1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[csgo] cs_cruise

  • Skybex
  • March 4, 2015 at 10:21 AM
  • esspho
    • April 26, 2015 at 11:01 PM
    • #81
    Quote from Skybex

    And some stuff done outside. Made a big screen TV and a table tennis table. The text on the screen will scroll when done.


    [Blocked Image: http://i.imgur.com/L5J8lqi.png]

    That is so awesome!

  • Muffin
    • April 26, 2015 at 11:18 PM
    • #82

    Nice idea with the core cola btw. I would actually try to "advertise" mapcore and reference other things around the map. The boat/cruise/casino way of things really is creative and I think you could find some great ways to incorporate little references here and there.

  • Skybex
    • April 28, 2015 at 5:00 PM
    • #83
    Quote from louie

    Newbie question here, how do you go about optimizing your map with all those curves, and diagonals? - Also this is just amazing, I mean I don't even know why I'm mapping when there are guys like you and FMPONE around.


    All the curves will be func_detail, since there is a lot of interior sections area portal windows will be really helpful as well. And why are you mapping? Cos is fun of course


    Quote from Muffin

    Nice idea with the core cola btw. I would actually try to "advertise" mapcore and reference other things around the map. The boat/cruise/casino way of things really is creative and I think you could find some great ways to incorporate little references here and there.


    Already planned to have a lot of easter egg type stuff like that, but it wont start to show properly until i start making the signs.


    Made another vending machine, just need to make a normal arcade machine then I will have the needed assets to properly work on the arcade section.


    [Blocked Image: http://i.imgur.com/GUakoBJ.jpg]

  • blackdog
    • April 28, 2015 at 5:46 PM
    • #84

    Cool work Skybex!

    A bit contrary to others before, I like easter eggs and referencing, but just a tad less conspicuous. The vending machine looks good tho, maybe you would need to use the warp tool on the 'Core logo cos atm seems a bit too sticked on to me.

    In terms of questions, I was curious since you posted first, that the pool is gonna be interactive... will balls respond to [use] or what you mean?

  • Muffin
    • April 28, 2015 at 7:37 PM
    • #85

    Add pictures of the cruise destination somewhere with pictures of another map you have made. Like "Cruise destinations: {MAP NAME}{MAP PICTURE}" that would be pretty funny

  • Skybex
    • April 28, 2015 at 7:57 PM
    • #86
    Quote from blackdog

    Cool work Skybex!

    A bit contrary to others before, I like easter eggs and referencing, but just a tad less conspicuous. The vending machine looks good tho, maybe you would need to use the warp tool on the 'Core logo cos atm seems a bit too sticked on to me.

    In terms of questions, I was curious since you posted first, that the pool is gonna be interactive... will balls respond to [use] or what you mean?


    Playable so far as in you shoot the balls and they go in the holes. when all the balls are in the holes they respawn. Not sure I am capable of implementing a better system.


    Quote from Muffin

    Add pictures of the cruise destination somewhere with pictures of another map you have made. Like "Cruise destinations: {MAP NAME}{MAP PICTURE}" that would be pretty funny


    That was one of my ideas, was also going to ask other mapcore mappers permission to use their maps as destinations.

  • Muffin
    • April 29, 2015 at 1:11 AM
    • #87

    This map is turning into quite an easter egg . (Boat Name: The Easter Egg)

  • blackdog
    • April 29, 2015 at 10:56 AM
    • #88

    Cool, I'm surprised that in CS is possible to do that much tbh

    Curious to see further developments mate

  • Skybex
    • May 7, 2015 at 12:27 PM
    • #89

    Been slowly progressing, but putting Kerbals on the Mun has eaten up a lot of my time.


    Did a first pass on the arcade with all the new stuff I have been working on


    [Blocked Image: http://i.imgur.com/o3Ya0kO.png]


    Also started working on the miniature golf course near the CT spawn


    [Blocked Image: http://i.imgur.com/gRcAioK.png]


    And decided to make the climbing wall a much more artificial looking one


    [Blocked Image: http://i.imgur.com/MYhtvml.png]


    A lot more smaller changes done elsewhere that can be seen in the imgur gallery

  • Muffin
    • May 7, 2015 at 6:09 PM
    • #90

    Add a sign with a picture of your kerbals landing on the moon! XD

  • Skybex
    • May 16, 2015 at 3:50 PM
    • #91

    Been doing a lot of tedious work recently to make the level properly playable again. Stuff like the collision meshes on all the big models, preparing the map for a proper skybox and editing textures/specs/normals.


    Also made this. Initially I was using a L4D mesh here, bit its texture was far too low res and I couldn't really re texture it without proper high poly bakes, so I made a new one using the L4D one as a guide


    [Blocked Image: http://i.imgur.com/Uoe3ibV.png]


    Did a few other smaller props you can see here. Sun lounger, parasol and the fence thing. Couldn't really think of a better solution to block the players path other than maintenance barricade, so it will do for now.


    [Blocked Image: http://i.imgur.com/Pb3cHnO.png]

    [Blocked Image: http://i.imgur.com/UbWTalg.png]

  • TheGuma
    • May 16, 2015 at 4:20 PM
    • #92

    Looks amazing!

  • Vorontsov
    • May 16, 2015 at 5:56 PM
    • #93

    I'm soo exciteeeed, I just can't hide ittttttt

  • blackdog
    • May 17, 2015 at 5:11 PM
    • #94

    Yet again amazing!

    Just curious, is it a bit exaggerated or there are cruise ships with such a big fitness setup? Never had a serious look at those beasts

  • Skybex
    • May 17, 2015 at 6:00 PM
    • #95
    Quote from blackdog

    Yet again amazing!

    Just curious, is it a bit exaggerated or there are cruise ships with such a big fitness setup? Never had a serious look at those beasts


    An aerial view of the one I am using as reference. These things are bigger than some cities in England and the one I am using is not the biggest.


    [Blocked Image: http://i.imgur.com/TL3IN4X.png]

  • blackdog
    • May 17, 2015 at 10:17 PM
    • #96

    With that central ginormous pool I think I did see pics of this in construction, or something similar… sometimes they make the news. We build a lot of them in Italy

  • Skybex
    • June 19, 2015 at 12:11 PM
    • #97

    Still hammering away at this. So much of the work I have been doing doesn't come across in screenshots so haven't posted anything. Got the map properly skyboxed, an early pass on optimization with func details and the obvious hints and started a proper clipping pass so it can go back into testing. Also spent ages on the 3d sky testing what I will do with it. Still looks a bit lame, but it will do for now.

    I finally got round to adding the main central column thing, had been putting it off for ages as I knew it would go in the 3d sky. Turned out well as you cant notice its 3d sky when in the playable space

    [Blocked Image: http://i.imgur.com/0Xdpo8G.png]

    And started the 3d sky at the other side of the boat as well. Once done properly I don't think you will notice the transition and should look quite nice.

    [Blocked Image: http://i.imgur.com/usKm1vX.png]

    Need to now spend some time on the point lights, it can get a bit dark in places. Need to also figure out how to do the water. And what do you think of the new 2d sky? I found anything with clouds make it a bit more gloomy, so I have went with a plain blue sky.

    Not a great deal else I can show in screenshots, but the albums have been filling up nicely so can be interesting to have a look http://skybex.imgur.com/

  • catfood
    • June 19, 2015 at 12:48 PM
    • #98
    Quote from Skybex

    An aerial view of the one I am using as reference. These things are bigger than some cities in England and the one I am using is not the biggest.


    [Blocked Image: http://i.imgur.com/TL3IN4X.png]

    nice progress :) and btw this ship you're using as reference is just insane.

  • laminutederire
    • June 20, 2015 at 1:09 AM
    • #99

    Your album is particularly helpful to see how things have changed, how it can evolve to grow towards something visually different with a similar layout. I foresee a great map, as well as a potential interesting article about the process leading to it! :)

  • blackdog
    • June 22, 2015 at 12:40 AM
    • #100

    That's so interesting, thanks for sharing.

    Only thing I would say is hostage upper looks too dark, but I'm sure you are planning to change that.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 7:28 AM
  2. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 14 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™