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Posts by penE

  • WIP in WIP, post your level screenshots!

    • penE
    • July 11, 2009 at 11:13 PM
    Quote from Sentura

    i'm confused... who's making the map and who's making the model now?

    I'm making the map, and I'll make the model.

    Ultradr3mer just posted his version of the dowager queen :wink: .

  • WIP in WIP, post your level screenshots!

    • penE
    • July 11, 2009 at 10:00 PM

    wow, you did a full model of the dowager queen ?

    Quote from popcornjake

    Hey PenE, I was wondering what texture resolution + scaling you're using in that gorgeous scene of yours, all the surfaces just look so damn high resolution it's incredibly incredible.

    Nothing extraordinary, 1024² / 512² and .125 / .25 scaled textures .

  • WIP in WIP, post your level screenshots!

    • penE
    • July 10, 2009 at 12:10 PM
    Quote from ultradr3mer

    Text

    Yeah, of course there are different interpretations of Mos Eisley. While the concept art you posted shows a quite dirty and dark Mos Eisley, I'm aiming for the initial idea of the city of the original Mos Eisley scenes and the earlier concept arts by Ralph McQuarrie. For example, the lighting of this scene from the entrance of the cantina matchs more or less with the settings of my Mos Eisley

    [Blocked Image: http://www.abload.de/img/cantinax9k3.jpg]

    However, the concept art you posted is damn awesome

  • WIP in WIP, post your level screenshots!

    • penE
    • July 10, 2009 at 7:59 AM
    Quote from Pericolos0

    that looks phenomenal penE! Would really love to know more on how you achieved these kind of visuals in source =)

    Basically with my fog_controller and the colorcorrection, but also with alot of blood, sweat and tears

  • WIP in WIP, post your level screenshots!

    • penE
    • July 9, 2009 at 9:29 PM

    Good evening,

    Some new screenshots of Mos Eisley, showing the progress since my last post.

    The first screenshot shows the interior of the Star Wars Cantina. Please note that this area is still heavy wip, there'll be a lot more details and eyecatchers in the final version:

    [Blocked Image: http://www.abload.de/thumb/cantinaxi0b.jpg]

    some more screenshots:

    [Blocked Image: http://www.abload.de/thumb/streets1qff1.jpg][Blocked Image: http://www.abload.de/thumb/dockingbay6cjr.jpg][Blocked Image: http://www.abload.de/thumb/streets2ydam.jpg][Blocked Image: http://www.abload.de/thumb/streets3oijy.jpg][Blocked Image: http://www.abload.de/thumb/streets4dcff.jpg]

    I'm currently working on bringing more life into the map, particle effects, more traffic in the sky, animated models and things like that.

    Thats it for the moment !

  • Mafia 2 website/screens

    • penE
    • May 29, 2009 at 10:25 AM

    awesome, I want it, NOW !

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • WIP in WIP, post your level screenshots!

    • penE
    • May 27, 2009 at 8:52 AM
    Quote from JeanPaul

    That looks amazing, nice job.Question though, how the hell did you get that 'super bright' foggy look in the outdoor areas? And from what I can see, its no in indoor areas? (second to last shot)

    I need to know, NOW

    thx ,

    I've created that effect via fog_controller + color correction.

    For the indoor areas I've triggered another fog_controller (onstartTouch !activator SetFogController with the fog_controller name as the parameter).

  • WIP in WIP, post your level screenshots!

    • penE
    • May 25, 2009 at 6:27 PM
    Quote from Minotauro

    Good point Deathy.

    The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

    I noticed Left 4 dead maps make use of a light_directional entity, that works exactly as a second light_environment. I'm quite sure L4D uses the OB engine so I'd assume that entity should be available for any OB games as well.

    nope, the light_directional entity is only available in L4D maps

  • WIP in WIP, post your level screenshots!

    • penE
    • May 25, 2009 at 6:11 PM
    Quote from Deathy

    Looks awesome penE, never seen those screens before. The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

    Good point Deathy.

    The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

  • WIP in WIP, post your level screenshots!

    • penE
    • May 25, 2009 at 5:28 PM

    lol, thx popcornjake

  • WIP in WIP, post your level screenshots!

    • penE
    • May 24, 2009 at 5:47 PM

    Some screenshots of my Mos Eisley map for Star Wars: The New Era.

    Quote

    Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy.

    The map will include the most important sights of Mos Eisley i.e. the Star Wars Cantina, a chrashed spaceship or the dockingbay 94:

    [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0007ysvc.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0021uobw.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi00315tq6.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0036ooey.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0039uu6j.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0040awba.jpg]

    For the perfect Star Wars athmosphere:

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    Content embedded from external sources will not be displayed without your consent.
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  • Scene from a Movie - Aliens

    • penE
    • April 3, 2009 at 12:12 PM

    looks cool !

    but maybe you could make the blue a bit stronger, sth like this:

    [Blocked Image: http://www.abload.de/img/blue9bvt.jpg]

  • multiple color-corrections

    • penE
    • March 29, 2009 at 1:59 PM

    damnit, thanks anyway !

  • multiple color-corrections

    • penE
    • March 29, 2009 at 1:46 PM

    Hey there,

    is it possible to use multiple (2) raw files for the color correction of 2 different areas of a map in multiplayer ? (obox version of the source-engine)

    I've tried to use the colorcorrection entity, as well as color_correction_volumes, but in both versions one player controls the effect for every other player on the map

  • The random model thread!

    • penE
    • February 11, 2009 at 9:47 AM

    very cool, especially the grass

  • [TF2] Arena_Space Beta 1

    • penE
    • January 6, 2009 at 11:51 AM

    Mh, sounds horrible :-| and I thought the performence would be ok, since all lightmaps but a few exceptions have a resolution of 64 and the unseen parts of the level aren't rendered.

    It would be great to see some screenshots of the areas you mentioned, so that I can improve them.

  • [TF2] Arena_Space Beta 1

    • penE
    • December 24, 2008 at 5:34 PM

    Thank you ! and Merry Christmas

  • [TF2] Arena_Space Beta 1

    • penE
    • December 22, 2008 at 8:22 PM

    Briefing:

    Quote

    Due to the budget cutback of the 03.February 1964, the "Blue-Labs-Aeronautics-Administration" (Blaa) has decided to hijack the Red's lunar-space craft. We have located the lunar module at the Red's spacestation "Jupiter 1". This mission is of vital importance, we have to be the first men on moon !(To engage actors to fake the moon landing on earth would be too expensive.)

    Objective:

    Your team must either eliminate all astronauts on the opposing team or capture the control point that will be activated during the round.

    Other Notes:

    There is no respawning in Arena mode.

    I still have to implement the lunar module and do some general polishing, but here is the first beta version of my arena map .

    [Blocked Image: http://www.abload.de/thumb/screenshot10yyj.jpg] [Blocked Image: http://www.abload.de/thumb/screenshot2gos6.jpg] [Blocked Image: http://www.abload.de/thumb/screenshot3lrht.jpg] [Blocked Image: http://www.abload.de/thumb/screenshot4vplt.jpg]

    DOWNLOAD:

    http://files.filefront.com/arena+space+ ... einfo.html

    or

    http://cyber-lair.de/game/arena_space_b1.rar

    I hope you'll enjoy the map !

  • WIP in WIP, post your level screenshots!

    • penE
    • December 14, 2008 at 8:20 PM

    Some screenshots of my Arena map,taking place on a spacestation.

    I am looking forward to release a beta version of this soon; hope you like the screenshots

    [Blocked Image: http://www.abload.de/thumb/arena_space_a30009aamq.jpg] [Blocked Image: http://www.abload.de/thumb/arena_space_a30024xcgz.jpg] [Blocked Image: http://www.abload.de/thumb/arena_space_a30016uavc.jpg] [Blocked Image: http://www.abload.de/thumb/arena_space_a300054ecp.jpg]

  • WIP in WIP, post your level screenshots!

    • penE
    • July 22, 2008 at 6:21 PM

    Started building the elevated part of my metrostation

    [Blocked Image: http://www.cubeupload.com/files/1bd06ademguangzhoutest0029.jpg]

    [Blocked Image: http://www.abload.de/img/dem_guangzhou00332jn.jpg]

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