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  3. Psyshokiller

Posts by Psyshokiller

  • your computer 2008

    • Psyshokiller
    • June 15, 2008 at 1:27 PM

    [Blocked Image: http://xs128.xs.to/xs128/08240/img_3323d620.jpg]

    Core2Duo E6600

    4GB Kingston Ram 800

    XFX 8800 GTX

    Asus P5W Dh Deluxe

    LG dvd burner

    no name dvd drive

    HDD rack +500gb samsung spin point

    2x 250 gb Seagate Barracuda

    160gb Seagate Barracuda

    noname 40gb HDD

    Monitors:

    Samsung Sync master 226BW + BenQ Fp937s

    MX510

    Wacom Graphire 4 classic XL

    XP prof. x64 and XP prof.

    +some cool mickey mouse trash can used to put my feet on

    And yes my desk is always that tidy, you can find the mess to the right.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • June 13, 2008 at 4:20 PM

    One thing is for sure Shacky, you know how to present your map.

    I still think the lighting is a tad too bright, some shadows might not hurt, as a counterpart to the light.

  • PC Adventure Game Accused Of Ripping Assets

    • Psyshokiller
    • June 12, 2008 at 5:22 PM

    Oh... my... god... that trailer is one of the most retarded things I have ever seen. It hurts.

  • [Video] Id Tech 3&4 with Ray tracing

    • Psyshokiller
    • June 12, 2008 at 10:49 AM

    I think raytracing could be used for better things then some fancy mirrors and accurate light. Carmack thinks about implenting raytracing in ID tech 6 it to store 3d data and basically create something along the lines of mega geometry (he even mentioned this earlyer, at the end of the Rage/ID Tech5 presentation) . Anyway here's the full interview: http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • June 11, 2008 at 9:00 PM

    You shoudn't rely too much on just this single texture pack it offers too less textures for a style like this.

  • mapcore probing

    • Psyshokiller
    • June 10, 2008 at 3:36 PM

    Your Type is

    ENTJ

    Extraverted Intuitive Thinking Judging

    Strength of the preferences %

    1 62 25 11

  • What have you purchased recently?

    • Psyshokiller
    • June 8, 2008 at 12:54 PM

    [Blocked Image: http://images.apple.com/moviesxml/s/thinkfilm/posters/tideland_l200610131604.jpg]

    [Blocked Image: http://ka-mpus.extrahertz.de/wp-content/uploads/2007/03/0703_rezensionen_dvd_big.jpg]

    [Blocked Image: http://ecx.images-amazon.com/images/I/41zOjgS4KML._SS500_.jpg]

    [Blocked Image: http://images.amazon.com/images/P/B00000K3TS.01.LZZZZZZZ.jpg]

  • Crysis Map ~ Vulcano [WIP]

    • Psyshokiller
    • June 1, 2008 at 10:43 AM

    Well done. Is there any custom content?

  • What have you purchased recently?

    • Psyshokiller
    • May 27, 2008 at 2:11 PM

    For some proper backup:

    HDD Rack

    [Blocked Image: http://www.alternate.de/pix/prodpic/200x200/a/awb-06.jpg]

    +

    Samsung HD501LJ 500 GB

    [Blocked Image: http://www.alternate.de/pix/prodpic/200x200/a/a9bu17.jpg]

  • Age Of Conan MMORPG

    • Psyshokiller
    • May 23, 2008 at 9:10 AM

    Thought about getting it too but those monthly fees are quite over the top compared to other mmo's. Maybe they'll go down later.

  • mesh smoothing with brushes

    • Psyshokiller
    • May 21, 2008 at 1:33 PM

    That's what we told you.

  • Photoshop / Texturing tutorials thread

    • Psyshokiller
    • May 21, 2008 at 11:11 AM

    :arrow: http://%7boption%7d

    Nice link though!

  • Happy Birthday HP!!!!!!!!!!!!!!!!!!

    • Psyshokiller
    • May 20, 2008 at 5:06 PM

    Happy Birhtday Buddy.

  • Crap artist can't get job, whines about it

    • Psyshokiller
    • May 20, 2008 at 12:29 PM

    Thrik has spoken.

  • UT3 - DM-Cove

    • Psyshokiller
    • May 20, 2008 at 10:30 AM

    I think you should do something about the transition from the water to the cliffs, it's quite harsh right now. Maybe some smaller rocks showing through the water in front of it can loosen it up a bit and a texture on top of the water or something to achieve that spindrift effect.

    Cool idea with the skull though.

  • mesh smoothing with brushes

    • Psyshokiller
    • May 20, 2008 at 8:17 AM

    As soon as I've seen you replyed to this thread, I knew there must be some wicked open source solution for the problem.

  • Crap artist can't get job, whines about it

    • Psyshokiller
    • May 19, 2008 at 6:36 PM

  • Introduction to Normal Mapping - Video Tutorial

    • Psyshokiller
    • May 19, 2008 at 4:03 PM

    Kinda fitting it's title.

  • Introduction to Normal Mapping - Video Tutorial

    • Psyshokiller
    • May 19, 2008 at 2:59 PM

    Those boxy crates are brushes, that might be the reason why they're not chamfered. It would have been possible ofc but texturing them would have taken a little longer, since you can't treat multiple faces as one, like in hammer, which means sacrificing flexibility. Using a model would have added to the drawcount if not "inlined" (turning models to bsp at dmap). This would also cut back on flexibilty since you can't scale models with Doom3.

    Maybe that's the reason or they just we're lazy.

  • mesh smoothing with brushes

    • Psyshokiller
    • May 17, 2008 at 12:05 PM

    Don't really get it but maybe "paint deformation" is what you're looking for. It's in the editable poly modifier.

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