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Portfolio redesign...my turn

  • Furyo
  • March 8, 2009 at 5:43 PM
  • Furyo
    • March 8, 2009 at 5:43 PM
    • #1

    http://www.froughol.com/

    I spent a few hours wiping my previous one and creating this. It had crappy samples, was too complicated to browse and with flash content some users couldn't see.

    I'm looking for feedback on navigability, loading times. I'm not an artist, so the portfolio should come across as more technical oriented, while remaining slick enough.

    Flame, embrace, shred it to pieces, let me know

  • hessi
    • March 8, 2009 at 5:53 PM
    • #2

    when i saw the menu i was looking for a resume. then i noticed that you tried to tell about you in the contact section. i would prefer adding a clean table to a separate section called "resume" with all information about you. education, projects, companies, personal stuff and probably a photo. this will round up the thing.

  • Thrik
    • March 8, 2009 at 6:08 PM
    • #3

    Haha, I forgot about Studio. What an awesome map.

    The LinkedIn resume you have is very thorough so I'm not sure if having it on your portfolio too is necessary, and it'd just be annoying to maintain in two different places. However, it might be an idea to just link the 'Contact' page straight to your LinkedIn page to avoid confusion, and perhaps change the link to 'Contact / Resume'.

  • insta
    • March 8, 2009 at 8:20 PM
    • #4

    Nothing to complain about really, very slick and to the point

    The only thing I didn't like was this graphic in the levels/games pages :

    [Blocked Image: http://www.froughol.com/images/bricks_right.jpg]

    I always thought it was three screenshots that didn't load

  • Psy
    • March 8, 2009 at 8:53 PM
    • #5

    I kinda like the squares but maybe you could tone their color down a bit so they're less attention grabbing.

  • Furyo
    • March 8, 2009 at 8:53 PM
    • #6

    Thanks for the suggestion, the only thing I changed so far is the Contact button, going with Contact / Resume, just to make sure everyone understands where to look for. Given the precision of the resume itself, I couldn't make it fit on the page without users having to scroll down quite a bit, so it really is better to leave it as a separate page. Think of the LinkedIn page as a pdf of sorts I suppose.

    I also just highlighted the job titles too, the sun is hitting my room hard right now and I couldn't even see them anymore

  • Seldoon182
    • March 8, 2009 at 11:50 PM
    • #7

    The only thing I dislike in your Professional work section is the "IGN.COM" logo. I would prefer to see screenshots made by you of your environmental work without Hud and that damn "IGN.COM" logo!Otherwise your new portfolio looks more pro. Good job!

  • Furyo
    • March 9, 2009 at 1:41 AM
    • #8

    That's the thing....I never did any env work on games, and I can't get my own screenshots without going through a long painful process of approval with Ubi.... As much as possible I picked screens of my own maps

  • kleinluka
    • March 9, 2009 at 3:42 AM
    • #9

    I find the thing with the boxes quite distracting and the fonts you are using aren't very easy to read... made a little quick doodle in photoshop ...just an idea on how to make things a bit easier on the eye.. or if you dont like this kind of graphical style i guess you could just leave out the squares as they serve no real purpose and are confusing.. i would also suggest to change the font you are using to highlight your position on the main page. it has this tiny little "inside glow" and it makes it a bit painful to read.

    [Blocked Image: http://img8.imageshack.us/img8/1874/quicktestfrancois.jpg]

  • Furyo
    • March 9, 2009 at 3:52 AM
    • #10

    Once again my ineptitude in using PS correctly has been revealed That looks interesting too Dan, not sure I'd use these colors but I'm interested in seeing the psd

  • Seldoon182
    • March 9, 2009 at 5:22 AM
    • #11

    Oups! Didn't noticed the wee "Key task" words!

    Quote from Furyo

    ...I can't get my own screenshots without going through a long painful process of approval with Ubi....

    I'm speechless!

    Can't you crop the picture and fuck off that ugly logo!? Can you find others screenshots!? Could u ask ur employer to give ones with the "Ps process" and without any logo!?

  • kleinluka
    • March 9, 2009 at 5:49 AM
    • #12

    this is always a tricky thing to justify to an employer "hey can i get those screenshots in hi-res without the logo so that i can put them in my portfolio and put myself out on the job market again?"

  • Seldoon182
    • March 9, 2009 at 7:48 AM
    • #13
    Quote from kleinluka

    this is always a tricky thing to justify to an employer "hey can i get those screenshots in hi-res without the logo so that i can put them in my portfolio and put myself out on the job market again?"

    Don't you think Ubi cares when u work for them!? "One of the best game editor of the world"!

  • 2d-chris
    • March 9, 2009 at 8:53 AM
    • #14

    Great folio, to be honest though you could put your work on an empty white page and get my attention as a potential employee

  • Furyo
    • March 9, 2009 at 9:53 AM
    • #15

    I could crop them yes. As far as asking someone somewhere to give me high res screenshots without the watermarks? Man that would take ages just to track down that person. I'll try to scavenge some off the company's servers today, but boy that's going to be a wild hunt...

    The approval process is required particularly before the game ships, when we work on our internal resumes so other projects can learn about our work and decide whether they want to interview us for their own project. That's Ubi Montreal btw, not all of Ubi. We just are too many to do it any differently. The other reason is to make sure you actually did do the work you claim as your own.

    In the case of a "gameplay" LD though, I still think it really doesn't matter what you show because your work can only be measured by actually playing your levels, not looking at env art done by someone else.

    Chris, I had considered going to Crytek before moving here and working on PoP you know I was supposed to fly down to Frankfurt after the initial phone interview but things went in another direction. We'll see in the future

  • m8nkey
    • March 10, 2009 at 10:32 AM
    • #16

    Nice content and site. I only have 2 suggestions:

    I'm not sure if center justified text is suitable for everything.

    Secondly, have you considered using a simple javascript image loader like Lightbox 2?

    http://%7boption%7d

  • Furyo
    • March 10, 2009 at 1:04 PM
    • #17

    Yeah I used to have a lightbox like script to load up my galleries, but it was one of these things I had problems with across platforms. Same for Flash, where for instance the iPhone doens't have a plugin for it yet.

    Right now I've also seen that the html isn't fully supported in IE, so the cells just go bonkers on IE. A more savvy friend is looking into it.

  • Lee3dee
    • March 17, 2009 at 4:37 PM
    • #18

    i like the new look Awesome collection of work Francois!

  • Furyo
    • March 19, 2009 at 12:30 AM
    • #19

    Thx Lee

    So for the record I just fixed the layout problems with IE. IE is too stupid to want to work with % values for table width, so you have to enter the exact number of pixels. Yawn.

  • dux
    • March 19, 2009 at 1:13 AM
    • #20

    Are you still planning on removing those square things? They are so distracting and annoying on what is a nice portfolio design.

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