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  3. Psyshokiller

Posts by Psyshokiller

  • Q4 MP - Yan's Test

    • Psyshokiller
    • January 9, 2008 at 11:00 PM

    Great work Method.

    There are just minor things that could have been improved, for example those steel beams/arcs could look so much better with just 3 patches more on each one, to give it dimension. Draws had a few peaks here and there but overall it batched well.

    Also, I really like the reflecting puddle you did there. It's a pity you couldn't use it, guess due to the high draws it's producing. It could have been used as a little gameplay element.

    The readme says you applyed to ID. How did it went?

  • Mapcore Trojan

    • Psyshokiller
    • January 6, 2008 at 11:54 AM
    Quote from Wunderboy

    What in the name of Kip F*ckington. I'm getting it now with Firefox.

    Got exactly the same box.

  • totally random texture thread

    • Psyshokiller
    • January 3, 2008 at 10:58 PM

    Indeed, that's the reason I asked. Would be hell of a task to paint this.

    Can you show us the normalmaps aswell? (if you made some)

  • totally random texture thread

    • Psyshokiller
    • January 3, 2008 at 9:46 PM

    Sweet stuff Pomperi. How much handpainting was involved in the second texture? I ask because you once said you handpaint most of your textures.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • December 31, 2007 at 12:20 PM

    That moss definately ehances the look and adds to the atmosphere. The original screens lacked something and it seems like you found a good way to fix this issue.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • December 30, 2007 at 2:24 PM
    Quote from BJA

    Psyshokiller (isn't it supposed to be "Psychokiller ? o.O.)

    It's supposed to be Psyschokiller. When I was signing up on mapcore my "c key" didn't react , without me noticing it (saw it later on).

    Can some admin fix this please?

  • Christmas Presents

    • Psyshokiller
    • December 29, 2007 at 1:46 PM

    The Hows and Why's of the Games Industry

    Level design for games by Phil Co

    2x 1GB kingston hyperX ram

    money

    chocolate

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • December 28, 2007 at 11:48 PM

    Looking good so far BJA ! Some of the textures appear to have a quite noisy normalmap/heightmap.

    Hope these rooms will evolve to something bigger.

    Post more often buddy!

  • UT3 DM-Elevation by warby release !

    • Psyshokiller
    • December 21, 2007 at 5:47 PM

    That's the most strange "review" I've ever read. :roll:

  • ctf_quarry [release]

    • Psyshokiller
    • December 12, 2007 at 9:52 PM

    Sweet! Definately worth the spotlight.

  • got virus = harddrive gone

    • Psyshokiller
    • December 12, 2007 at 9:49 PM

    O&O offers solution for recovering data. Guess it's not hard to find on google.

  • Graphics Tablets

    • Psyshokiller
    • December 12, 2007 at 10:35 AM

    The graphire 4 xl classic is A5 sized and quite affordable. Great thing

  • totally random texture thread

    • Psyshokiller
    • December 11, 2007 at 11:04 PM

    I think the wallpaper could use a tiny bit of more contrast or saturation.

    The wooden part looks like carved out of a single piece of wood, maybe you can give it a more coherent look by adding some kind of trim along the horizontal and vertial lines bewtween those squares.

  • The random model thread!

    • Psyshokiller
    • December 11, 2007 at 10:55 PM

    Nice to see you posting here again michi! How are you and the offspring doing?

    The building looks good but while looking at the windows, the scale seems a bit off.

  • The new year is coming...

    • Psyshokiller
    • December 10, 2007 at 5:47 PM
    Quote from st0lve

    I now have a mission for 2008, watch the entire 2girls1cup movie.Mission: Impossible.

    So you're gonna watch it over and over?

  • HL2 sdk update tomorrow morning

    • Psyshokiller
    • December 10, 2007 at 5:41 PM

    It may be easyer but you will most likely want normalmapped models, which means high and lowpoly modeling and baking. That can be a painful process for the beginning either. Depends ofc.

  • No Country for Old Men

    • Psyshokiller
    • December 8, 2007 at 4:37 PM

    Did you guys notice the music playing in the background on that page? Reminds me of the Kane and Lynch music from the trailers.

  • The new year is coming...

    • Psyshokiller
    • December 8, 2007 at 4:44 AM

    2007 has been a great year. I learned so many new things and improved my skills. Personally, I think I changed a lot in the way I see things.

    Quote from Sentura

    2008: start of my industry career and finish off my portfolio ...and uh, maybe a gf if i ever get time for one of those

    Same here.

    I'm looking foreward to live the way I want and work in the game industry. Hope I can start to do some fitness again.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • December 8, 2007 at 12:45 AM

    Those minor changes add alot to the atmosphere I'd say.

  • go-kart model

    • Psyshokiller
    • December 7, 2007 at 2:39 PM

    Great site.

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