1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Gorion

Posts by Gorion

  • Swe-Fin 1-0

    • Gorion
    • May 6, 2007 at 6:02 PM

    soccer?

  • Kids play football

    • Gorion
    • May 5, 2007 at 9:22 PM

    This taken in europe? because i thought that soccer (or football) was never that big in america..

  • Competition: HL2DM 1024-unit Official Entries

    • Gorion
    • May 2, 2007 at 7:46 PM

    http://developer.valvesoftware.com/wiki/Hdr

    yes

  • WIP in WIP, post your level screenshots!

    • Gorion
    • May 2, 2007 at 6:45 PM
    Quote from Nysuatro

    i am not a fan of the purple roof

    actually i think thats a graphic card bug.. could be some AF screwing things over, if he has a nvidiacard, that could be the problem.

  • Wahey it's my birthday

    • Gorion
    • May 2, 2007 at 5:55 PM

    congratulations!! (omg like 5 days old wtfomgbbq)

  • ZM_Ancientfinal

    • Gorion
    • May 2, 2007 at 1:00 PM

    Actually, i find it a pretty good ZM map and if its based on tjernobyl, everything is possible! even tree growing thruw stone

  • Competition: HL2DM 1024-unit Official Entries

    • Gorion
    • May 1, 2007 at 9:11 PM

    ah thats why the server was shut down was having fun killing some ppl

  • Competition: HL2DM 1024-unit Official Entries

    • Gorion
    • May 1, 2007 at 12:14 PM

    hehe, all looks good

    btw, i can't seem to find the server in the server list (i checked my filter options) and when i type in "connect 195.242.239.13:27015" in the console, it doesn't connect

  • Competition: HL2DM 1024-unit Official Entries

    • Gorion
    • April 30, 2007 at 6:24 PM

    yanked

    just remove the _ for easier posting

  • WIP in WIP, post your level screenshots!

    • Gorion
    • April 28, 2007 at 6:05 PM

    thats really nice!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Gorion
    • April 27, 2007 at 6:29 PM
    Quote from Minotauro

    Not bad, it lacks a cool 3d sky though.

    true. its not very noticable, except for 1 point in the map, anyway, it was a great learning piece

  • Common View - Series

    • Gorion
    • April 27, 2007 at 5:04 PM

    http://www.monkah-design.com/pf_images/ ... _Birch.jpg

    it looks like a bad artifact from the .jpeg compression.. its really boring.

    the rest of the photos are pretty cool

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Gorion
    • April 27, 2007 at 4:41 PM

    [Blocked Image: http://xs314.xs.to/xs314/07175/ScreenShot667.jpg]

    [Blocked Image: http://xs314.xs.to/xs314/07175/ScreenShot670.jpg]

    [Blocked Image: http://xs314.xs.to/xs314/07175/ScreenShot674.jpg]

    [Blocked Image: http://xs314.xs.to/xs314/07175/ScreenShot675.jpg]

    [Blocked Image: http://xs314.xs.to/xs314/07175/ScreenShot678.jpg]

    i think i could have come up with something more original, but i didnt. anyway, its uploaded now, i find that it plays oke, everything where you can go is within the 1024 mapspace.

    map name: dm_conscript

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Gorion
    • April 27, 2007 at 3:41 PM

    well, custom assets would be difficult, it would be more of "who-has-the-best-skills-to-find-or-create-custom-shit"

    except offcourse if the custom assets where given.

  • Write about the person above you...

    • Gorion
    • April 25, 2007 at 6:44 PM

    the person above me is from the country of the netherlands AKA holland. Says enough.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Gorion
    • April 25, 2007 at 4:33 PM

    oke, my map is almost finished and i like it, i should have it done by tonight, it doesn't look as awesome as reno's, but what gives a crap

  • Outburst - the open source civil disorder mod thingy.

    • Gorion
    • April 25, 2007 at 3:15 PM

    well, i followed the first mod tutorial, where i changed the RPG speed, those sort of things are easy to do, but making a new gameplay type, i don't know how easy or hard that is.

  • WIP in WIP, post your level screenshots!

    • Gorion
    • April 23, 2007 at 8:13 PM

    holy crap, source just gave me a hart attack.. my .vmf was corrupt, BUT with good old notepad++ i could fix it.. now i have 3 back ups..

    stupid VIS.. at 8 mins now. RAD at 6 mins. i got a perfomance isue at 1 part of a building (you can see the whole(most of the) map from there, so not much optimizing there..)

  • Outburst - the open source civil disorder mod thingy.

    • Gorion
    • April 23, 2007 at 1:32 PM

    i will start up to read howto script in hl2, as far as i saw it, it shouldn't be that hard to do it.. depending of what kind of gameplay you want..

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Gorion
    • April 22, 2007 at 7:43 PM

    i like it reno

    i am still trying to get a nice lightning (it has now an evening setting, hard to get some real good lightning without making it to dark or to bright..)

    edit:

    hehe i need some optimizing.. vvis did 24 mins to calculate (normal), after done 3 hints placements it allready was 12 mins.. still way to much

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™