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[CS:GO] SHIPPED

  • catfood
  • July 17, 2016 at 7:05 PM
  • catfood
    • July 17, 2016 at 7:05 PM
    • #1

    A bomb-defuse map (obviously) set on a cargo ship. This time the pirates aren't planning on taking any hostages they just want to sink the damn vessel. Here's a link to workshop page in case you want to download or support the map:WORKSHOP LINK

  • tomm
    • July 17, 2016 at 9:36 PM
    • #2

    I know you're not asking for crits so I'm sorry in advance but the water seems odd to me. It looks neither like water nor ice.

    and it reminds me of goldsrc era liquid scrolling textures(no offense). I think you can do better.

    my suggestion would be to make the vessel stuck in a layer of ice and maybe keep the water/waves in a distance.

    I think that would be neat.


    just a rough draft

    [Blocked Image: https://i.imgur.com/UTfmJIA.png]

    I know this is no joke with source, but I think it would make the map much more interesting.

  • catfood
    • July 18, 2016 at 10:08 AM
    • #3

    It's a nice approach but it wouldn`t make much sense having pirates in a area like that :) But thanks for your feedback its one of the reasons i'm posting the map here! I'm still working on the map so crits are welcome. Also keep in mind that the ocean is just the background (skybox) of the map. if i would add more details or shaders to the sea it would lower fps drastically and since the ocean will always be rendered while playing i'm trying to keep it as "cheap" as possible.

  • Klassic
    • July 18, 2016 at 11:14 AM
    • #4

    :)

  • Sprony
    • July 18, 2016 at 12:31 PM
    • #5

    Now this is awesome and original! I also agree about the ice comment. Who cares if it makes sense? I understand the concern regarding performance, but aren't there ways to 'fake' it?

  • blackdog
    • July 18, 2016 at 2:12 PM
    • #6

    Holy ducking divinities from all the major religions

  • Logic
    • July 18, 2016 at 2:39 PM
    • #7

    Around a week ago I too had the thought of a cargo-ship theme. I'm happy I didn't think of it sooner, as this would have blown me out of the water :P

    Good job :)

  • Guest
    • July 18, 2016 at 3:39 PM
    • #8

    [Blocked Image: http://i.imgur.com/6OKND9W.png]

    Time to quit your mapping career, it's all over.

    Really though, great map as usual.

  • catfood
    • July 18, 2016 at 6:35 PM
    • #9

    I know a few of you are releasing a map this week so I want to give you guys a headsup that i'm pretty sure someone is downvoting maps so he can get his maps on top of the workshop spotlight. I released shipped yesterday and had two downvotes until two hours ago then all of a sudden the map has 40 downvotes and now JeffCSBETS.NET has his 6 maps aim maps full with CSbetting advertisment and all with a 4 star rating and no comments on top of the workshop page. he released the maps today. I know I cant know for sure its his doing but this feels real shady. Pls don't get me wrong I can handle downvotes Im also pretty sure i can sleep tonite but this is getting out of hand and I just wanted to spread the word.

  • El_Exodus
    • July 18, 2016 at 6:58 PM
    • #10
    Quote from catfood

    22 minutes ago, catfood said: I know a few of you are releasing a map this week so I want to give you guys a headsup that i'm pretty sure someone is downvoting maps so he can get his maps on top of the workshop spotlight. I released shipped yesterday and had two downvotes until two hours ago then all of a sudden the map has 40 downvotes and now JeffCSBETS.NET has his 6 maps aim maps full with CSbetting advertisment and all with a 4 star rating and no comments on top of the workshop page. he released the maps today. I know I cant know for sure its his doing but this feels real shady. Pls don't get me wrong I can handle downvotes Im also pretty sure i can sleep tonite but this is getting out of hand and I just wanted to spread the word.

    It's about time Valve only allows one IP per map to vote + a Steam lvl 5 requirement or smth. like that. I'm so annoyed to see 10 minute maps in the Workshop spotlight :<

  • Harry Godden
    • July 18, 2016 at 7:16 PM
    • #11
    Quote from El_Exodus

    13 minutes ago, El_Exodus said: It's about time Valve only allows one IP per map to vote + a Steam lvl 5 requirement or smth. like that. I'm so annoyed to see 10 minute maps in the Workshop spotlight :<

    I think there should be a staff pick spotlight, for operation standard maps that need the attention.

    Quote from catfood

    37 minutes ago, catfood said: I know a few of you are releasing a map this week so I want to give you guys a headsup that i'm pretty sure someone is downvoting maps so he can get his maps on top of the workshop spotlight. I released shipped yesterday and had two downvotes until two hours ago then all of a sudden the map has 40 downvotes and now JeffCSBETS.NET has his 6 maps aim maps full with CSbetting advertisment and all with a 4 star rating and no comments on top of the workshop page. he released the maps today. I know I cant know for sure its his doing but this feels real shady. Pls don't get me wrong I can handle downvotes Im also pretty sure i can sleep tonite but this is getting out of hand and I just wanted to spread the word.

    I am totally seeing this, I wouldn't doubt that its him doing it. I see more than 6 climbing the most popular (week) and shipped isn't even on the first page of it.

  • catfood
    • July 18, 2016 at 7:25 PM
    • #12

    50min later and now it's at 113 downvotes... wth

  • Skybex
    • July 18, 2016 at 7:39 PM
    • #13

    Vote manipulation has been going on for a while now unfortunately, some of my maps were hit by it as well but lucky only small scale to knock me off the top spot. If you released at the same time as certain skin authors or other maps even, you could expect quite a few downs by them. But with these gambling sites now using the workshop as a means to spam their ads, you can expect a downvote from each of their bots which can result in downvotes in the hundreds.

    Doubt valve will do anything to address the issue as its pretty clear they don't hold the voting system in high regard. The workshop has been a mess for a long time now.

  • rosk
    • July 18, 2016 at 7:45 PM
    • #14
    Quote from El_Exodus

    38 minutes ago, El_Exodus said: It's about time Valve only allows one IP per map to vote + a Steam lvl 5 requirement or smth. like that. I'm so annoyed to see 10 minute maps in the Workshop spotlight :<

    I think its time for a second workshop page / category. I think this because actual good maps are reaching the front page for a little while and then just buried under piles and piles of aim maps just renamed for different guns, take this one for instance; what makes it Glock and AWP specific?

    [Blocked Image: http://i.imgur.com/5k34elJ.png]

    Its almost if they see making an aim_map as an opportunity to make some money by people donating. Also around 80% of comments on my older maps are all just "check out this skin" or "nice skin check out my one".

  • The Horse Strangler
    • July 18, 2016 at 8:11 PM
    • #15

    I wouldn't worry about votes guys, valve doesn't really use them to filter. If a map is good they'll notice. Besides, they probably skip all the pages with aim maps anyways, so votes def don't matter in that regard.


    Onto the map, looks pretty killer dude, I remember seeing a dev version a few months ago, seeing it progress into this final version is pretty rad, tons of work went into it for sure. On the note about the Ocean I partially agree, mostly because I've been there and done that, achieving an ocean in source doesn't come with many options that are performance sensitive. I think applying some specularity to the ocean will help drive it's realism a long way tho, maybe try giving it a normal as well?

    As for the rest of the map there's a lot of really nice touches to both the atmosphere and narrative of the environment. I think the only thing I think is a concern in the art department is that you might want to try and push the fidelity a bit more on a lot of your custom assets. Almost everything seems to have a consistent envmap intensity (especially in the dark areas), applying phong to a bunch of stuff will really help give those assets some more life.

  • El Moroes
    • July 18, 2016 at 9:14 PM
    • #16

    Catfood, your map and your work impressed me...again :) Well done man !

  • BubkeZ
    • July 19, 2016 at 1:07 AM
    • #17

    Just played it... damn it looks good! It felt like I was walking on a guided tour... I kicked all the bots and just walked around looking at details, amazing and well optimized!

  • Radix
    • July 19, 2016 at 1:17 AM
    • #18

    Map looks fantastic! (as always)

    There are some minor issues like too intense reflectivity on some props and some 'overlay under thin object flickering'. But I'm sure you're aware of these things and will fix this.


    It's a pity that this fantastic map got downvoted by those idiots.

    Same happened to my Austria map. It already disappeared in the workshop nirvana with ridiculous 172 ratings and 6k downloads after one week in the workshop, which is pretty poor for a game with 10 mio. players.

    The whole workshop is completely messed up for more than a year (or longer?). On the first page of 'top rated all time' there are 2(!) actual maps (pripyat and zoo), the rest is aim/training/dust2copy/etc bullshit.

    The comments are >90% advertisement spam.

    And now those 10 minute map spam + downvote bots.

    Nothing happens.

    Quote from MrTwoVideoCards

    4 hours ago, MrTwoVideoCards said: I wouldn't worry about votes guys, valve doesn't really use them to filter. If a map is good they'll notice. Besides, they probably skip all the pages with aim maps anyways, so votes def don't matter in that regard.

    It's not only about getting into the next operation.

    There are also small guys like me who just want to get some feedback or just play the map they have made online. But this won't happen when good maps disappear behind that mass of spam.

  • ZeLzStorm
    • July 19, 2016 at 2:07 AM
    • #19
    Quote from catfood

    7 hours ago, catfood said: I know a few of you are releasing a map this week so I want to give you guys a headsup that i'm pretty sure someone is downvoting maps so he can get his maps on top of the workshop spotlight. I released shipped yesterday and had two downvotes until two hours ago then all of a sudden the map has 40 downvotes and now JeffCSBETS.NET has his 6 maps aim maps full with CSbetting advertisment and all with a 4 star rating and no comments on top of the workshop page. he released the maps today. I know I cant know for sure its his doing but this feels real shady. Pls don't get me wrong I can handle downvotes Im also pretty sure i can sleep tonite but this is getting out of hand and I just wanted to spread the word.

    Nope, your are defiantly not wrong. I made Ramis, also experienced the same thing, was at around 40 dislikes yesterday, now today (within 30 mins) im on 140. Yesterday and Today Bit of a difference today since now "Jeff" has been called out on it. Shame the workshops come to this point.

  • catfood
    • July 19, 2016 at 10:10 AM
    • #20
    Quote from Radix

    8 hours ago, Radix said: Map looks fantastic! (as always)

    There are some minor issues like too intense reflectivity on some props and some 'overlay under thin object flickering'. But I'm sure you're aware of these things and will fix this.


    It's a pity that this fantastic map got downvoted by those idiots.

    Same happened to my Austria map. It already disappeared in the workshop nirvana with ridiculous 172 ratings and 6k downloads after one week in the workshop, which is pretty poor for a game with 10 mio. players.

    The whole workshop is completely messed up for more than a year (or longer?). On the first page of 'top rated all time' there are 2(!) actual maps (pripyat and zoo), the rest is aim/training/dust2copy/etc bullshit.

    The comments are >90% advertisement spam.

    And now those 10 minute map spam + downvote bots.

    Nothing happens.

    It's not only about getting into the next operation.

    There are also small guys like me who just want to get some feedback or just play the map they have made online. But this won't happen when good maps disappear behind that mass of spam.

    Display More

    Sucks to hear this also happend to Austria I know the comments or votes have very little to do with the chances of getting into a operation but all the attention a map gets and response from the community when releasing it on the workshop is(was) awesome. I love reading comments of players that tried the map and now want to share their experience with me and the rest of the community. I read them all :) This is also the reason why I delete spam/ads people are posting on my workshop pages. This probably results in downvotes from those spammers but I dont really care about that I want a clean workshop page so players can express how they feel about the map. I'm glad that at least this JeffCSGO betting dude and his buddy have been banned from the workshop community. one step closer to a clean workshop again :D

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