[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_police_van_01.jpg]
screen shots from th hl2 model viewer so excuse the funky looking default cubemap with its seams and stuff
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_police_van_01.jpg]
screen shots from th hl2 model viewer so excuse the funky looking default cubemap with its seams and stuff
I love the barcode liscence plate ![]()
I think it could stand to have a *few* less lights in the front...
holy shit, how many models do you do in 10 seconds ![]()
looks cool
That's awesome! Makes me wanna go and play Auto Assault
Also reminds me - thematically - of Calling All Cars, what with the big cage on the outside and all. Oooh and Crackdown a bit, with being rather beefy. Really nice work Warby, as usual.
Awesome work warby. The "unit 05" text could use some sprucing up though in my opinion.
very nice indeed warby ![]()
For 1hourmudbox thread at polycount.
[Blocked Image: http://img441.imageshack.us/img441/4205/almostfinallb9.jpg]
[Blocked Image: http://img412.imageshack.us/img412/6775/almostfinal2tj5.jpg]
[Blocked Image: http://quickie.corporationmod.com/3d/kvan_render1.jpg]
[Blocked Image: http://quickie.corporationmod.com/3d/kvan_render2.jpg]
~1500 tris
ive started a bit on the texture but i wont show it yet since its not really much to see ![]()
Carmageddon ftw
Lacks a bit detail in the body. How about some windows and stuff?
decent stuff buddy, i love jaw & eyes details!
![]()
lol Rick.
Some mdls for a school work! I am working on a map which is inspired from Jurasic Park II.
[Blocked Image: http://syrus.mappeur.free.fr/HEAJ/Deuxi%E8m…raptor_fini.jpg]
EDIT : not in smooth shaded because we must work like this...you'll see the final result soon ![]()
[Blocked Image: http://img510.imageshack.us/img510/8664/fuelmb2.jpg]
2148 polys, with a 2048X1024 texture. I realize it looks rather blurry on the pipe curves - I underestimated the amount of texture space they needed.
That sounds like a very high res texture for such an "unimportant" prop. Also, I think you went a bit overboard with the scratches and whatnot. Reminds me of something out of Painkiller ![]()
holy shit grunge and scratch brushes via photoshop. Tone that down! Only scratch it where it would make sense to be scratched.
Nice Moroes.
SnipaMasta that's nice but missing some stencil text or some kind of other contrasting detail.
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