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Outburst - the open source civil disorder mod thingy.

  • Grin
  • April 18, 2007 at 10:57 PM
  • Grin
    • April 23, 2007 at 11:57 AM
    • #21

    When it comes to map size it's up to the mapper, but yeah small would be good. If you have a new gameplayidea I'd like to hear it.

  • Gorion
    • April 23, 2007 at 1:32 PM
    • #22

    i will start up to read howto script in hl2, as far as i saw it, it shouldn't be that hard to do it.. depending of what kind of gameplay you want..

  • Grin
    • April 24, 2007 at 8:54 PM
    • #23

    I think we can start building this on top of hl2dm. I'm not sure what all comes with when you start modifying hl2dm, but it should be pretty easy to get all the stuff I listed for the first release if we just modify the stuff that comes with it.

  • BioPulse
    • April 25, 2007 at 10:21 AM
    • #24

    We could just start with deathmatch modes, and then later, if the coder is up for it, add maybe ctf, area cap or other interesting modes.

    I think that would atleast give the mappers a goal to acheive for now.

    I think maps with 10 spawns tops would be great, could make up some great speedy playing and it would also keep it easier for less experienced mappers to finish a map as it doesn't need to be huge, other gameplay modes can ofc acompany more spawns.

  • Grin
    • April 25, 2007 at 1:18 PM
    • #25

    Yeah, sounds solid. I did say in the beginning that the first release should be dm only.

    I've made some progress with my map, it's a bit slow now because most of my time goes looking for a job and a new apartment.

  • Gorion
    • April 25, 2007 at 3:15 PM
    • #26

    well, i followed the first mod tutorial, where i changed the RPG speed, those sort of things are easy to do, but making a new gameplay type, i don't know how easy or hard that is.

  • Grin
    • April 25, 2007 at 3:30 PM
    • #27

    I got a little idea for a gun. Try to make the 357 to shoot a projectile like the arrow from the crossbow, since the player amounts should be pretty low having guns that shoot projectiles shouldn't be that dangerous for the server.

  • BioPulse
    • April 27, 2007 at 11:32 AM
    • #28
    Quote from Gorion

    well, i followed the first mod tutorial, where i changed the RPG speed, those sort of things are easy to do, but making a new gameplay type, i don't know how easy or hard that is.

    New gameplay modes take way more work than just editing some variables

    But changing RPG speeds and playing that on lan with rpg only is well funny!

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