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  3. NykO18

Posts by NykO18

  • Post your firefox links bar extravaganza

    • NykO18
    • June 5, 2007 at 3:19 PM

    [Blocked Image: http://tmp.logout.fr/bordelique/firefoxbar.png]

  • Harry Potter and the Order of the Phoenix

    • NykO18
    • June 5, 2007 at 2:16 AM
    Quote from Taylor

    The films and books contained little in the way of giant robots and explosions so I wasn’t too interested in them, but I’ve seen the first two and been assured by friends the others are rather good - so I should stop using the fact they like it as an insult.

    Actually, the movies becomes darker and darker as time passes.

    The last one isn't really suitable for young children anymore.

  • Post your room pic extravaganza 2007!!!~

    • NykO18
    • June 4, 2007 at 1:39 AM

    Just found an image and I remembered that topic.. so..

    [Blocked Image: http://tmp.logout.fr/bordelique/ecrans.jpg]

  • phys_temple

    • NykO18
    • May 30, 2007 at 4:28 PM
    Quote from hessi

    btw how can i trigger this nuke? i tested the map in hl2dm but all i could do was slamming the walls and make it fall over?!

    There's a console in da woods, just right of the main temple.

  • phys_temple

    • NykO18
    • May 30, 2007 at 4:27 PM
    Quote from zeon

    ohh ok. well. guess people have to settle with the one above. or one without sound if people want that. since my frapped one was 1gb... gamecam can make one without sound on around 25mb..

    Fraps'output is an uncompressed video.

    You have to compress/encode it with a codec like DivX or XviD, or whatever.

  • phys_temple

    • NykO18
    • May 29, 2007 at 9:16 PM
    Quote from Section_Ei8ht

    Really cool stuff. It would be cooler if the trees were knocked down as a result of the nuke.You know, since you're already overloading the physics engine anyway

    Yeah, might be possible, but these trees are static models, and each model is composed of 8 or 10 trees. Would be hard to simulate

  • phys_temple

    • NykO18
    • May 29, 2007 at 8:55 PM
    Quote from JamesL

    If more people like you worked in games dev it would be a better place

    Aha, I had a lot of propositions since I'm working on the Source engine (since 1 year and a half in fact) and some were kinda serious. But I don't wan't to work in game developement. This is just a hobby. Maybe if I had a really serious proposition... why not ? But not for the moment, I'm more of an autodidact, I don't have any formation in gamedesign nor art.

  • phys_temple

    • NykO18
    • May 29, 2007 at 7:40 PM
    Quote from Rick_D

    can someone post screen with nuclear explosionz plz?

    Some one made a video of it on dailymotion.com :

    http://%7boption%7d

  • phys_temple

    • NykO18
    • May 28, 2007 at 1:57 AM

    Oh, you can test the map anyway.

    I made it on a computer running with an ATI Radeon 9800.

    It's much more enjoyable when you're not lagging everytime, but well...

  • phys_temple

    • NykO18
    • May 27, 2007 at 11:40 PM

    Ah shit ! I was sure that I was forgetting something in there.

    I thanked a lot of people for textures, help, tests, ideas and historical documentation and I forgot to thank the authors of the models..

    Dah, I always forget something

    Sorry Hessi.

  • phys_temple

    • NykO18
    • May 27, 2007 at 3:22 PM

    Note : This map is not really intended to be beautiful, it was already so hard to make the temple react in a realistic way that I was not going to waste another month on the visual side of the map.

    If you don't understand the point of the map, then try my others physmaps phys_house and/or phys_drydock.

    [Blocked Image: http://img503.imageshack.us/img503/2828/phystemple1cl5.th.jpg] [Blocked Image: http://img524.imageshack.us/img524/3492/phystemple2ur4.th.jpg] [Blocked Image: http://img519.imageshack.us/img519/8266/phystemple3fb2.th.jpg]

    This is a small map for less than 6-8 players that totally overloads the physics engine (havok) of the source engine. This map is composed of two greek temples completely ruled by the physics engine of the game. When you destroy it a bit, it collapses violently, killing everyone inside or around. The walls are collapsing, the roof falls in the temple, the columns are balancing and finally, everything collapses in a great and noisy crash.

    Don't ask me why it's funny.. every destruction is unique and it allows you to organize some little contests. The longest destruction before it collaspes, the last man standing inside while the temple falls, etc. There's also 8 scripted animations that will help you destroy the temples in a quick and fun maner (such as the black hole or the disco ufo invasion).

    This map can be played on Half-Life 2, Half-Life 2: Deathmatch and the Garry's Mod 9 and 10, but I strongly suggest you to play it on Half-Life 2: Deathmatch or Garry's Mod 10 (the Garry's Mod 9 seems to have some problems with some scripted animations). This map can be a great fun in multiplayer, but you'll need to have a really great computer to run it smoothly.. because the temples are really expensive in physics and the game engine and the network can be kinda overloaded.

    There's also a button to reset the map and start the destruction over and over again without ever reloading the map and another button to delay the launch of the scripted animations by 1 to 10 sec. ENJOY !

    Download links :

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • Ubidays 2007

    • NykO18
    • May 24, 2007 at 7:32 PM

    Because it grew too fast, too big, too popular, too marketing and people who organise it where kinda afraid/bored/upset of what their event had become.

  • Do you know your HUD?

    • NykO18
    • May 24, 2007 at 7:28 PM
    Quote from Sentura

    runemy turn?

    Hell yes !

    That was not this easy.

  • Do you know your HUD?

    • NykO18
    • May 24, 2007 at 6:11 PM
    Quote from JamesL

    No one guessed it anyway

    Mine neither.

  • Ubidays 2007

    • NykO18
    • May 24, 2007 at 4:41 PM
    Quote from Sentura

    enlighten me here, what happend to E3?

    It's no more.

  • Do you know your HUD?

    • NykO18
    • May 24, 2007 at 12:33 PM

    Shit, I found it but I lost time finding a new hud for you..

    Bah, I'm posting it ffs..

    [Blocked Image: http://tmp.logout.fr/bordelique/hud.jpg]

  • New Website - Mapwatch.net

    • NykO18
    • May 24, 2007 at 8:26 AM

    There's a huge problem with your site.

    We can't browse maps unless we've found a category which have maps in it.

    When we're out of any game section and click on 'view maps', it should show maps for all the games on the site. And same thing with games and mods, when you click on a game, we should browse maps for every mod existing directly. In fact, FPSBanana for example as the perfect navigation but not the perfect design. You're the 'perfect' design but not the perfect navigation at all.

  • dm_moil

    • NykO18
    • May 23, 2007 at 2:07 PM

    In fact, by "too blocky" I mean that every angle of the map is 90°.

    Everything seems a bit too surreal, too symetric, too clean in fact.

  • dm_moil

    • NykO18
    • May 23, 2007 at 9:06 AM

    Looks a bit blocky no ?

  • Future Contest suggestions

    • NykO18
    • May 15, 2007 at 9:01 AM
    Quote from twiz

    Rube Goldberg map! Or is that too 'garry's mod'?

    Tried it, not a really good idea if you wanna know..

    Havok doesn't like ball models being pushed by block-entities.

    After 20 or 30 models, it starts to be really laggy and tricky (everything starts to be ejected from the modules)

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