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  3. m8nkey

Posts by m8nkey

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • m8nkey
    • April 13, 2009 at 1:08 AM

    Top work guys. The final shots look incredible. Also, I really enjoyed seeing the development process through the wip thread.

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • April 1, 2009 at 11:23 PM

    Awesome work SpicyTanuki. The only thing that bothers me is the low level of geometric detail in the road compared to the rest of the scene.

  • Off Limits!

    • m8nkey
    • April 1, 2009 at 12:30 PM

    The gameplay looks like a lot of fun. I'm looking forward to checking it out ingame.

  • CS_Metroplex

    • m8nkey
    • April 1, 2009 at 9:55 AM

    [Blocked Image: http://i173.photobucket.com/albums/w57/m8nkey/RA7.jpg]

    Still making steady progress working on props and overlays. Chucked some ingame video on my site:

    http://%7boption%7d

  • [UT3] - DM Fort (working name)

    • m8nkey
    • March 31, 2009 at 11:50 PM

    Some alright looking stuff. Besides what's already been mentioned, I think the map perimeter could use some work. At the moment it has a very boxed in feeling. Consider using un-scalable terrain and more variation in height and depth around the perimeter. Some stuff in the background the player can't access reduces the boxed in appearance.

    In the youtube video your camera work reminds me of Michael Bay.

  • CS_Metroplex

    • m8nkey
    • March 27, 2009 at 11:39 PM

    first post updated

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • March 22, 2009 at 10:07 PM

    I'm tipping Build engine.

  • Portfolio redesign...my turn

    • m8nkey
    • March 10, 2009 at 10:32 AM

    Nice content and site. I only have 2 suggestions:

    I'm not sure if center justified text is suitable for everything.

    Secondly, have you considered using a simple javascript image loader like Lightbox 2?

    http://%7boption%7d

  • Scene from a Movie - Aliens

    • m8nkey
    • March 5, 2009 at 9:09 PM

    Great looking assets so far HP.

  • Scene from a Movie - Minotaur0

    • m8nkey
    • March 5, 2009 at 9:08 PM

    Fine choice in scene Mino. I'm sure it'll look awesome.

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • March 3, 2009 at 9:29 AM

    Great stuff SpicyTanuki.

  • another portfolio

    • m8nkey
    • March 1, 2009 at 10:34 AM

    Thanks for the feedback everyone. I started again from scratch, using a simple JS, CSS layout. I still need to sort out a domain and I'm considering adding some video to the level design section.

    http://%7boption%7d

  • University First Semester

    • m8nkey
    • February 20, 2009 at 11:44 PM

    Great stuff e-freak. I look forward to checking out your future assignments.

  • another portfolio

    • m8nkey
    • February 19, 2009 at 11:47 PM

    Thanks Buddy, already had that in mind. Just uploaded this test version and thought I'd show it here to find out if there's anything horrifically wrong with it.

    SKDR: Yeah I know it isn't great. Ironically I fucking hate heavily flash reliant sites (to many unnecessary bells and whistles that can actually obscure the content) but that's the sort of work I'm looking for so the entire site is called upon from within a swf. I really like your site by the way.

  • another portfolio

    • m8nkey
    • February 19, 2009 at 6:29 AM

    Next week I finish my six year enlistment in the Australian Navy. Fucken can't wait to be a civilian.

    Browsing job sites I found there's a fair bit of reasonable paying work in flash. I chucked together this site over the last 2 weeks in the hopes of gaining entry level employment in web or mobile gaming.

    http://%7boption%7d

    Ultimately I want to study 3d modeling/animation and work in real gamedev but I need something to pay the bills in the meantime.

  • Primordial Soup

    • m8nkey
    • February 14, 2009 at 12:24 PM

    Refined the background

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • February 6, 2009 at 12:52 AM

    Looking good Quakis. Did you flip all the geometry vertically for the reflective floor?

    Like e-freak suggested in his painover, I think the walls would look good if they were split vertically and another texture introduced.

  • Vista game video recording software

    • m8nkey
    • January 24, 2009 at 5:41 AM

    Thanks guys. I tried WeGame but found the quality and performance were terrible. I'm running an older build of Fraps that works fine and does everything I want. Performance and video quality are great.

  • Vista game video recording software

    • m8nkey
    • January 23, 2009 at 3:55 PM

    Just wondering if anyone can recommend some decent, free, software for capturing ingame video? I've tried Fraps but it just crashes on startup.

  • Team Fortress 2 and crappy light blobs

    • m8nkey
    • January 15, 2009 at 7:32 AM

    I've had a similar problem. In my case the env_fog_controller had different fog start/end values to the sky_camera which resulted in terrible light patches.

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