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  3. p2xelgen

Posts by p2xelgen

  • Pixelgen_random texures

    • p2xelgen
    • November 23, 2007 at 1:07 PM
    Quote from p2xelgen

    Anyone got any tuts on doing scratches/aging/chips and dents. The TuT on CG is great but I think I need to learn the basics. I've also found that AO are great for creating normal maps, just use crazy bump...

    For the love of god,Pls help, with tuts.

    Picked up UT3 today and it runs shit. got to upgrade card,arrrrrrr...

  • Pixelgen_random texures

    • p2xelgen
    • November 23, 2007 at 12:32 AM

    Anyone got any tuts on doing scratches/aging/chips and dents. The TuT on CG is great but I think I need to learn the basics. I've also found that AO are great for creating normal maps, just use crazy bump...

  • random photoshop stuff by me :s

    • p2xelgen
    • November 22, 2007 at 10:06 PM

    UT3, cant want into tomorrow. I'll finally be_able to put together piece by piece into the new editor...

  • Pixelgen_random texures

    • p2xelgen
    • November 22, 2007 at 9:57 PM

    Thanks for tha e-freakt...

    I need some help...

    I'm trying to do the Hard surface texture tut but I'm not sure if I'm plainting scratches on right.:

    Image:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/666664.jpg]

    I'm using a brush with 1/2pixels around where I want the scratches, I'm using screen and opacity 76%. I'm also using Gaussain Blur to take the edge off ???

  • Pixelgen_random texures

    • p2xelgen
    • November 22, 2007 at 5:09 PM
    Quote from Seldoon182

    Seach for "custom brushes" into Google... Who knows !? Oh and looks like a worm to me !

    Been there did that, cant really find good brushed for scratches and light/shaodws.

  • Pixelgen_random texures

    • p2xelgen
    • November 22, 2007 at 2:25 PM
    Quote from buddy the designer

    Maybe try something that actually is something? Practising on this won't give too much i think.

    OK

    I'm doing the hard painting tut now, over at CG_S. Anyone know where I could get some great brushes that are good for texture work ???

  • Pixelgen_random texures

    • p2xelgen
    • November 21, 2007 at 7:23 PM
    Quote from buddy the designer

    looks like rubber johnny, what is it?

    I guess you have a small one, at best...

    LoL

    Not sure really, just knocked up shitty little model. UV mapped it and then did an AO, before heading into CS to try and create a texture UV...

    Edit:

    A quick render...

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/01_TT_rendered.jpg]

  • Pixelgen_random texures

    • p2xelgen
    • November 21, 2007 at 4:20 PM

    My first model_texture:

    I'm going to use this thread so you guys/girls can take the piss out of my piss-poor 2d art, or if I'm lucky I might get a back-slap and tips and advice.

    First image:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/02_TTcopy.jpg]

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/01_TTcopy.jpg]

    I created a simple model and then render out a AO map and just mess with a few ideas in CS...

    PLZ give feedback...

  • building facade texture

    • p2xelgen
    • November 17, 2007 at 10:44 PM

    Sorry for Hijacking your Tread.

    1 more think and then I might start and thread call: HelP the NooB.

    Q: Can AO pick up the detail in a normal map when rendered to texture. I think I know this one "NO" I would just try it in max but I dont have the time at mo...

  • The Spire (Gears of War MP)

    • p2xelgen
    • November 17, 2007 at 10:33 PM

    God your fast.

    How much is your models and textures ???

  • My drawings

    • p2xelgen
    • November 17, 2007 at 10:29 PM

    That sum shit hot work mate.

    I would love to be as talented as you. How did you start doing this shit and whats tools do you use...

  • building facade texture

    • p2xelgen
    • November 17, 2007 at 10:01 AM

    Finally cracked it,rendered to texture:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/AO_75456554.jpg]

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 8:03 PM
    Quote from clayman

    lookin cool keep it up!

    Thanks mate.

    I've been trying to do tis for months. Its only when I looked at your PSD I finally sorted it out. I've come to the concluion that I cant do an AO to a UV map...

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 5:38 PM
    Quote from clayman

    try playing around with the parameters, se what happens.. or check more tutorials..

    if you give up you will never find out =)

    Ok

    I'll never give up,hehe.

    I cant seam to do it Rener to Texture style, but its working in the main views.

    So I created this as a test:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/mainsave000.jpg]

    I do need to workout why it ant working for Render to Textures, its just gona take time

    Flat plane:[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/447765748.jpg]

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 4:39 PM

    When I render the model I get the AO but when I Render to Texture its pure white...

    Help please

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 2:23 PM
    Quote from clayman

    nice fonfa, thats cool, i really dont care about file size although the psd file should be kept nice and simple when i work i dont look at that, i try to put that focus on the texture itself instead :Pbut hey, nice to se you have your eyes open

    p2xelgen thats lookin cool crank up those parameters so you loose the noise in the render =)

    Thanks for showing me the way One thing I cant seam to get it to work when I render to texture...

    As for parameters

    ???

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 2:10 PM

    I just cracked it:

    I'm the happest man on the planet.

    I've been trying to learn how to create Ambient Occlusion, using max 07. Yaaaaaa and finally I have cracked it. This will help me light models and texture a 100 folds better.

    So here it is: Not much ha

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/Yaaaaaaaaaaaa.jpg]

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 1:22 PM

    I'm sure there's no way of making an occlusion map in max 7...

  • building facade texture

    • p2xelgen
    • November 16, 2007 at 11:35 AM
    Quote from clayman

    I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap..

    occlusion thats the white texture with shadow detail in it? I only have max7 is there anyway I can do occlusion or something close ?

  • building facade texture

    • p2xelgen
    • November 15, 2007 at 11:19 PM

    DiD you model ti first and then render out a light map.

    Whats your 3D app

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