1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. clankill3r

Posts by clankill3r

  • Counter-Strike: Global Offensive

    • clankill3r
    • April 13, 2017 at 9:10 AM

    Hahaha, I wish I could play right now :)

    And don't forget the negev is a one hit headshot!

  • Mordhau

    • clankill3r
    • March 30, 2017 at 7:05 PM

    I already have an idea for a mod. I had the idea for chivalry, but why work it out for chivalry with mordhau on the way :)

    So maybe you can make me a map :)

  • Mordhau

    • clankill3r
    • March 30, 2017 at 8:25 AM

    Great new video:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Mordhau

    • clankill3r
    • March 15, 2017 at 11:17 AM
    Quote from Beck

    18 hours ago, Beck said: I know studios need to move onto other projects etc but you think a smaller studio like TB would want to please their fans.

    Getting love from the community is so important for a studio like TBS. I think UWE did really great with NS2, even after the release they worked on it for 2 more years.

  • Mordhau

    • clankill3r
    • March 14, 2017 at 4:07 PM

    Cool, I also have been following this for a long time now.

    I really like that hey were competitive chivalry players. They are aware of all the abusing of the systems in chivalry. And Torn Banner Studios never seem to gave a damn about fixing chivalry.

  • You Decide Mapcore's Future

    • clankill3r
    • February 21, 2017 at 6:54 PM

    I would prefer 1024x1024xinfinite :D

  • You Decide Mapcore's Future

    • clankill3r
    • February 21, 2017 at 6:50 PM

    I would like the 1024x1024 but people have to use UT to get the mapcore community out of their comfort zone :)

  • WIP in WIP, post your level screenshots!

    • clankill3r
    • February 21, 2017 at 12:29 PM

    They Hunger 2 i hope.

  • Counter-Strike: Global Offensive

    • clankill3r
    • February 21, 2017 at 12:26 PM

    Yeah I readed about that. Could be really interesting.

    I switched to prime now, it seems to help a lot. No spin bots so far.

  • Counter-Strike: Global Offensive

    • clankill3r
    • February 12, 2017 at 4:18 PM

    So many cheaters lately. They don't even try to hide it anymore. Spinbots. Wallbangs wherever possible etc.

  • WIP in WIP, post your level screenshots!

    • clankill3r
    • February 7, 2017 at 9:39 PM
    Quote from SirK

    12 hours ago, SirK said: Im working on my submission for the reddit 1v1 contest - hope ill get it finished

    Looks great, but I think the walls are to thin.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • clankill3r
    • February 7, 2017 at 1:30 PM
  • Subnautica

    • clankill3r
    • January 26, 2017 at 8:44 AM

    I will try it with the vive soon :)

  • Poliigon textures

    • clankill3r
    • January 25, 2017 at 10:30 AM

    I think this is a really great resource for textures:

    https://www.poliigon.com/

    It's by Andrew Price, a well known and respected member of the blender community. What really really really great is about it is that the textures come with a diffuse, gloss, normal and reflection map as well!

    It also offer HDR skies now!

  • Subnautica

    • clankill3r
    • January 25, 2017 at 10:23 AM

    I couldn't find a topic.

    @dux (he works for UWE)

    I think we all know what the game is, so no video here. Ok, I bought this game quite some time ago. Well it is not as great as NS2 (I played ns2 so much), it's still a really great game.

    I wanted to give feedback to UWE for quite a while but I lost interest in the game. But with dux on the forum I will give it a shot :)

    I really like the beginning. You start with almost nothing and slowly expand. The time it takes to craft more stuff in the beginning is really good. But after a certain amount of hours, things start to develop to slowly for me. It makes me realize to much that life is to short to play this game...

    How I would like to see the game improve:

    -I want a harpoon, harpoons are freaking awesome -More interesting sea creatures to fight, I love fightings skulks, fades and lerks. I miss the skill ceiling in fighting sea creatures in subnautica. To gather food for example, you just swim around and press use at the fishes... -Maybe this is fixed, but I really hated that when opening a door with a laser or putting out a fire, they would reset when you came back later... It's like the games keeps putting you back in time. -As last and my most important thing that would actually would make me play the game again:

    After a x amount of hours in the game I want harvesters, silo's and macs. Just like harvesters in red alert that go over the ground gather resources. After an x amount of hours I have the need to build more and bigger things. Base building is cool. But I got tired of collecting resources. There could be silo's that are divided in 6 pie's. Where each slice could hold a different material. They could hold things like copper, scrap metal, gold, and other materials like that. But not batteries, knives, fish, and other stuff like that. When placing blue prints for things to build, the macs could go to a building that is connected to the silo's to gather the resources needed to finsih buidling the blueprint. After a while a player will have more and more silo's, and more macs to build faster and faster.

    Hope you can plant the idea as a seed in the head of charlie cleveland :)

  • ITT: Post maps/scenes that never saw the light of the day.

    • clankill3r
    • January 25, 2017 at 9:49 AM

    NS2 is one of the best games ever. It sucks that the skill level of the people left playing goes from braindead to 2013 championship winners :D

  • Counter-Strike: Global Offensive

    • clankill3r
    • January 25, 2017 at 9:14 AM

    http://www.espn.com/espn/feature/s…pulsive-gambler

    O yeah I hate it when they say:

    Quote

    Quote While other titles such as Call of Duty offer similar gameplay

  • WIP in WIP, post your level screenshots!

    • clankill3r
    • January 19, 2017 at 9:33 AM

    @Dillon Beard Looks great but I personally would like some things that break the style. Everything fits to perfect.

    For example, you could add some realistic power sockets. Or a poster that doesn't blend in that well st the others. Or whatever, but it's to perfect now making it imperfect.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • clankill3r
    • January 13, 2017 at 5:02 AM

    I would like to see HL3 become a MMO. So I wouldn't mind waiting another 15 years.

  • [HL2_Odyssey] Project Thread

    • clankill3r
    • January 13, 2017 at 4:54 AM

    Cool, I will test the maps again asap.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™