1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Jenn0_Bing

Posts by Jenn0_Bing

  • CS_Museum by FMPONE

    • Jenn0_Bing
    • November 2, 2012 at 5:46 PM

    Looking good, I think the old sky fit better with the hazy lighting and fog you are using though.

  • The Natural Selection 2 Thread

    • Jenn0_Bing
    • October 31, 2012 at 11:56 AM

    Yeah, congrats guys! I haven't had a chance to play the last few beta releases, really looking forward to spending some quality time with this release version this weekend.

  • Designed for Danger - Portal 2 Campaign

    • Jenn0_Bing
    • October 30, 2012 at 10:44 AM

    Hey, I'm glad to see you're getting a good buzz going around this release, well deserved. I'm looking forward to having a palythrough to enjoy all the polish since my test.

  • The random model thread!

    • Jenn0_Bing
    • October 27, 2012 at 10:34 AM

    Wow, those look really cool, you're sticking to the concept's style pretty well. I think the wood could possibly benefit from sharper/stronger highlights on the plank edges to really get the shapes to pop.

  • Starhawk!

    • Jenn0_Bing
    • October 20, 2012 at 11:17 AM

    Awesome work, Conduit Cove and Breaker are my favorites from what I can see in those shots.

  • Dishonored

    • Jenn0_Bing
    • October 9, 2012 at 12:03 PM

    So glad reviews for this are positive, Friday can't come soon enough for me.

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • October 9, 2012 at 12:02 PM

    That's looking fantastic Moroes, I really love the softness lighting has in CS:GO.

  • Battlefield 3

    • Jenn0_Bing
    • June 16, 2012 at 1:41 PM

    I've been having a really good time on it over the last few days playing in a squad with some mates. I'd suggest sticking to 16 man servers, I found 32 players very quickly turned it into a Team-DM clusterfuck, God knows how it is on the few 64 player servers I've seen. With 8 Person teams it retains the tactical feeling of the larger battlefield maps, just with a faster pace. It's certainly much better balanced than Op Metro, the maps have an absolute ton of routes around them which pretty much eliminates bottlenecking completely.

    The only downside I've suffered so far is I've been crashing every five minutes, though I have so much fun I've been just about coping with the constant reconnects.

  • DayZ Mod for ARMA II

    • Jenn0_Bing
    • May 20, 2012 at 4:14 PM

    This is the Google-maps-powered map my friend made for our sessions.

    http://savagecore.eu/dayz/

  • DayZ Mod for ARMA II

    • Jenn0_Bing
    • May 19, 2012 at 11:09 AM

    I am somewhat hooked on this game with my friends, current character has been around for ~6 hours. It's the first game that has ever consistently invaded my sleep when I'm not playing, really seems to have got under my skin .

  • I'm a dad

    • Jenn0_Bing
    • May 3, 2012 at 8:18 PM

    Congratulations !

  • Piratebay officially blocked in the UK

    • Jenn0_Bing
    • May 3, 2012 at 8:17 PM
    Quote

    ":6yhz5l2k]

    hahaha, this actually worked!

    omfg, this is hilarious and shows how much they understand.

    Blocked for me on Virgin.

    While I couldn't care less for The Pirate Bay, I do worry a bit about where this could lead us.

  • MapCore Job Census

    • Jenn0_Bing
    • April 26, 2012 at 8:13 PM

    Congratulations dude!

  • STALKER devs closed down?

    • Jenn0_Bing
    • April 26, 2012 at 8:08 PM

    Yeah, pretty crushing news. STALKER 2 was one of my most anticipated games, the last thing I ever wanted to do was share the experience with hundreds of other people. This could maybe work if the worlds were vast, the numbers of people per world were low, and you could only go into instances with 1 or 2 "friends". Proximity based chat could help keep isolation alive too.

    Still, I'll keep half an eye on this out of interest.

  • VTF and light bounce

    • Jenn0_Bing
    • April 1, 2012 at 9:26 AM

    Maybe this can help? http://www.nodraw.net/2011/02/reflectivity/

  • Sci Fi scene CE3

    • Jenn0_Bing
    • March 29, 2012 at 7:57 PM

    I remember seeing the start of this over at Polycount (I spy greentooth). Has come along really well since my last sighting.

    The only particular comment I have, is that the transition to flesh is very abrupt. You've done some to blend into it, but at the moment it's very metal, alpha'd flesh then flesh-blob in distinct bands. How about adding some tendrils that run from the main body out along the floor/walls a bit to blend between the stages a bit more. Another cool thing could be pulling up and bending the ends of some of the panels nearer the flesh as if it's burst through from behind.

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • March 19, 2012 at 8:20 PM
    Quote from insta

    A map is taking form!!!! (sorry for the longness of the image )

    Screw length, where's the width!

    Looks cool none the less, I still love the Citadel/Combine architectural aesthetic.

  • [CE3] Beach Bar Environment

    • Jenn0_Bing
    • March 15, 2012 at 9:02 AM

    Wow, the changes to that latest image are amazing, massive improvement.

  • [CE3] Beach Bar Environment

    • Jenn0_Bing
    • March 14, 2012 at 9:25 AM

    Looks awesome to me, loving the paint scheme on the moped, though I agree the red sticks out a little bit too much.

  • SimCity V

    • Jenn0_Bing
    • March 7, 2012 at 8:17 PM

    And it's not even boxed, that's £45 for a download .

    The game itself is looking good, whether or not I'll buy it will come down to this bs EA is pulling .

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™