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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Jeddyk
    • January 23, 2017 at 12:31 PM
    • #481

    Pretty old map from last year ( started like in january or smth)

    The map was never finished becasue i lost motivation after realising the poop i just did, the map was terrible scaled , didnt have a proper layout , bad lightning and i started detailing before i even finished the layout i had in mind.

    So to conclusion this map will never be completed or remade

  • dux
    • January 23, 2017 at 5:44 PM
    • #482
    Quote from WhatGrenadeWhere

    8 hours ago, WhatGrenadeWhere said: I started learning Hammer (CSGO) at age 39 a year ago for fun. Friends and family say to go do that for a living. I don't want to work 10-14+ hour days on something I may not enjoy. It would definitely kill my thirst for making my own thing at home. That's some nice work though. Now that I know what goes into just making a map, I now appreciate games that I play, even on PS4, from a different perspective. Though I'm no pro. What games do ns2 make, if I may ask?

    NS2 is Natural Selection 2, the sequel to the half life 1 mod Natural Selection by the company I work for, Unknown Worlds. We are making Subnautica at the moment. I still make a few things for myself but when you're pouring in a lot of hours into a project you do get burnt out.

  • clankill3r
    • January 25, 2017 at 9:49 AM
    • #483

    NS2 is one of the best games ever. It sucks that the skill level of the people left playing goes from braindead to 2013 championship winners :D

  • Sjonsson
    • February 6, 2017 at 12:05 PM
    • #484
    Quote from clankill3r

    On 2017-01-25 at 10:49 AM, clankill3r said: NS2 is one of the best games ever. It sucks that the skill level of the people left playing goes from braindead to 2013 championship winners :D

    Word! It takes out the bits I loved about the AVP multiplayer and adds some twists and turn. Love it! :D Sadly, most people I know didn't pick it up for some reason.

  • Sjonsson
    • March 12, 2017 at 2:32 PM
    • #485

    Today I decided to kill one of my projects. It's been running for too long and I find that making maps for the Unreal Tournament-community doesn't give all that much considering how long time it takes to develop maps. Was planning to replace all flat surfaces with meshes with vertex painting materials, do some proper lighting etc. However, I feel I need to focus my creative efforts on commercial projects and thus I'm killing this one and I won't ressurect it.[Blocked Image: http://imgur.com/MGERkNL.jpg]

    [Blocked Image: http://imgur.com/tanjJLg.jpg]

    [Blocked Image: http://imgur.com/VL7STXb.jpg]

    [Blocked Image: http://imgur.com/eBzyMIP.jpg]

    [Blocked Image: http://imgur.com/bwnXQ8b.jpg]

    [Blocked Image: http://imgur.com/gh852tX.jpg]

    [Blocked Image: http://imgur.com/pBqNwl4.jpg][Blocked Image: http://imgur.com/0BJxXa7.jpg]

    [Blocked Image: http://imgur.com/gqtBfuk.jpg]

    [Blocked Image: http://imgur.com/hVXGoRz.jpg]

    [Blocked Image: http://imgur.com/d4IyrWl.jpg]

  • blackdog
    • March 12, 2017 at 5:41 PM
    • #486

    Pity because looks it was coming along well. Maybe you siege too much time with brushes? Are least looks like there are a lot that make up detail where it should be modular assets.

    Definitely with these technologies you need to team up unless you are tackling no more than two projects at a time

  • Sjonsson
    • March 13, 2017 at 10:12 AM
    • #487
    Quote from blackdog

    16 hours ago, blackdog said: Pity because looks it was coming along well. Maybe you siege too much time with brushes? Are least looks like there are a lot that make up detail where it should be modular assets.

    Definitely with these technologies you need to team up unless you are tackling no more than two projects at a time

    Thanks! Yeah there are many brushes in there I planned to replace entirely with meshes. Probably should've switched from brushes to meshes a lot earlier. That's the thing, I've been winded up in too many things and I've been spending more than a year just wrapping up projects and finishing them. Won't start anything new until I have a clean slate - decided to finish or kill all my side-projects and I think I will do that in the future. Either finish or kill the projects and stop freezing them all together and really reconsider my projects thoroughly before I decide to do them. Not sure it will work out but I'll give it a try.

  • Vaya
    • March 13, 2017 at 4:22 PM
    • #488

    [Blocked Image: http://i.imgur.com/BVTVrnT.jpg]

    [Blocked Image: http://i.imgur.com/A1xLZUJ.jpg]

    [Blocked Image: http://i.imgur.com/i3Ec3yZ.jpg]

    [Blocked Image: http://i.imgur.com/sBq2wJZ.jpg]


    Old version of Valley. New version incoming but real life comes first :)

  • Thewhaleman
    • March 13, 2017 at 5:15 PM
    • #489
    Quote from Vaya

    52 minutes ago, Vaya said: Old version of Valley. New version incoming but real life comes first :)

    I still have nightmares about the wood floors.

  • VIOLATION
    • June 19, 2017 at 10:07 PM
    • #490

    Can add two more to my list of interesting ideas I had but nowhere to go with them

    Hanoi/dense Asian city:

    [Blocked Image: http://i.imgur.com/vXnYXaf.png]

    [Blocked Image: http://i.imgur.com/U1vpaMk.png]


    Luxembourg City:


    [Blocked Image: https://i.gyazo.com/dc6d85f859419f1e2236ee17a338f119.jpg]

    [Blocked Image: https://i.gyazo.com/7c6480cddd3a245a5c25fcf67d3d708d.jpg]

    [Blocked Image: https://i.gyazo.com/11d86cb5773662601734bf4f71900d60.jpg]

  • FMPONE
    • June 21, 2017 at 11:30 PM
    • #491

    First maps I ever made. I was about 14.

  • Rad
    • June 22, 2017 at 5:50 PM
    • #492

    @FMPONE CS:S?

  • Bastion
    • July 3, 2017 at 9:13 PM
    • #493

    Want to see some of my old stuff? pretty much some of the first things I ever did in hammer (and one for amnesia)

    Spoiler

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/561009230946216160/7009E3C1978213B7C3C40E07B86FC1650CBC01EB/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/46477419631265034/A5B852F70BBD2C4B45497283AB44B46EFD0FA107/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/633043995163000037/B466A10B54F6199B4514450DC9970F25F797CC6C/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/576763589052620708/B5BC9388ED98883C341BE2F4D624B5D6264DD7CB/]

  • Philipp
    • July 6, 2017 at 7:03 PM
    • #494

    'Secret' Area in Lair.

    [Blocked Image: http://i.imgur.com/7ExoAML.jpg]

    [Blocked Image: http://i.imgur.com/l7KJD7q.jpg]


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    Flyaround at 7:35. I released the map but this area was never finished. Stumbled upon the screenshots again.

  • Spherix
    • July 30, 2017 at 12:38 PM
    • #495

    I always enjoyed making weird shit but rarely released anything. Sadly CS:GO never really supported mods properly, hence I abandonned mapping altogether.

    [Blocked Image: http://i.imgur.com/kKOd2wX.jpg]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
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    The Gridlock map from Gears of War, including fully functional control point modes that balanced next spawn locations of the CP and player spawnpoints based on various scores;

    [Blocked Image: http://i.imgur.com/F6sxkpZ.jpg]

    Same for team fortress maps

    [Blocked Image: http://i.imgur.com/nqp9H3e.jpg]

    or other weird shit

    [Blocked Image: http://i.imgur.com/muej2rW.jpg]

    some ports from Medal of Honor allied assault:

    [Blocked Image: http://i.imgur.com/B7MbgPM.jpg]

    [Blocked Image: http://i.imgur.com/X2sAGma.jpg]

    [Blocked Image: http://i.imgur.com/hAejUFX.jpg]

    Quote from VIOLATION

    On 6/19/2017 at 11:07 PM, VIOLATION said: Can add two more to my list of interesting ideas I had but nowhere to go with them

    Hanoi/dense Asian city:

    [Blocked Image: https://i.imgur.com/vXnYXaf.png]

    I think we may have been to the same spot:

    [Blocked Image: https://scontent-amt2-1.cdninstagram.com/t51.2885-15/e3…242911806_n.jpg]

  • Thewhaleman
    • August 19, 2017 at 10:40 PM
    • #496

    Concepts done for a deathmatch pier map that has collected a bunch of dust, would be aimed to work with csgo's weird game modes like am_maps. Maybe one day. Based off the famous Santa Monica pier. The layout was very v1, had a lot of problems, and was never fleshed out or finished. [Blocked Image: http://i.imgur.com/yw2saFI.jpg]

    Exterior of game building.

    [Blocked Image: http://i.imgur.com/YSCpHuQ.jpg]

    It works!

    [Blocked Image: http://i.imgur.com/q9M6ROj.jpg]

    some props

    [Blocked Image: http://i.imgur.com/QfcW3IU.jpg]

    More props.

    [Blocked Image: http://i.imgur.com/jrBKKI2.jpg]

    layout roughs with some quick drawings to get ideas out of my head.

    [Blocked Image: http://i.imgur.com/ZD59RpP.jpg]

    Sushi shop was also going to have a sticker and gun skin release with map. This is mock up.

    [Blocked Image: http://i.imgur.com/d4I92X9.jpg]

    One of the game roughs

  • FMPONE
    • August 19, 2017 at 10:57 PM
    • #497
    Quote from Thewhaleman

    16 minutes ago, Thewhaleman said: Concepts done for a deathmatch pier map that has collected a bunch of dust, would be aimed to work with csgo's weird game modes like am_maps. Maybe one day. Based off the famous Santa Monica pier. The layout was very v1, had a lot of problems, and was never fleshed out or finished. [Blocked Image: https://i.imgur.com/yw2saFI.jpg]

    Exterior of game building.

    [Blocked Image: https://i.imgur.com/YSCpHuQ.jpg]

    It works!

    [Blocked Image: https://i.imgur.com/q9M6ROj.jpg]

    some props

    [Blocked Image: https://i.imgur.com/QfcW3IU.jpg]

    More props.

    [Blocked Image: https://i.imgur.com/jrBKKI2.jpg]

    layout roughs with some quick drawings to get ideas out of my head.

    [Blocked Image: https://i.imgur.com/ZD59RpP.jpg]

    Sushi shop was also going to have a sticker and gun skin release with map. This is mock up.

    [Blocked Image: https://i.imgur.com/d4I92X9.jpg]

    One of the game roughs

    Display More

    I think you should stick with this.

  • Radu
    • September 4, 2017 at 6:09 PM
    • #498

    October, 2012 - When did the years go by?

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1135162986175097767/47D6EBCE8ED06E5573C6B44719BC61FCB15CA660/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1135162986175094224/A5C6F383D8576DCB21CC899C47EF4F118B0DBC91/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1135162986175108929/0182996003DC80414FE32C1458C942B1913A34F5/]

  • blackdog
    • September 5, 2017 at 7:53 AM
    • #499

    @Radu is that an aim/ar map? I remember seeing something similar

  • Radu
    • September 5, 2017 at 7:55 AM
    • #500

    Yeah, it was an ar map that came pretty close to being released.

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