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DE_Museum BETA 1

  • Theropod-X
  • January 10, 2008 at 2:19 AM
  • Theropod-X
    • January 10, 2008 at 2:19 AM
    • #1

    I'm happy to announce that beta 1 of de_museum has been released! Download now from http://%7boption%7d

    Remember this is a beta. Let me know about bugs or playability issues.

    [Blocked Image: http://www.prehistoricplanet.com/3d/images/screens/de_museum_beta10000.jpg]

    [Blocked Image: http://www.prehistoricplanet.com/3d/images/screens/de_museum_beta10001.jpg]

    [Blocked Image: http://www.prehistoricplanet.com/3d/images/screens/de_museum_beta10002.jpg]

  • Deh0lise
    • January 10, 2008 at 4:02 AM
    • #2

    Lovely custom models!! Just improve the lighting and add some light models etc. It could look even better!

  • ⌐■_■
    • January 10, 2008 at 3:16 PM
    • #3

    holy shit this is epic. this brings back good childhood memories!

    thanks for your efforts mate

    ps: i KNOW its still a beta, but i still want to point out that those hl2 trees should be replaced with custom ones. for the obvious reason that theyre but_ugly.

  • RA7
    • January 12, 2008 at 12:27 AM
    • #4
    Quote from killertomato

    holy shit this is epic. this brings back good childhood memories! thanks for your efforts mate

    ps: i KNOW its still a beta, but i still want to point out that those hl2 trees should be replaced with custom ones. for the obvious reason that theyre butT_ugly.

  • Nexus
    • January 12, 2008 at 2:49 AM
    • #5

    the outside lighting could be better

  • Theropod-X
    • January 12, 2008 at 7:33 AM
    • #6

    Thanks for the complements and crits, all. Here's some new screens:

    [Blocked Image: http://prehistoricplanet.com/3d/images/scre…m_beta10007.jpg]

    [Blocked Image: http://prehistoricplanet.com/3d/images/scre…m_beta10004.jpg]

    [Blocked Image: http://prehistoricplanet.com/3d/images/scre…m_beta10008.jpg]

    Direct link to beta1 download:

    http://%7boption%7d

  • FrieChamp
    • January 12, 2008 at 10:41 AM
    • #7

    It's a whale

  • Zeta
    • January 13, 2008 at 11:45 AM
    • #8
    Quote from FrieChamp

    It's a whale

  • FrieChamp
    • January 13, 2008 at 1:34 PM
    • #9

    On a more serious note - I think this looks really good. This thread definitely deserves more feedback, what's up people?

  • Freak
    • January 13, 2008 at 6:02 PM
    • #10

    make a shot of the blue room pls

  • Jselen1
    • January 13, 2008 at 7:31 PM
    • #11

    Looks pretty good, 3ds max or maya for those models?

  • Nexus
    • January 13, 2008 at 8:36 PM
    • #12

    I had a quick run on the map and i have some ideas for you if you want to try to improve your map.

    the better, the better.

    alright, this is how i see your map more improved, better detailed and looking overall more museum-like lol.

    soo..

    take a look and think about this.. i don't know if you will like this or not, but this can change your map. and do not forget to add more sounds for the map.. some more atmosphere.

    this is not my advice, it is just what I had done if i had this map.

    [Blocked Image: http://img215.imageshack.us/img215/986/demuseumbeta10001oj6.th.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/779/demuseumbeta10002xu4.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/6831/demuseumbeta10003fa3.th.jpg]

    [Blocked Image: http://img223.imageshack.us/img223/8697/demuseumbeta10005em7.th.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/9823/demuseumbeta10006dy5.th.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/6619/demuseumbeta10007zt0.th.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/2999/demuseumbeta10010uj2.th.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/4051/demuseumbeta10013wq1.th.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/3497/demuseumbeta10014ba9.th.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/2772/demuseumbeta10016ug4.th.jpg]

    [Blocked Image: http://img236.imageshack.us/img236/4456/demuseumbeta10017hc4.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/6674/demuseumbeta10020wz4.th.jpg]

    [Blocked Image: http://img217.imageshack.us/img217/7128/demuseumbeta10015ko4.th.jpg]

    that was all that i could think of.

    I did not found any vital bugs. In addition to that, the playability was great and smooth and i did not found anything strange. It ran smooth in all areas, goodjob.

    this is what you could do:

    * make both toilets acessable near the cafeterea area

    * make shadows casting from window (this can be done If you use tools/toolsblocklight texture and apply it on your window..

    * change the ambience lighting to (174 198 202 100) if you want

    * add some kind of information centre booth on the employers near the main museum entrance. like this

    * perhaps add some more plants and flowers inside the museum rooms

    * try to add a fountain with flowers in some free area in the museum

    * perhaps a small little bookshelf with books somewhere in the museum rooms?

    [Blocked Image: http://www.linkup.ca/images/content/guide-launch-booth1.jpg]

  • ⌐■_■
    • January 14, 2008 at 12:06 AM
    • #13

    i agree with Frie but unfortunatly i dont have much time. i ran through it for a few moments and i think the map is very true to the original. thats good, but it could suffer a little more detail imo. maybe litterbins, candypapers, vouchers etc. also, i dont think the way some of the models are hanged dont make much sense. i mean, two threads for an enormous whale? and 1 for that flying dinothingy? but then again, im not really bothered with it (it would be fun if they were prop_physics_multiplayers but that depends on your vision on network overhead).

    furthermore, some of the lighting could be a little more atmospheric. the outdoor strikes me as too bright. and maybe you could add flying particles of dust near the ceiling and in some of the lightbeams comming through the windows (and maybe even in the vents?). last but not least, make the lightmapscale smaller at the brushes where you have lightspots and light falling in at the windows. but id thaught you maybe wanted to do that later with compiletimes in mind.

    thats my 2 cents. i really think its amazing what youre doing and i hope you have lots of fun doing this!! GJ!

  • Theropod-X
    • January 14, 2008 at 3:33 AM
    • #14

    nexus, killertomato, et al...just a quick reply to say thanks for the suggestions. it's hard as an artist to take criticism but almost everybody's been positive so far and i fully agree with most all of the suggestions.

    re: lightmaps (etc) - yes, this beta was just a run-of-the-mill compile. I was getting frustrated working on this thing since last jan (read: 12 mos ago) and not releasing anything. I'm surprised i've not had bigger goofs (but there are some). I'm no expert, but I'll try to get the lightmaps and other polish items under control by final release.

    Thanks again, all!

  • Minos
    • January 14, 2008 at 6:49 PM
    • #15

    Looks fantastic, but why aren't those benches casting any shadows?

  • m8nkey
    • January 22, 2008 at 7:47 AM
    • #16

    Awesome work Theropod-X, the level reflects the massive amount of research, effort and skill you've put into it. Congratulations on seeing such an ambitious and lengthy project through to fruition. The exhibits are amazing and look truely authentic. Love the architecture throughout the museum too.

    Can't wait to play the final version!!!

  • Steppenwolf
    • January 22, 2008 at 10:48 AM
    • #17

    The map looks really nice. I like the custom models. Only thing i dont like is the lighting. Looks a bit odd. And maybe add some more small details like props and overlays etc. to break the super clean look.

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