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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • penE
    • September 25, 2014 at 9:20 PM
    • #11,401

    Thought I'd share a bit of progress of the scene I'm currently working on. It will be for a character a friend at Yager is doing right now (you can follow his progress on http://www.polycount.com/forum/showthread.php?t=138052). Basically a little old kinda viking like church.

    Someone at Crytek will probably rig it and another dude from Yager will do some animations for a small ingame cutscene , VFX will be done by a chick from Yager, so we have a nice little colab going on. The VFX in the scene are mine though so far.

    Hope you like it.


    [Blocked Image: http://i.imgur.com/L9gItRT.jpg]

  • PogoP
    • September 25, 2014 at 10:06 PM
    • #11,402

    Nice man, looks like a piece of concept art!

  • Buddy
    • September 25, 2014 at 10:06 PM
    • #11,403

    Much respect penE!

  • dux
    • September 26, 2014 at 12:16 AM
    • #11,404

    What the fucking fuck. The only way I can tell that isn't concept is the give away UE4 editor stuff in the bottom right.

  • penE
    • September 26, 2014 at 5:46 AM
    • #11,405

    Wow, thanks everyone!

  • ShockaPop
    • September 26, 2014 at 5:48 AM
    • #11,406
    Quote from dux

    What the fucking fuck. The only way I can tell that isn't concept is the give away UE4 editor stuff in the bottom right.


    What he said ^


  • Vaya
    • September 26, 2014 at 11:25 AM
    • #11,407

    [Blocked Image: http://i.imgur.com/I7TdXKu.jpg]

    [Blocked Image: http://i.imgur.com/SrSUlSH.jpg]

    [Blocked Image: http://i.imgur.com/ip8BPBr.jpg]


    current WIP. might put on workshop sooner rather than later as I need a list on how to proceed with it

  • verminbe
    • September 26, 2014 at 3:01 PM
    • #11,408

    New map workshop


    Map de_medieval_ b20


    created a medieval map because there are not many.

    I hope you have fun.


    http://steamcommunity.com/sharedfiles/fi…811&searchtext=

  • aaaaasdasdasdasdasda
    • October 2, 2014 at 8:32 AM
    • #11,409

    Got plenty of work done on cs_seed/cs_biohazard/whatever it is. I think it is starting to reach the standard I wanted, which is great! There should be a playtest running soon too.

    [Blocked Image: http://i.imgur.com/S8JlV0C.jpg]

    [Blocked Image: http://i.imgur.com/ryS2gza.jpg]

    [Blocked Image: http://i.imgur.com/EM1CQ4C.jpg]

    [Blocked Image: http://i.imgur.com/hYlqNDe.jpg]

    [Blocked Image: http://i.imgur.com/smAqBZy.jpg]

    [Blocked Image: http://i.imgur.com/vBDVUTV.jpg]

  • ElectroSheep
    • October 2, 2014 at 8:58 AM
    • #11,410

    You should add more colors and brightness.

  • Minos
    • October 3, 2014 at 6:31 PM
    • #11,411

    Niceee

  • Shandy445
    • October 5, 2014 at 1:01 PM
    • #11,412

    [Blocked Image: https://i.imgur.com/F65GIFu.jpg]


    Part of my first map that i have been working on


    [Blocked Image: https://i.imgur.com/qXfrcKx.jpg]


    Edit : working on lighting and added windows

  • Deathy
    • October 6, 2014 at 11:40 PM
    • #11,413

    old (contest) map I've reused for some Source Filmmaker/Voice Acting.

    I know I'm not as good as the G-Man's (yet) but I'll promise to do a better one next time.

    Lip sync didn't work at all, lightmaps are wrecked anyways and gosh, rendering is a hell with SFM... :/

    His lips are just babbling, hoping to create some atmosphere nonetheless.


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  • kscythe
    • October 6, 2014 at 11:57 PM
    • #11,414

    I'm working on a defusal map for CS:GO. It's setted up in an italy area.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/548635748401187692/2C1C2AA7418791BF0881359C291DA47A12196603/]


    not even near finished.

    also I'm not a promapper and this is my first big and serious project

  • Johnny Pone
    • October 7, 2014 at 1:43 AM
    • #11,415

    Early stage (playable version) of the map I am currently working called de_pump / de_community (worktitle ):


    Layour pretty final, needs a lot of work on detailing and textures/creating an atmosphere.


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-06_000s03.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00009.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00050.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00039.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00040.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00042.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00049.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00052.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00029.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00027.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00014.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00021.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00017.jpg]


    Having a bit of difficulty setting a theme in the map. I can't seem to let it work all together.

    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00018.jpg]

  • pencil_chaos_Attack
    • October 7, 2014 at 5:51 AM
    • #11,416

    I'm new to this site, been looking for a cs go mapping community. Heres a map I've been working on off and on. Its ready for some play testing, could use feedback on balancing and gameplay.


    http://steamcommunity.com/sharedfiles/fi…s/?id=323113430

  • Shandy445
    • October 7, 2014 at 10:08 AM
    • #11,417

    [Blocked Image: https://i.imgur.com/XtkUaQM.jpg][Blocked Image: https://i.imgur.com/V3Y0e4p.jpg][Blocked Image: https://i.imgur.com/mBZySXc.jpg]


    Just has some random textures at the time being since i can't find which ones i want to use

  • kscythe
    • October 8, 2014 at 2:31 AM
    • #11,418
    Quote from Johnny Pone

    Early stage (playable version) of the map I am currently working called de_pump / de_community (worktitle ):


    Layour pretty final, needs a lot of work on detailing and textures/creating an atmosphere.


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-06_000s03.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00009.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00050.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00039.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00040.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00042.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00049.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00052.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00029.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00027.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00014.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00021.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00017.jpg]


    Having a bit of difficulty setting a theme in the map. I can't seem to let it work all together.

    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00018.jpg]

    Display More


    Try adding more variations on your streets.

    Anything else looks pretty cool!

  • aaaaasdasdasdasdasda
    • October 8, 2014 at 10:35 AM
    • #11,419

    [Blocked Image: http://a.pomf.se/oguamb.jpg]


    1v1 map... maybe?

  • kscythe
    • October 8, 2014 at 10:40 AM
    • #11,420
    Quote from ruarai

    [Blocked Image: http://a.pomf.se/oguamb.jpg]


    1v1 map... maybe?


    make it a bit bigger and its a fy/aim map.

    looks cool though!

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