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3DS Max - Cylindrical Mapping Problem

  • Psy
  • November 7, 2010 at 4:47 PM
  • -HP-
    • November 16, 2010 at 11:58 PM
    • #21

    I think you're adopting the trial and error and posting on forums tactic here, before doing almost no study at all. Just stop, and read this:

    http://www.poopinmymouth.com/tutorial/n ... flow_2.htm

    http://wiki.polycount.com/NormalMap?act ... 1698abbf3f

    http://www.svartberg.com/tutorials/arti ... lmaps.html

    viewtopic.php?t=6806

    http://www.game-artist.net/forums/4693-post74.html

    http://www.gameartisans.org/gamecon/tutorials/tut_3.htm

    http://cg.tutsplus.com/tutorials/autode ... n-3ds-max/ <- very good tut

    Read that like it's the bible, only THEN start fucking around with bakings! otherwise you'll waste your time with trial and errors and headaches that can be avoided if you give it the proper study.

  • DysPatch
    • November 21, 2010 at 7:53 AM
    • #22
    Quote

    ":2s5n4uqm]I think you're adopting the trial and error and posting on forums tactic here, before doing almost no study at all. Just stop, and read this:http://www.poopinmymouth.com/tutorial/n ... flow_2.htm

    http://wiki.polycount.com/NormalMap?act ... 1698abbf3f

    http://www.svartberg.com/tutorials/arti ... lmaps.html

    viewtopic.php?t=6806

    http://www.game-artist.net/forums/4693-post74.html

    http://www.gameartisans.org/gamecon/tutorials/tut_3.htm

    http://cg.tutsplus.com/tutorials/autode ... n-3ds-max/ <- very good tut

    Read that like it's the bible, only THEN start fucking around with bakings! otherwise you'll waste your time with trial and errors and headaches that can be avoided if you give it the proper study.

    Display More

    You are the absolute best when it comes to finding tutorials. Do you have like a huge library of these? I just recently started building a bookmark folder that now have so many tutorials that you have recommended, that I actually need to start organizing it into sections.

  • -HP-
    • November 21, 2010 at 11:06 AM
    • #23

    Yeah, I have a huge bookmarks list. I'm a organization whore when it comes to bookmarks too, so I have everything split into categories so when I'm having problems with something, be it modeling, UV'ing, texturing, i know where to go and find help fast.

    Maybe I should create a thread with some links on them!

  • deceiver
    • November 27, 2010 at 4:26 PM
    • #24

    That'd be great HP! I always bookmark your links right away when you post them hehe.

  • fentorydekson
    • November 30, 2010 at 7:50 PM
    • #25

    3DS Max Cylindrical Mapping Problem like Cylinder Radios, Diameter, Length, Depth, Height. First for check Cam gear for the surface to the cylinder and put in to check various options.

  • Minos
    • November 30, 2010 at 8:42 PM
    • #26
    Quote from fentorydekson

    3DS Max Cylindrical Mapping Problem like Cylinder Radios, Diameter, Length, Depth, Height. First for check Cam gear for the surface to the cylinder and put in to check various options.

  • -HP-
    • November 30, 2010 at 9:05 PM
    • #27

    FUCKING BOTS! Thrik, help?! x(

  • ElectroSheep
    • November 30, 2010 at 9:15 PM
    • #28

    This one is really clever.

  • saunastubes
    • September 3, 2011 at 6:38 PM
    • #29

    Cylindrical Imaging wrap textures around the object in one direction. It is the veil of "pigs in a blanket" to be used for boy or girl scouts. This mapping technique works well with bottles or cans. Doesn't work very well with more complex forms, the reason for the lack of texturing tops and double bottoms.

  • saunastubes
    • September 3, 2011 at 6:41 PM
    • #30

    Cylindrical Imaging wrap textures around the object in one direction. It is the veil of "pigs in a blanket" to be used for boy or girl scouts. This mapping technique works well with bottles or cans. Doesn't work very well with more complex forms, the reason for the lack of texturing tops and double bottoms.

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