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phys_temple

  • NykO18
  • May 27, 2007 at 3:22 PM
  • NykO18
    • May 27, 2007 at 3:22 PM
    • #1

    Note : This map is not really intended to be beautiful, it was already so hard to make the temple react in a realistic way that I was not going to waste another month on the visual side of the map.

    If you don't understand the point of the map, then try my others physmaps phys_house and/or phys_drydock.

    [Blocked Image: http://img503.imageshack.us/img503/2828/phystemple1cl5.th.jpg] [Blocked Image: http://img524.imageshack.us/img524/3492/phystemple2ur4.th.jpg] [Blocked Image: http://img519.imageshack.us/img519/8266/phystemple3fb2.th.jpg]

    This is a small map for less than 6-8 players that totally overloads the physics engine (havok) of the source engine. This map is composed of two greek temples completely ruled by the physics engine of the game. When you destroy it a bit, it collapses violently, killing everyone inside or around. The walls are collapsing, the roof falls in the temple, the columns are balancing and finally, everything collapses in a great and noisy crash.

    Don't ask me why it's funny.. every destruction is unique and it allows you to organize some little contests. The longest destruction before it collaspes, the last man standing inside while the temple falls, etc. There's also 8 scripted animations that will help you destroy the temples in a quick and fun maner (such as the black hole or the disco ufo invasion).

    This map can be played on Half-Life 2, Half-Life 2: Deathmatch and the Garry's Mod 9 and 10, but I strongly suggest you to play it on Half-Life 2: Deathmatch or Garry's Mod 10 (the Garry's Mod 9 seems to have some problems with some scripted animations). This map can be a great fun in multiplayer, but you'll need to have a really great computer to run it smoothly.. because the temples are really expensive in physics and the game engine and the network can be kinda overloaded.

    There's also a button to reset the map and start the destruction over and over again without ever reloading the map and another button to delay the launch of the scripted animations by 1 to 10 sec. ENJOY !

    Download links :

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • ShaDoW
    • May 27, 2007 at 7:01 PM
    • #2

    Very awesome, just tried it. The nuclear blast sequence had me gasping in awe for a while, some very nice scripting all around.

    Runs great in HL2: DM, when running it in HL2 the physics of course were much more accurate, but the reset button against the tree made my computer lock up. HL2: DM's multiplayer physics make everything a lot more bearable on the CPU it seems.

  • FMPONE
    • May 27, 2007 at 8:02 PM
    • #3

    The nuclear explosion was the most incredible thing I have ever seen on Source, and the Domo with lasers

    man you kick some ass I can't even explain how impressed I am by this

  • hessi
    • May 27, 2007 at 8:40 PM
    • #4

    [Blocked Image: http://thomashess.net/lost_my_credit.jpg]

  • von*ferret
    • May 27, 2007 at 8:56 PM
    • #5

    I'm confused hessi.

  • Zeta
    • May 27, 2007 at 9:47 PM
    • #6

    havent played it yet but i really like the scenery

  • hessi
    • May 27, 2007 at 10:14 PM
    • #7
    Quote from von*ferret

    I'm confused hessi.

    the candle is a model from de_corse and those golden figure thing was a part of a de_corse model (the round thing above the altar)

    http://thomashess.net/images/Leveldesig ... hot_04.jpg

    you can see both models on this screens (the candle is on the altar).

  • bartollo
    • May 27, 2007 at 10:40 PM
    • #8
    Quote from FMPONE

    The nuclear explosion was the most incredible thing I have ever seen on Source, and the Domo with lasersman you kick some ass I can't even explain how impressed I am by this

    i'm impressed!

    cool stuff dude!!

  • NykO18
    • May 27, 2007 at 11:40 PM
    • #9

    Ah shit ! I was sure that I was forgetting something in there.

    I thanked a lot of people for textures, help, tests, ideas and historical documentation and I forgot to thank the authors of the models..

    Dah, I always forget something

    Sorry Hessi.

  • Zeta
    • May 27, 2007 at 11:49 PM
    • #10

    [Blocked Image: http://i9.tinypic.com/4ozgku8.jpg]

    coolest shit ive seen in a long time.

  • Spellbinder
    • May 28, 2007 at 1:45 AM
    • #11

    Im sad that i have sucj shitty comp, i wnated to test this out, i even started to download, then i read

  • NykO18
    • May 28, 2007 at 1:57 AM
    • #12

    Oh, you can test the map anyway.

    I made it on a computer running with an ATI Radeon 9800.

    It's much more enjoyable when you're not lagging everytime, but well...

  • bartollo
    • May 28, 2007 at 7:14 AM
    • #13
    Quote from Spellbinder

    Im sad that i have sucj shitty comp, i wnated to test this out, i even started to download, then i read

    You can. Run HL2:DM with console, load phys_temple, type sv_cheats 1, host_timescale 0.5 - everything is very slow then but Your frame rate is higher.

    btw, nuclear explosion is sweet!

    b.

  • sk3tch
    • May 29, 2007 at 2:01 AM
    • #14

    Awesome blast! The scenery looks good too.

    NykO18...sent you a pm with a question.

  • RA7
    • May 29, 2007 at 6:41 AM
    • #15

    I ran it in HL2, pretty impressive.

    Especially the nuke bomb....

  • ⌐■_■
    • May 29, 2007 at 9:15 AM
    • #16

    Cool, going to try this out soon!

  • Rick_D
    • May 29, 2007 at 12:13 PM
    • #17

    can someone post screen with nuclear explosionz plz?

  • Rokusho39
    • May 29, 2007 at 1:43 PM
    • #18

    Awesome map, I especially love activiating as many as I can at once!!!

    It's just great fun destroying everything.

  • General Vivi
    • May 29, 2007 at 7:20 PM
    • #19

    im def going to have to check this out! looks pretty cool

  • NykO18
    • May 29, 2007 at 7:40 PM
    • #20
    Quote from Rick_D

    can someone post screen with nuclear explosionz plz?

    Some one made a video of it on dailymotion.com :

    http://%7boption%7d

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