Looking good, I think the old sky fit better with the hazy lighting and fog you are using though.
Posts by Jenn0_Bing
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Yeah, congrats guys! I haven't had a chance to play the last few beta releases, really looking forward to spending some quality time with this release version this weekend.
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Hey, I'm glad to see you're getting a good buzz going around this release, well deserved. I'm looking forward to having a palythrough to enjoy all the polish since my test.
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Wow, those look really cool, you're sticking to the concept's style pretty well. I think the wood could possibly benefit from sharper/stronger highlights on the plank edges to really get the shapes to pop.
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Awesome work, Conduit Cove and Breaker are my favorites from what I can see in those shots.
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So glad reviews for this are positive, Friday can't come soon enough for me.
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That's looking fantastic Moroes, I really love the softness lighting has in CS:GO.
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I've been having a really good time on it over the last few days playing in a squad with some mates. I'd suggest sticking to 16 man servers, I found 32 players very quickly turned it into a Team-DM clusterfuck, God knows how it is on the few 64 player servers I've seen. With 8 Person teams it retains the tactical feeling of the larger battlefield maps, just with a faster pace. It's certainly much better balanced than Op Metro, the maps have an absolute ton of routes around them which pretty much eliminates bottlenecking completely.
The only downside I've suffered so far is I've been crashing every five minutes, though I have so much fun I've been just about coping with the constant reconnects.
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This is the Google-maps-powered map my friend made for our sessions.
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I am somewhat hooked on this game with my friends, current character has been around for ~6 hours. It's the first game that has ever consistently invaded my sleep when I'm not playing, really seems to have got under my skin
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Congratulations
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":6yhz5l2k]
hahaha, this actually worked!
omfg, this is hilarious and shows how much they understand.
Blocked for me on Virgin.
While I couldn't care less for The Pirate Bay, I do worry a bit about where this could lead us.
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Congratulations dude!
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Yeah, pretty crushing news. STALKER 2 was one of my most anticipated games, the last thing I ever wanted to do was share the experience with hundreds of other people. This could maybe work if the worlds were vast, the numbers of people per world were low, and you could only go into instances with 1 or 2 "friends". Proximity based chat could help keep isolation alive too.
Still, I'll keep half an eye on this out of interest.
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I remember seeing the start of this over at Polycount (I spy greentooth). Has come along really well since my last sighting.
The only particular comment I have, is that the transition to flesh is very abrupt. You've done some to blend into it, but at the moment it's very metal, alpha'd flesh then flesh-blob in distinct bands. How about adding some tendrils that run from the main body out along the floor/walls a bit to blend between the stages a bit more. Another cool thing could be pulling up and bending the ends of some of the panels nearer the flesh as if it's burst through from behind.
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Wow, the changes to that latest image are amazing, massive improvement.
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Looks awesome to me, loving the paint scheme on the moped, though I agree the red sticks out a little bit too much.
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And it's not even boxed, that's £45 for a download
.The game itself is looking good, whether or not I'll buy it will come down to this bs EA is pulling
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