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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • arhurt
    • June 11, 2008 at 3:11 PM
    • #5,841
    Quote from Zeta

    Just make them models, have two variations and then compile them at a couple of different sizes.

    Will do! Thanks, I hadn't tought about compiling them in different sizes :duh!:

  • Skacky
    • June 11, 2008 at 5:25 PM
    • #5,842

    Some new screenies of my map, going in the right way.

    [Blocked Image: http://pix.nofrag.com/8/a/0/083ef64a97dacd914166c3fdc8565tt.jpg]

    [Blocked Image: http://pix.nofrag.com/5/1/2/7eeaedf23ea5f2fa17b424c188383tt.jpg]

    [Blocked Image: http://pix.nofrag.com/a/5/6/79880f1535a918abb804d85d9f994tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/1/4/4aabc80c197e04194da99fbd9c36ett.jpg]

    [Blocked Image: http://pix.nofrag.com/5/8/5/4c85d7794d40374354917b9400b3ctt.jpg]

  • DvS
    • June 11, 2008 at 8:39 PM
    • #5,843

    The geometry is interesting, if not a bit overdone on the diagonal side, but from what I can see through the DoF effect and the angled camera, it looks a lot like a (good) HL1 level.

    Post some unaltered screenshots (no DoF, no angles) with a better JPG quality and larger resolution and it may start to look like source.

  • Psyshokiller
    • June 11, 2008 at 9:00 PM
    • #5,844

    You shoudn't rely too much on just this single texture pack it offers too less textures for a style like this.

  • JeanPaul
    • June 11, 2008 at 10:02 PM
    • #5,845

    Hl2 stock content and these textures are a no go in terms of mixing themes

  • TermInator525
    • June 11, 2008 at 10:08 PM
    • #5,846

    oh really?

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath0020.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_8.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_1.jpg]

  • Albatros
    • June 11, 2008 at 11:18 PM
    • #5,847
    Quote from Jetsetlemming

    Albatros I really, really wanna play your map.

    Working on it .

    [Blocked Image: http://www.albatros44.de/stuttgart/stge0k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stge1k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stge2k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/flaks01k.jpg]

    Changed the lighting due to suggestions, towards a blueish style. What do you guys think?

    Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already.

    Cheers

    @termi: technically well done!

  • DvS
    • June 11, 2008 at 11:32 PM
    • #5,848
    Quote from Term!nator525

    oh really?

    Have those rusty pipe models reskinned, they scream hl2 and tile really badly.

    Also, on the first shot you can see grating on the side wall things that is sort of half inside a wall, it looks really weird.

    Other than that, it looks good.

    Quote

    Albatros":ta7m6iy4]

    Working on it .

    Changed the lighting due to suggestions, towards a blueish style. What do you guys think?

    Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already.

    Cheers

    I like the change from sepia. While it would have been pretty novel, it would probably wear off pretty fast for players.

    EDIT: Update.

    [Blocked Image: http://img2.uploadhouse.com/fileuploads/2030/20300031defd6a0acf5e370ce454bcf2e996b66.jpg]

    [Blocked Image: http://img4.uploadhouse.com/fileuploads/2030/203000284e5fb6651c17e1dd3ddade3e0cb1f05.jpg]

  • Punky
    • June 12, 2008 at 6:33 AM
    • #5,849

    Those textures are Awesome.

  • Skacky
    • June 12, 2008 at 9:20 AM
    • #5,850

    Looks freakin' cool DvS.

  • Minos
    • June 12, 2008 at 2:00 PM
    • #5,851

    Oh yeah very nice textures =)

  • D3ads
    • June 12, 2008 at 5:47 PM
    • #5,852
    Quote

    Albatros":2djtdop9]

    Working on it .

    [Blocked Image: http://www.albatros44.de/stuttgart/stge0k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stge1k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/stge2k.jpg]

    [Blocked Image: http://www.albatros44.de/stuttgart/flaks01k.jpg]

    Changed the lighting due to suggestions, towards a blueish style. What do you guys think?

    Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already.

    Cheers

    @termi: technically well done!

    Display More

    Do you ever sleep? Amazing stuff.

  • -rt-
    • June 13, 2008 at 1:26 PM
    • #5,853

  • Punky
    • June 13, 2008 at 1:40 PM
    • #5,854

    very abstract, I like it. Is that for source?

  • Skacky
    • June 13, 2008 at 3:58 PM
    • #5,855

    Some pics of dm_sublimity, close to an intern release to stalk bugs before a public beta release.

    [Blocked Image: http://pix.nofrag.com/0/3/6/2c64773e5097de801e951d21cae41tt.jpg]

    [Blocked Image: http://pix.nofrag.com/b/0/0/85806b48cebec96f3dc8ceeeba565tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/4/f/43f7d08262dd0049e9b423e03b383tt.jpg]

    [Blocked Image: http://pix.nofrag.com/2/6/3/957804b3c5fed7a4d53054e399a21tt.jpg]

    By the way I love your concepts -rt-, so damn strange.

  • Psyshokiller
    • June 13, 2008 at 4:20 PM
    • #5,856

    One thing is for sure Shacky, you know how to present your map.

    I still think the lighting is a tad too bright, some shadows might not hurt, as a counterpart to the light.

  • Campaignjunkie
    • June 13, 2008 at 11:25 PM
    • #5,857

    -rt-, I'm not sure what that's supposed to be, but it looks awesome.

  • Chunks
    • June 14, 2008 at 6:51 AM
    • #5,858

    Looks cool shacky, reminds me of Anachronox.

    I'd like to see some shots without the depth of field/focus, though.

  • Skacky
    • June 14, 2008 at 12:11 PM
    • #5,859

    Okay, here are some taken during a playtest yesterday.

    [Blocked Image: http://pix.nofrag.com/d/2/c/5ab85b2af7e000ba8aacc939b80c2tt.jpg]

    [Blocked Image: http://pix.nofrag.com/e/7/2/7af609b881f177c872527df4dc7aatt.jpg]

    [Blocked Image: http://pix.nofrag.com/d/2/e/61217e0e1059d9f10dfe796e393f9tt.jpg]

    [Blocked Image: http://pix.nofrag.com/7/a/9/90111cca746fe19ba0ad4b9557982tt.jpg]

    [Blocked Image: http://pix.nofrag.com/8/0/f/15e087fc143bd77dfe603e05d1240tt.jpg]

    [Blocked Image: http://pix.nofrag.com/f/2/a/777249f4705f681988dad3431d916tt.jpg]

    [Blocked Image: http://pix.nofrag.com/b/2/6/45cf4a738d61ad73d0cce79a079e3tt.jpg]

    I still have some troubles with the func_physboxes creating horrible collisions in multiplayer, works fine when you play alone. I just have to fix some things before a release, like too much steam, troubles with some sounds, etc.

  • JeanPaul
    • June 14, 2008 at 3:44 PM
    • #5,860

    Get rid of those hl2 pipes

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