haha, actually it's just a standart ZBrush Matcap (Sketch Shaded 3) and gradient mapping in ps for some colors, now gimme dat money! ![]()
Posts by penE
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Started modelling the drone from the (this one: http://i.imgur.com/AaT00k7.jpg). Still work in progress and all, but wanted to share
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Didn't want to create an own sketchbook thread so I'm digging out this one.
Doing some sketches for class, fun fun fun
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Haha, nice knj!
and really cool prop kikette, great to see you trying out other styles
.I did some cliffs once again, trying not to suck this time!
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The mesh uses a tiling texture and small (256²) normal map to give some unique details to the bigger shapes.
The tiling texture:
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Yeah exactly. Too many different directions and no clear shapes and all that shizzle.
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Me, sucking at doing cliffs haha
, looks kinda artsy though, so I like and hate it at the same time
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I don't like it when games take away the possibility to interact with them.
So when I start a game for the first time and I have to watch 10 minutes of bad cutscenes wiith crappy dialogoue, and a huge wall of text, I usually tend to not like that.
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lol, thank you
.nice dropship!
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Working on that lab

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One thing I was missing, when I ran through this was the sound, are you still working on this? Some city rumble, distant police sirens, resounding hallways, stuff like that would be neat.
Other than that, again: Super nice work!
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So good! Grats on the release

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So inspiring!, great techniques.
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Got a day off today, time to work on my little lab scene
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Uow, great view! From the top of the maintower?
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Had some spare time to spend on my little scene, so: new textures/props
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Made some props
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Oh yeah, true .. hope it's better now:
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Random stylized prop, trying to get better at handpainted stuff.
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806 Triangles:
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Doing an internship at Metricminds in Frankfurt, Germany
. I'm working there as a lighting and vfx artist for some cutscenes. -
Yeah, you're totally right, silhouettes are quite weak atm. Gonna work on it when I've got some more time.
