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[HL2_Odyssey] Project Thread

  • Sjonsson
  • December 10, 2016 at 3:34 PM
  • Sjonsson
    • December 10, 2016 at 3:34 PM
    • #1

    Hello there Mapcore,Description As you might have understood there's some kind of a project going on named HL2_Odyssey, which is a project name and we might change it for release. In this project 13 students collaborate under the course of 8 weeks (at 50% working hours) to create a Half-Life 2 campaign. While the campaign will not contain a storyline due to the production time it has an order for how the different weapons, enemies and mechanics are presented. The goal is also to have transitions between levels that makes sense but will not be as seamless as the original Half-life 2 game. Background In case you have missed it, I'm one of the two level design teachers at The Game Assembly, an advanced vocational education in the city of Malmö, Sweden. The level design programme stretches over two years (4 terms) at the school and after that a two year In one of the courses, Level Design: Advanced, we are trying something new this year, namely this HL2-project. That said, we are very happy for all the feedback we can get, both on how the project is presented here on the forums and more importantly the students' levels. The first two weeks of the project were spent at learning the Source SDK as the great majority of the students had no or very little experience prior to the start of the project.Playing the mod All the maps are connected with level transition so upon starting the first Map it should load all others if you have them installed as well. If this doesn't work you can still play them by enabling the developer console and type 'map HL2_Odyssey_M1_OnTrack' if you want to play the first map. All other map names are following the same convention 'HL2_Odysssey_M2_Sewers, HL2_Odyssey_M3_Courtyards' et cetera. If you have problems please let us know! Any feedback is apprieciated and if possible in each students thread if your feedback is specific to their map.

    Download & Installation There are two ways you can go about installing the maps. Put the maps in the maps in C:\Program Files\Steam\Steamapps\common\half-life2\hl2\maps and use the developer console to open up the first map, Write 'map HL2_Odyssey_M1_OnTrack' to open it.

    Release version map pack: https://drive.google.com/file/d/0B7Buvd…iew?usp=sharingContent By the end of this project, which is December 20th, we are going to release the entire project as a mod with all the maps included. Here's the current list of all the maps, the order is set but the names may change in the final version of the mod:


    1 - On Track by @Falck

    Link to post here.

    [Blocked Image: http://i.imgur.com/aNZx9QM.jpg]

    2 - Sewers by @Breadnut

    Link to post here.

    [Blocked Image: http://i.imgur.com/YrT9bba.jpg]

    3 - Forsaken Courtyards by @PhelgeNanker

    Link to post here.[Blocked Image: http://imgur.com/pys1tQQ.jpg]


    4 - Outside by @BigCheese

    Link to post here. .[Blocked Image: http://imgur.com/ivZrGY6.jpg]


    5 - Urban Crawl by @Lucas Silwer

    Link to post here.[Blocked Image: http://imgur.com/bfTVYDS.jpg]


    6 - Occupation by @GRiNET

    Link to post here.

    [Blocked Image: http://imgur.com/5ewxQbz.jpg]


    7 - The Raid by @BjornFred

    Link to post here.

    [Blocked Image: http://imgur.com/erSF8OR.jpg]


    8 - Confinement by @Yokogeri

    Link to post here.

    [Blocked Image: http://imgur.com/rnaQnNo.jpg]


    9 - Shore Outposts by @Dea

    Link to post here.

    [Blocked Image: http://imgur.com/uRD4aHJ.jpg]


    10 - Old Farm by @Julia

    Link to post here.

    [Blocked Image: http://imgur.com/5AElybv.jpg]:


    11- Showdown by @Diana R

    Link to post here.

    [Blocked Image: http://imgur.com/xQrJ3dz.jpg]


    12 - Mountain Town by @Lkarlsson

    Link to post here.

    [Blocked Image: http://imgur.com/sZkaHdH.jpg]


    13 - Mansion by @William

    Link to post here.[Blocked Image: http://imgur.com/ZZSUn0u.jpg]

  • clankill3r
    • January 10, 2017 at 9:04 AM
    • #2

    I tested 5 maps so far. But a few of them had AI disabled. I was not able to override it with the console (sv_disable_ai 0 or something). Also, if it is not meant that you continue with the weapons and the ammo from the previous map, you can use:

    https://developer.valvesoftware.com/wiki/Trigger_weapon_strip

  • Sjonsson
    • January 12, 2017 at 4:41 PM
    • #3
    Quote from clankill3r

    On 2017-01-10 at 10:04 AM, clankill3r said: I tested 5 maps so far. But a few of them had AI disabled. I was not able to override it with the console (sv_disable_ai 0 or something). Also, if it is not meant that you continue with the weapons and the ammo from the previous map, you can use:

    https://developer.valvesoftware.com/wiki/Trigger_weapon_strip

    Hey! How cool of you to test so many of them. It's a bug that went through the alpha release but it's fixed in the Gold version which is now available! Thanks for the tip but you're supposed to continue with the previous ammo except in one map where all player items are dropped.Announcement: Full release of HL2_Odyssey is now out! Here's a link to a .zip with all the maps:https://drive.google.com/open?id=0B7Buv…bDNfNUV0Yk0yX0k We are still to compile it into a mod and we had some technical issues with it, but we're getting help from @planetphillip to get it all sorted.

  • clankill3r
    • January 13, 2017 at 4:54 AM
    • #4

    Cool, I will test the maps again asap.

  • General Vivi
    • January 13, 2017 at 4:20 PM
    • #5

    Going to play through them over the weekend

  • esspho
    • January 17, 2017 at 7:10 AM
    • #6

    I had a playtrough yesterday. Overall it's a nice variety of levels.The ai_disabled thing still occures in various levels.

  • Sjonsson
    • January 21, 2017 at 11:19 AM
    • #7

    Announcement: HL2_Odyssey_GOLD_v3 is out! The mod have now been patched with some new visuals and with the ai_disabled supposedly fixed.https://drive.google.com/file/d/0B7Buvd…iew?usp=sharing

  • Sjonsson
    • January 21, 2017 at 6:17 PM
    • #8

    Right now @planetphillip is streaming the mod, check it out!https://gaming.youtube.com/c/Planetphillipcom/live

  • maxlevelboi
    • January 22, 2017 at 3:23 PM
    • #9

    The stream was really cool and interesting :)! Philip still got it ;)

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