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  3. bartollo

Posts by bartollo

  • dm_moil

    • bartollo
    • May 23, 2007 at 8:43 AM

    Hi SKULLHOZER!

    Your map looks very nice, i like colours and layout. but i have some badly performance issue

    [Blocked Image: http://img248.imageshack.us/img248/7223/dmmoilalphaperferrorqz3.th.jpg]

    b.

  • WIP in WIP, post your level screenshots!

    • bartollo
    • May 20, 2007 at 5:29 AM
    Quote from Method

    Oh yea, oh yea... well I have around 15k inspiration images + 5k black and white Chicago 1930's historical photos, hehe

    huge gallery i guess

  • WIP in WIP, post your level screenshots!

    • bartollo
    • May 20, 2007 at 3:25 AM
    Quote from Method

    Bartollo: It's a good start, but I suggest you'll look into adding more distinct details that make map more realistic in terms of Soviet era. I know it's early in the design process, but here are some of the abandoned russian places:http://www.abandoned.ru

    http://docent.msk.ru/index.php?action=g ... nderground

    http://design.mykurkino.ru/euth/index.php

    I can't really help with what is suitable in Soviet warehousre, because I was very young during those times, but look into abandoned stuff to get ideas what used to be significant to the atmosphere. Maybe some propaganda posters.

    -Method

    Thx Method!

    Yes, propaganda stuff is cool idea, i've planed a big Lenin's poster on the wall on A or B site and big, concrete 'hammer&sickle' monument on the courtyard. Smaller one is above the gate on B-site.

    At the moment i have almost 6000 reference photos according to properties of my 'mapping inspiration folder'

  • totally random texture thread

    • bartollo
    • May 19, 2007 at 10:50 AM
    Quote from hessi

    who opened the kindergarden doors?

  • WIP in WIP, post your level screenshots!

    • bartollo
    • May 18, 2007 at 7:24 PM
    Quote from Minotauro

    Yeah it looks nice but I'm with Evert on this one (regarding the lighting)

    [Blocked Image: http://img258.imageshack.us/img258/338/deivanswipbsp160008yj0wv6.jpg]

  • The random model thread!

    • bartollo
    • May 18, 2007 at 7:18 PM
    Quote from Rick_D

    it's pipes? wth guys lol

  • The random model thread!

    • bartollo
    • May 18, 2007 at 6:08 PM

    i think it's some sort of transition prop to use in corners between wall and ceiling? am i right warby?

    like this?

    [Blocked Image: http://img255.imageshack.us/img255/9502/warbycornerdz6.jpg]

  • WIP in WIP, post your level screenshots!

    • bartollo
    • May 18, 2007 at 11:37 AM

    thx for c&c guys

    BOMB B - old shot

    [Blocked Image: http://img225.imageshack.us/img225/832/deivanswipbsp100001ct2.jpg]

    and the same place with custom props

    [Blocked Image: http://img222.imageshack.us/img222/6681/deivanswipbsp160001ah7.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/3814/deivanswipbsp160005kj0.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/7894/deivanswipbsp160008yj0.jpg]

    besides west wall was redesigned to put some more light on the floor

    :wink:

    Rick_D - Yes, "I am still using placeholders, in fact the ------ ceilings and grates are only temporary placeholders" ( brick walls are custom )

    cheers

  • WIP in WIP, post your level screenshots!

    • bartollo
    • May 16, 2007 at 10:34 AM
    Quote from Coen

    Think that's because he hasn't textured it yet

    right, atm i'm using simple grey checker diffuse for props.

  • WIP in WIP, post your level screenshots!

    • bartollo
    • May 16, 2007 at 7:27 AM

    My very first WIP here

    I'm workin on 100% custom content CS:S map, 'abandoned soviet industrial zone' - the ivan's factory

    [Blocked Image: http://img234.imageshack.us/img234/2449/deivanswipbsp140007os3.jpg]

    [Blocked Image: http://img167.imageshack.us/img167/4764/deivanswipbsp140008ko1.jpg]

    [Blocked Image: http://img167.imageshack.us/img167/1134/deivanswipbsp140009cg0.jpg]

    [Blocked Image: http://img167.imageshack.us/img167/5240/deivanswipbsp140010ph1.jpg]

    [Blocked Image: http://img167.imageshack.us/img167/4746/deivanswipbsp140011qp1.jpg]

    [Blocked Image: http://img82.imageshack.us/img82/1773/deivanswipbsp140005ik5.jpg]

    about 10-20% done at the moment

    lightmaps are pretty f*** up right now, but overall colouration is good imho

    :wink:

    cheers

  • The random model thread!

    • bartollo
    • May 14, 2007 at 9:28 AM

    sweet stuff Warby

  • The random model thread!

    • bartollo
    • May 2, 2007 at 10:20 AM

    decent stuff buddy, i love jaw & eyes details!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • bartollo
    • April 28, 2007 at 8:24 AM
    Quote from Rick_D

    I like that idea - maybe a few of us should get together and make a small pack of textures and models and see who can do the most creative stuff with it?

    or make it 'team-contest'. get a team (4th ppl) and make a 1024x map with custom content.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • bartollo
    • April 27, 2007 at 2:19 PM
    Quote from Zete

    next comp definatly needs to be custom allowed, same size or a little larger - one month

    yea, 1024x1024x1024, full custom content, 6 weeks

  • WIP in WIP, post your level screenshots!

    • bartollo
    • March 11, 2007 at 6:44 AM
    Quote from zeon

    come on.. haven't you ever seen ships falling from the skies?...

    man get real..

  • TS_antrodome – The Ghost from 2004!~

    • bartollo
    • March 11, 2007 at 6:39 AM
    Quote from Dodger

    outstanding! flawless lighting!SOMEONE SPOTLIGHT THIS MAP!

    YEY, lovly environmnent!

  • de_industry_b2

    • bartollo
    • February 8, 2007 at 10:51 AM

    :arrow: like james, i like this fog idea, but when i was testing this map, i did now who is shoting and from where... maybe U can add some rain and clouds, and tweak fog settings to give us better view? the fog is way to fat, like dodger said. the geometry looks good imho, i like cables, thers lot of them.

    maybe after some longer playtesting i'll post something more.

    please, tweak this fog

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