I remember playtesting de_agency waaayy back and thought it played pretty well at the time. really curious wich direction you went with the map and and how these changes will impact gameplay
i hope i can find some spare time this weekend to wander around the new layout ![]()
Posts by catfood
-
-
welcome back!

-
love the the kind words guys thanks
And thanks for the extensive feedback will make sure those issues will be fixed in the next build and @Squad that spot is intentional
About the clip brushes on the sides of the ship I'm not sure what to do with them. Im afraid players will troll by constantly jumping of the ship but maybe ill need to have more confidence in csgo players 
-
Quote from VIOLATIONDisplay More
12 hours ago, VIOLATION said: continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...
I've essentially come to the conclusion that I blow at designing layouts/anything gameplay wise (even after heeding your advice/links) so I essentially just sit and create scenes or straight layouts when I map until I can really figure out how to design a legitimate layout
Seattle Neighborhood Street:
http://# Hide contents
[Blocked Image: https://i.gyazo.com/aadd31250bc72955232cf8c7276e1aeb.jpg]
[Blocked Image: https://i.gyazo.com/726f4b03fef2e82519edd899a454b0af.jpg][Blocked Image: https://i.gyazo.com/76ea359354a7925d286a7ae9343ec58e.png]
(idea was/is involving the destruction of newly sanctioned government or privatized marijuana facilities)
Luxury Golf Course/Lodge:
http://# Hide contents [Blocked Image: https://i.gyazo.com/96bbec9746a65b548510077636d8a9e9.jpg][Blocked Image: https://i.gyazo.com/4ed117ea4ef3f20be677120960c521df.jpg][Blocked Image: https://i.gyazo.com/a2af5384ecb17c7b8e8994c8ee1cd2ba.png]
Arctic Submarine Base:
http://# Hide contents [Blocked Image: https://i.gyazo.com/ccace38313d3ca860830873a84f39880.png][Blocked Image: https://i.gyazo.com/0584d5ee1549a4286d72b7974d2cc3d3.jpg][Blocked Image: https://i.gyazo.com/eb2d10f2b7e301a2afdf5e1456227d6f.png][Blocked Image: https://i.gyazo.com/9933093187b6b8e9da8836537c732a15.png][Blocked Image: https://i.gyazo.com/b3378cd026c172d48e9a479d2ebe7a34.png]
Construction Site (Either a large nature reserve facility or simply a city construction site):
http://# Hide contents [Blocked Image: https://i.gyazo.com/97508cb4959b30ec8d0ff642a05503a3.jpg][Blocked Image: https://i.gyazo.com/61fc2efb98f2fb89d6e2719befcb85c6.jpg][Blocked Image: https://i.gyazo.com/bf0ecad6d7abc87f04f64b887f2fe8e3.jpg]
New Orleans Streets (Posted this one before):
http://# Hide contents [Blocked Image: http://i.imgur.com/rl14IJk.jpg][Blocked Image: http://i.imgur.com/YQd4Y4J.jpg]
Now obviously these examples were detailed far before any sort of layout was built, and of course that is a pretty terribly incorrect way to go about doing things, but these are the more nicer looking examples I've got. There are countless attempts/examples of "full" greybox layouts I've made that I've either immediately hated or simply didn't feel were even worth continuing to pursue further. The farthest I've ever gotten with a somewhat decent and more or less acceptable layout has been with Monaco but that's hit a bit of a stagnant point where I've got little inspiration, but I hope to still be able to release that eventually.
Nothing really to do but keep continuing to create but I do find it rather unfortunate I can't seem to see a defusal map to completion.
Shit dude whats wrong with you
making these awesome "half" maps and then abandon it and move on to the next awesome "half" map and repeat.. Your composition and setdressings are sweet you should definitely do more with this... -
Quote from RadixDisplay More
8 hours ago, Radix said: Map looks fantastic! (as always)
There are some minor issues like too intense reflectivity on some props and some 'overlay under thin object flickering'. But I'm sure you're aware of these things and will fix this.
It's a pity that this fantastic map got downvoted by those idiots.
Same happened to my Austria map. It already disappeared in the workshop nirvana with ridiculous 172 ratings and 6k downloads after one week in the workshop, which is pretty poor for a game with 10 mio. players.
The whole workshop is completely messed up for more than a year (or longer?). On the first page of 'top rated all time' there are 2(!) actual maps (pripyat and zoo), the rest is aim/training/dust2copy/etc bullshit.
The comments are >90% advertisement spam.
And now those 10 minute map spam + downvote bots.
Nothing happens.

It's not only about getting into the next operation.
There are also small guys like me who just want to get some feedback or just play the map they have made online. But this won't happen when good maps disappear behind that mass of spam.
Sucks to hear this also happend to Austria I know the comments or votes have very little to do with the chances of getting into a operation but all the attention a map gets and response from the community when releasing it on the workshop is(was) awesome. I love reading comments of players that tried the map and now want to share their experience with me and the rest of the community. I read them all
This is also the reason why I delete spam/ads people are posting on my workshop pages. This probably results in downvotes from those spammers but I dont really care about that I want a clean workshop page so players can express how they feel about the map. I'm glad that at least this JeffCSGO betting dude and his buddy have been banned from the workshop community. one step closer to a clean workshop again 
-
congratz on the release! really dig the theme and ambience/vibe of the map. downvoted!
-
50min later and now it's at 113 downvotes... wth
-
I know a few of you are releasing a map this week so I want to give you guys a headsup that i'm pretty sure someone is downvoting maps so he can get his maps on top of the workshop spotlight. I released shipped yesterday and had two downvotes until two hours ago then all of a sudden the map has 40 downvotes and now JeffCSBETS.NET has his 6 maps aim maps full with CSbetting advertisment and all with a 4 star rating and no comments on top of the workshop page. he released the maps today. I know I cant know for sure its his doing but this feels real shady. Pls don't get me wrong I can handle downvotes Im also pretty sure i can sleep tonite but this is getting out of hand and I just wanted to spread the word.
-
It's a nice approach but it wouldn`t make much sense having pirates in a area like that
But thanks for your feedback its one of the reasons i'm posting the map here! I'm still working on the map so crits are welcome. Also keep in mind that the ocean is just the background (skybox) of the map. if i would add more details or shaders to the sea it would lower fps drastically and since the ocean will always be rendered while playing i'm trying to keep it as "cheap" as possible. -
A bomb-defuse map (obviously) set on a cargo ship. This time the pirates aren't planning on taking any hostages they just want to sink the damn vessel. Here's a link to workshop page in case you want to download or support the map:WORKSHOP LINK -
awesome
btw nice normal map on that pineapple -
de_vaginalsores sounds fine to me
-
holy fuck this is awesome

-
Since Tulip changed so much since its release I decided to re-release it and get it in the workshop spotlight again.
Might you want to support the map on the workshop here's the link: http://steamcommunity.com/sharedfiles/fi…tscn=1450710796[Blocked Image: http://images.akamai.steamusercontent.com/ugc/389923815256369056/B78A1248E6CC4860BF8B68CFB80AFD72FF2B75A2/]
-
i already like this shot :v
[Blocked Image: https://migrationtest.mapcore.org/uploads/monthly_2015_11/2015-11-25_00011.jpg.b254fdcb1d43b61f87157067fa00bfb1.jpg] -
Congratz on the release, looks tight! btw are you aware that there is already a de_santorini in Counter-Strike Online?
-
Hello mapcore,
I've been busy updating/polishing tulip lately and this is the result so far:
[Blocked Image: http://i.imgur.com/fmooY12.jpg][Blocked Image: http://i.imgur.com/tJkXNrh.jpg][Blocked Image: http://i.imgur.com/C2AMcFr.jpg][Blocked Image: http://i.imgur.com/5YG4uk3.jpg][Blocked Image: http://i.imgur.com/LQZWxFM.jpg]
I increased the level of detail of the church interior and overall detail of the map and also added 3D shop interiors. Here's the workshop link might you wanna give it a spin: link
Let me know what you guys think so far
-
Quote from Skybex
An aerial view of the one I am using as reference. These things are bigger than some cities in England and the one I am using is not the biggest.
[Blocked Image: http://i.imgur.com/TL3IN4X.png]
nice progress
and btw this ship you're using as reference is just insane. -
awesome reminds me a bit of red faction

-
ok most boosts / bugs should be fixed now