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Posts by penE

  • The random model thread!

    • penE
    • October 14, 2015 at 5:42 PM

    Now, that I have more time again for personal projects I want to pick up some new stuff. First on my list is Substance Painter, and it's been really awesome so far.

    So I decided to rebake an old piece of mine and to retexture it :). It's still work in progress, details like decals and small stuff is missing, but wanted to share anyways.

    All pictures are from inside UE4. The mesh has around 22k triangles and I use two set of 4k maps.

    [Blocked Image: http://i.imgur.com/ivvIWww.jpg]
    [Blocked Image: http://i.imgur.com/2KZzQ87.jpg]
    [Blocked Image: http://i.imgur.com/XaLrWnP.jpg]
    [Blocked Image: http://i.imgur.com/94PtUve.jpg]

  • What's going on with your life?

    • penE
    • September 25, 2015 at 10:46 AM

    I moved back from Berlin to Darmstadt to go back to university and finish my studies; 3 semesters left :v.

    And while I enjoyed my time at Yager a lot and worked on a bunch of really cool projects there, it feels good to have some more time again for personal projects as well :). I'll post some stuff I am working on soon, it's fun!

  • WIP in WIP, post your level screenshots!

    • penE
    • November 2, 2014 at 5:41 PM

    Still working on my scene for our little collaboration.

    Together with the character artist for the project (you can see his latest progress on the character here: http://www.polycount.com/forum/showthre…t=138052&page=2) I went to a park in Berlin to scan some rocks .


    This is one of them in the scene:[Blocked Image: http://i.imgur.com/Mfpz5fV.jpg] Two Highpolys:[Blocked Image: http://i.imgur.com/AF7BGEW.jpg] and here you can see one of the pics we used for building the scan. We took around 20 per object.[Blocked Image: http://i.imgur.com/qBvVn9M.jpg] Some new shots from the scene:[Blocked Image: http://i.imgur.com/hUl3GvK.jpg][Blocked Image: http://i.imgur.com/Yaazap2.jpg]

  • [UE4] Warrior Scene

    • penE
    • October 8, 2014 at 7:49 PM

    Made some wooden beams, holding up the ceiling . The actual wood grain is done with the tiling textures of the master material. [Blocked Image: http://i.imgur.com/CFzKJH0.jpg][Blocked Image: http://i.imgur.com/KKLjWT2.jpg]

  • [UE4] Warrior Scene

    • penE
    • October 5, 2014 at 7:34 PM

    Thank you guys for your feedback. Very much appreciated! I haven't got so much feedback on the other sites I posted, so please keep it coming . And I agree, I got carried away a bit with all the pp, will fix it for the next update, cheers!


    Edit:


    Toned everything down, thx again!


    [Blocked Image: http://i.imgur.com/WtcM9V1.jpg]

  • [UE4] Warrior Scene

    • penE
    • October 5, 2014 at 6:06 PM

    Small update with some new props  [Blocked Image: http://i.imgur.com/w58MVf5.jpg][Blocked Image: http://i.imgur.com/mQcH9te.jpg] [Blocked Image: http://i.imgur.com/u2g2yUr.jpg]

  • [UE4] Warrior Scene

    • penE
    • September 28, 2014 at 3:45 PM

    Sounds good, will try that, thx!

  • [UE4] Warrior Scene

    • penE
    • September 28, 2014 at 1:50 PM

    Decided to give this one an own thread.


    So I updated some stuff, brought in new props, hope you all like it.

    Here is the link to the warrior, Bao is doing: http://www.polycount.com/forum/showthread.php?t=138052


    ------------------------------------------


    Latest update:


    [Blocked Image: http://i.imgur.com/lsvO3f2.jpg]

  • The random model thread!

    • penE
    • September 27, 2014 at 5:01 PM

    Working on some props for a totally secret new cs map


    [Blocked Image: http://i.imgur.com/C5iOSgz.jpg]

  • WIP in WIP, post your level screenshots!

    • penE
    • September 26, 2014 at 5:46 AM

    Wow, thanks everyone!

  • WIP in WIP, post your level screenshots!

    • penE
    • September 25, 2014 at 9:20 PM

    Thought I'd share a bit of progress of the scene I'm currently working on. It will be for a character a friend at Yager is doing right now (you can follow his progress on http://www.polycount.com/forum/showthread.php?t=138052). Basically a little old kinda viking like church.

    Someone at Crytek will probably rig it and another dude from Yager will do some animations for a small ingame cutscene , VFX will be done by a chick from Yager, so we have a nice little colab going on. The VFX in the scene are mine though so far.

    Hope you like it.


    [Blocked Image: http://i.imgur.com/L9gItRT.jpg]

  • Do you enjoy your job in the games industry?

    • penE
    • August 19, 2014 at 9:53 AM
    Quote from Sjonsson

    Pogo, I'm gonna mention something that might sound a bit self-explanatory, something noone have mentioned yet.

    What are you doing outside of work? Are you eating enough good food? Are you sleeping enough? Are you working out? Do you eat your vitamins? etc etc...

    For me, all of those things, if I don't take care about them my motivation will break down no matter what I do. My point is, maybe it's not work related at all, maybe it's something completely different, not necessarily one of the things I listed.


    So what about me? I've gone straight on the indie-dev path together with four other fellas and what I've figured so far that is both good and bad about being an indie is that you really have to do a tons of things that aren't your expertise at all necessarily. Sure I do my designing part of the games but there are so many times I just find my self tweaking GUI variables, creating simple art and so on. But what I found myself doing the most, since I'm the talkative guy in the group, is a lot of management, networking and just doing all of those things that needs to be done, simply because everyone else always seem to have a high-prio task linked to their expertise (art and coding.)

    I like doing that stuff at least a little, but there's nothing like just making maps and tweaking gameplay and that's what I'd always want to do it. I just don't see that happening on a really small company like ours, then again; variation is good.


    Finally some good words about the AAA-studios, I've been hearing so much shit about them in terms of overtime et cetera I've lost quite a bit of interest in applying for the bigger studios. But maybe, since the game dev business is still in its infancy (in comparison to others), there will be a time when working in this industry could mean an economic security and not be as volatile.

    Display More


    Yep, I kinda felt the same before joinging AAA because of all the horror you get to hear, but I guess you have to experience it yourself to judge. Awesome to have such a positive suprise!

  • SAMPA // A near-future sci-fi city in Unreal 4

    • penE
    • August 19, 2014 at 8:54 AM

    Loving it so far, agree on the FX part + the trees.


    The one bg building reminds me of the IAEA headquarters in Vienna, was that one of your refs?

  • Do you enjoy your job in the games industry?

    • penE
    • August 17, 2014 at 9:59 AM

    Loving it so far , though I'm only in for roughly one year, and the amount of bullshit was pretty low.

    Guess I'm really lucky to work for Yager, too. They take really good care of their employees, and try to not crunch them to death. Even in the busy weeks before e3, there was little too no overtime involved. Great projects, flat hirarchy, you can basically work on what you feel is best for the project, all the managment gets done by the team, etc. .

    Things are awesome at the moment!

  • Dead Island 2

    • penE
    • August 11, 2014 at 4:48 PM

    Gamescom trailer arrived .


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  • GDC Europe 2014

    • penE
    • August 7, 2014 at 2:26 PM

    Is anyone going to gamescom as well? I'm there from tuesday to friday, if some corians wants to meet up for a beer .

  • Destiny

    • penE
    • July 19, 2014 at 5:03 PM

    Played through the beta, positively suprised, probably gonna pick it up when it's out.

  • What's going on with your life?

    • penE
    • July 8, 2014 at 9:46 AM

    mh yeah, I'm thinking about that. Yager said I'd still have a job there, if I'd want to finish university next year.

  • What's going on with your life?

    • penE
    • July 8, 2014 at 7:33 AM

    Got an offer from Yager to stay here after the internship. So now I'm probably going to quit studying this game design shizzle and start working permanently .


    edit: yep, pls see a doctor

  • E3 2014

    • penE
    • June 10, 2014 at 3:33 PM
    Quote from FrieChamp

    2nd game announcement involving YAGER is Dreadnought:


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    Yay, so glad finally being able to talk about what I'm working on


    [Blocked Image: http://i.imgur.com/pk3BaYd.jpg]


    Also there's already some gameplay footage out there (it's in German though):


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