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  3. Nexus

Posts by Nexus

  • Renewed site!

    • Nexus
    • January 29, 2008 at 8:01 AM

    looks good, i like the blue layout

    '

  • Dream office

    • Nexus
    • January 27, 2008 at 5:42 PM

    where is the people yo?

    and if that is your dream office, it is too small.

  • terribly frustrating games

    • Nexus
    • January 27, 2008 at 12:53 PM

    battlefield 2 - the most annoying game up to date

    base rap, flag rape, destroying own commander assets, grenade spamming, steppin' infront of cars, boats getting you punish abused.

    people shooting at the plane you wanted. the act of sitting and waiting for a vehicle to spawn. racism - in any form, even for joking. also any kind of hate talk or discriminatory language and excessive bad language. this includes stupid player names. annoying abuse of radio calls, in-game chat or VoIP.

  • WIP in WIP, post your level screenshots!

    • Nexus
    • January 21, 2008 at 6:48 PM
    Quote from killertomato

    its not snow, its cocaine.

    exactly.

  • Crysis Map ~ Vulcano [WIP]

    • Nexus
    • January 21, 2008 at 6:53 AM

    wow

  • Counter-Strike Source entity issue

    • Nexus
    • January 20, 2008 at 4:30 PM

    u said CS. not cs source but in your topic name it is written CS Source.

    now what do you mean, cs or cs source?

    It is a big difference between these both.

    try mp_roundtime

    and hell no, i don't wanna own babies from you.

  • UT3 DM-Cath

    • Nexus
    • January 20, 2008 at 4:22 PM

    kewl

  • post your pic extravaganza 2008!!!~

    • Nexus
    • January 20, 2008 at 4:17 PM

    Nice

  • WIP in WIP, post your level screenshots!

    • Nexus
    • January 20, 2008 at 1:49 PM

    here is something again..

    this project is from last year but.. I started working on it when I finished de_hogsatra..

    (nothing special now, the house is a club) - the night lighting is a test so do not judge hard because it looks like that

    [Blocked Image: http://img340.imageshack.us/img340/8629/cselverket0005nx7.jpg]

    [Blocked Image: http://img103.imageshack.us/img103/9681/cselverket0006ch9.jpg]

  • They Wonder Why People Don't Make PC Games Any More

    • Nexus
    • January 15, 2008 at 11:59 AM

    I've been playing pirated games like from 1998 because my father gave me free copies of games but I never knew that, they were pirated/ripped.

    "A law is valuable not because it is law, but because there is right in it."

  • Banjo

    • Nexus
    • January 14, 2008 at 5:51 PM

    I tought it was real

  • DE_Museum BETA 1

    • Nexus
    • January 13, 2008 at 8:36 PM

    I had a quick run on the map and i have some ideas for you if you want to try to improve your map.

    the better, the better.

    alright, this is how i see your map more improved, better detailed and looking overall more museum-like lol.

    soo..

    take a look and think about this.. i don't know if you will like this or not, but this can change your map. and do not forget to add more sounds for the map.. some more atmosphere.

    this is not my advice, it is just what I had done if i had this map.

    [Blocked Image: http://img215.imageshack.us/img215/986/demuseumbeta10001oj6.th.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/779/demuseumbeta10002xu4.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/6831/demuseumbeta10003fa3.th.jpg]

    [Blocked Image: http://img223.imageshack.us/img223/8697/demuseumbeta10005em7.th.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/9823/demuseumbeta10006dy5.th.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/6619/demuseumbeta10007zt0.th.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/2999/demuseumbeta10010uj2.th.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/4051/demuseumbeta10013wq1.th.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/3497/demuseumbeta10014ba9.th.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/2772/demuseumbeta10016ug4.th.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/4456/demuseumbeta10017hc4.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/6674/demuseumbeta10020wz4.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/7128/demuseumbeta10015ko4.th.jpg]

    that was all that i could think of.

    I did not found any vital bugs. In addition to that, the playability was great and smooth and i did not found anything strange. It ran smooth in all areas, goodjob.

    this is what you could do:

    * make both toilets acessable near the cafeterea area

    * make shadows casting from window (this can be done If you use tools/toolsblocklight texture and apply it on your window..

    * change the ambience lighting to (174 198 202 100) if you want

    * add some kind of information centre booth on the employers near the main museum entrance. like this

    * perhaps add some more plants and flowers inside the museum rooms

    * try to add a fountain with flowers in some free area in the museum

    * perhaps a small little bookshelf with books somewhere in the museum rooms?

    [Blocked Image: http://www.linkup.ca/images/content/guide-launch-booth1.jpg]

  • CS_Metroplex

    • Nexus
    • January 13, 2008 at 1:11 PM

    cought* spotlight

  • DE_Museum BETA 1

    • Nexus
    • January 12, 2008 at 2:49 AM

    the outside lighting could be better

  • de_mistymountain

    • Nexus
    • January 11, 2008 at 11:44 PM

    should this be a fortress or something? with that big tower..

  • DICE: Mirrors Edge Screenshots

    • Nexus
    • January 11, 2008 at 6:42 PM

    this looks good!

  • CS_Metroplex

    • Nexus
    • January 11, 2008 at 12:11 PM

    the street looks to clean so add more decals..

  • HL1 mapper, new to source. Need some guidance.

    • Nexus
    • January 10, 2008 at 6:33 PM

    Hessi, one more word about me u will get me unchained.

  • Crysis Character Facial Detail

    • Nexus
    • January 10, 2008 at 4:12 PM
    Quote from e-freak

    Second: As much as these are awesome models, they are just proof of how talented the artists are but I somehow dislike how they are rendered in cryengine - they look like plastic (especially: this guy and he as well)

    Agreed, and they look strange.

  • HL1 mapper, new to source. Need some guidance.

    • Nexus
    • January 10, 2008 at 3:56 PM

    HI WELCOME

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