm]I think you're adopting the trial and error and posting on forums tactic here, before doing almost no study at all. Just stop, and read this:http://www.poopinmymouth.com/tutorial/n ... flow_2.htm

    http://wiki.polycount.com/NormalMap?act ... 1698abbf3f

    http://www.svartberg.com/tutorials/arti ... lmaps.html

    viewtopic.php?t=6806

    http://www.game-artist.net/forums/4693-post74.html

    http://www.gameartisans.org/gamecon/tutorials/tut_3.htm

    http://cg.tutsplus.com/tutorials/autode ... n-3ds-max/ <- very good tut

    Read that like it's the bible, only THEN start fucking around with bakings! otherwise you'll waste your time with trial and errors and headaches that can be avoided if you give it the proper study.

    Display More

    You are the absolute best when it comes to finding tutorials. Do you have like a huge library of these? I just recently started building a bookmark folder that now have so many tutorials that you have recommended, that I actually need to start organizing it into sections.

  • Brand new great texture reference site

    • DysPatch
    • November 9, 2010 at 6:53 PM

    Awesome! Thanks for the link.

  • Getting Started with Texturing (Tutorial Req)

    • DysPatch
    • November 8, 2010 at 5:58 PM

    You are awesome! Bookmarked all of them, thanks a bunch!

  • Getting Started with Texturing (Tutorial Req)

    • DysPatch
    • November 5, 2010 at 9:02 PM

    Hey guys,

    Mainly, I have been just doing level design with the Source engine and have recently started playing with the UDK. However, I would like to give texturing a try, and my only experience with it has been creating tileable environment textures from a photo source (using clone, sharpen and offset, really basic). I would like to try re-texturing a CS:S player model, but I am having trouble getting started. I am going to try to change the GSG9 model to use an ACUPAT texture, so I have saved some references and now I need to get started on the diffuse. So I guess my question is, do any of you know any particularly useful tutorials about getting started with cloth texturing, or just texturing in general?

    Thanks in advance,

    Dan

  • Urban American City Block

    • DysPatch
    • October 18, 2010 at 5:40 AM
    Quote from SotaPoika

    I like what I see. I just can't understand how you guys keep on grid. My 3DS Max just goes off grid all the time and thus I have been having hardtime learning the program when I have used Hammer with awesome grid snapping.

    I know exactly what you mean. Coming from Hammer, I expect everything to snap perfectly.

  • Firearms Source 1.0e

    • DysPatch
    • September 7, 2010 at 12:03 AM
    Quote from Warby

    this video is not available ...

    hmm, didn't you say that you couldnt see kotaku as well? Try moddb:

    http://www.moddb.com/mods/firearmssource/videos

    In anycase, the trailer isnt as important as giving the mod a shot

  • Firearms Source 1.0e

    • DysPatch
    • September 5, 2010 at 6:10 PM

    Haha, yeah rock music and video distortions not included.

  • Firearms Source 1.0e

    • DysPatch
    • September 4, 2010 at 9:05 PM

    Hey guys,

    Just wanted to give you all a heads up about our Firearms Source 1.0e Release. It is a whole new game compared to our initial releases. You can check out our trailer below, as well as view our massive changelog. Let me know what you guys think!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Website: http://www.Firearms-Source.com

    Downloads: http://www.firearms-source.com/index.php?page=downloads

    Cheers,

    Dan

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • August 24, 2010 at 11:34 PM
    Quote from csyver

    my first attempt at a RTS map. still got some polishing and testing to do. I think I want to keep working with this editor, just think of how awesome an

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    custom game would be?[Blocked Image: http://csyvertsen.net/sc2_map/overview.jpg]

    if anyone want to try you can find it by searching "volcanic elevation" at battle.net/sc2 custom map browser. and if you do, please tell me what you think.

    Very cool! How did you go about doing the mirroring? I am thinking of working on an SC2 map myself, but I am wondering if there is an easy way to mirror sides, or if you just have to do it by eye.

    Anyways, I have been working on my lighting techniques with the Source Engine. I am trying a method using a desaturated 'light' entity supplemented with a darker more saturated 'light_spot'. I think it creates a pretty nice effect. In the screenshot below, I have a desaturated yellow light, with a darker orange spotlight.

    [Blocked Image: http://danielmiede.com/scraps/tc_hangar0013.jpg]

    Thoughts on how I can improve it?

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • June 25, 2010 at 4:21 PM
    Quote from ultradr3mer

    for sure i did all my stuf in blender...but the colors indicate nothing for now the vertical ones are blue and the lifted yellow, the portals didnt work on them because they dont work on models in general. now i took a func_brush and parented them on to the models, wich means that it works now.

    yeah im trying to learn blender myself to work on an indie project, just trying to get used to it. its very cool to see what great stuff people can make with it. how long have you been using blender?

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • June 23, 2010 at 10:33 AM
    Quote from ultradr3mer

    I always wanted to create moving floor tiles, but the portal 2 videos made me finaly do it.[Blocked Image: http://ultradr3mer.bplaced.net/MyHomepage/uploads/thumbs/robo_arm_low_tex_clus.jpg]

    http://ultradr3mer.bplaced.net/MyHomepa ... x_clus.jpg

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    wow you made that in blender? awesome stuff.

  • The random model thread!

    • DysPatch
    • June 3, 2010 at 4:34 AM
    Quote

    ":68utgex8]UVW's:http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html

    http://www.renderhjs.net/textools/

    http://www.youtube.com/user/renderhjs#p/c/u (Tutorials and how-to videos for plugin textools)

    Nice stuff, just bookmarked them. I gotta start using 3D Studio Max more.

  • custom blend texture shows up fullbright in hammer

    • DysPatch
    • May 17, 2010 at 7:17 AM

    hi5. didn't even register in my head that he was talking about hammer.

  • custom blend texture shows up fullbright in hammer

    • DysPatch
    • May 16, 2010 at 3:26 AM
    Code
    "$fullbright 0"

    You are missing two quotation marks, but you shouldn't even need that line in the first place. Just removed that line and you should be fine.

  • WIP in WIP, post your level screenshots!

    • DysPatch
    • February 22, 2010 at 3:38 AM

    [Blocked Image: http://team.firearms-source.com/ps_snowstorm0023.jpg]

  • Daniel Miede - Level Designer

    • DysPatch
    • December 20, 2009 at 12:48 PM

    Wow that projected texture thing looks amazing. Unfortunately the mod that this is for is on the ep1 engine. I agree with all your constructive criticisms. Thank you for that, looks like I have work to do (once I fix my computer).

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