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Posts by Something

  • WIP in WIP, post your level screenshots!

    • Something
    • July 16, 2007 at 3:10 PM

    Basic brushwork with fast rad compiling.

    [Blocked Image: http://img177.imageshack.us/img177/9862/envldianhenrich0000xp2.th.jpg]

    [Blocked Image: http://img392.imageshack.us/img392/8514/envldianhenrich0001to8.th.jpg]

    [Blocked Image: http://img520.imageshack.us/img520/347/envldianhenrich0002ev2.th.jpg]

    [Blocked Image: http://img329.imageshack.us/img329/4345/envldianhenrich0003lu8.th.jpg]

    Ignore the giant brick block in the distance.

  • WIP in WIP, post your level screenshots!

    • Something
    • May 30, 2007 at 12:10 AM

    Yea, if I had time I would definitely get some nice root models and such.

    Actually, I hate to argue, but trees do have a way of popping up.

    [Blocked Image: http://img503.imageshack.us/img503/5320/ub2fq2.th.jpg]

    [Blocked Image: http://img403.imageshack.us/img403/2820/urbangreat4og1.th.jpg]

    [Blocked Image: http://img403.imageshack.us/img403/1092/ruin349ev0.th.jpg]

  • WIP in WIP, post your level screenshots!

    • Something
    • May 29, 2007 at 8:41 PM

    Here's the link to competition:

    http://interlopers.net/forum/viewtopic.php?t=17811

    There's plenty of room for the trees to grow, wit some water and love they'll do just fine.

  • WIP in WIP, post your level screenshots!

    • Something
    • May 29, 2007 at 4:17 PM

    [Blocked Image: http://img516.imageshack.us/img516/5361/mapbattle0021ea5.th.jpg]

    [Blocked Image: http://img518.imageshack.us/img518/9585/mapbattle0022gw6.th.jpg]

    [Blocked Image: http://img291.imageshack.us/img291/4951/mapbattle0023jm0.th.jpg]

    [Blocked Image: http://img524.imageshack.us/img524/5318/mapbattle0024bt0.th.jpg]

    [Blocked Image: http://img291.imageshack.us/img291/4920/mapbattle0025zh0.th.jpg]

    Little compitition map I entered over at 'lopers.

  • ZM_Ancientfinal

    • Something
    • May 2, 2007 at 1:58 PM

    Thanks for the help! I'll definitely take into account that stuff when I work on another map.

  • ZM_Ancientfinal

    • Something
    • May 2, 2007 at 11:49 AM

    Actually, I did base it off pictures. Here are some of them:

    http://img76.imageshack.us/img76/8606/ruin535at6.jpg

    http://img224.imageshack.us/img224/4265/ruin537ht1.jpg

    But yea, custom textures would have been good.

  • ZM_Ancientfinal

    • Something
    • May 2, 2007 at 1:53 AM

    Took awhile, but the final version of ancient is out. The grass texture now works (finally) and the annoying bugs were fixed.

    I have been a huge fan of STALKER since I first found it and I would like to release this map since the game is out. Though, I think I released it a bit late. Razz

    Based on actual buildings from the former USSR this map is very realistic. No more soda machines and couches, this map uses new props that should improve and enhance ZM.

    Change log:

    + Numerous new spots.

    + Various bugs and exploits fixed.

    + New spots and fixed ones

    + Working grass texture

    Enjoy!

    [Blocked Image: http://image.fpsbanana.com/ss/maps/40054.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/40055.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/40056.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/40057.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/40058.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/40059.jpg]

    http://www.fpsbanana.com/maps/24273

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