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Pixelgen_random texures

  • p2xelgen
  • November 21, 2007 at 4:20 PM
  • p2xelgen
    • November 21, 2007 at 4:20 PM
    • #1

    My first model_texture:

    I'm going to use this thread so you guys/girls can take the piss out of my piss-poor 2d art, or if I'm lucky I might get a back-slap and tips and advice.

    First image:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/02_TTcopy.jpg]

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/01_TTcopy.jpg]

    I created a simple model and then render out a AO map and just mess with a few ideas in CS...

    PLZ give feedback...

  • static07
    • November 21, 2007 at 4:24 PM
    • #2

    what is it? looks like a mechanical insect leg or something with a hazard symbol on it

  • Rick_D
    • November 21, 2007 at 5:43 PM
    • #3
    Quote from static07

    what is it?

  • Buddy
    • November 21, 2007 at 6:28 PM
    • #4

    looks like rubber johnny, what is it?

  • Fяэ&a
    • November 21, 2007 at 7:12 PM
    • #5
    Quote from Rick_D
  • p2xelgen
    • November 21, 2007 at 7:23 PM
    • #6
    Quote from buddy the designer

    looks like rubber johnny, what is it?

    I guess you have a small one, at best...

    LoL

    Not sure really, just knocked up shitty little model. UV mapped it and then did an AO, before heading into CS to try and create a texture UV...

    Edit:

    A quick render...

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/01_TT_rendered.jpg]

  • Buddy
    • November 21, 2007 at 9:07 PM
    • #7

    Maybe try something that actually is something? Practising on this won't give too much i think.

  • p2xelgen
    • November 22, 2007 at 2:25 PM
    • #8
    Quote from buddy the designer

    Maybe try something that actually is something? Practising on this won't give too much i think.

    OK

    I'm doing the hard painting tut now, over at CG_S. Anyone know where I could get some great brushes that are good for texture work ???

  • Seldoon182
    • November 22, 2007 at 2:48 PM
    • #9

    Seach for "custom brushes" into Google... Who knows !?

    Oh and looks like a worm to me !

  • p2xelgen
    • November 22, 2007 at 5:09 PM
    • #10
    Quote from Seldoon182

    Seach for "custom brushes" into Google... Who knows !? Oh and looks like a worm to me !

    Been there did that, cant really find good brushed for scratches and light/shaodws.

  • e-freak
    • November 22, 2007 at 7:19 PM
    • #11

    look for "eninnew" (that's my default) an look for "custom brushes photoshop grundge"

    The eninnew was done by some guy from the modding szene and has everything from paper overlay, scratches and plastic to hakenkreuzes, weapon brands and tree lines. You can't really do any wrong with them.

  • D3ads
    • November 22, 2007 at 7:47 PM
    • #12

    Looks like a cable to me... Nice job anyhow.

  • p2xelgen
    • November 22, 2007 at 9:57 PM
    • #13

    Thanks for tha e-freakt...

    I need some help...

    I'm trying to do the Hard surface texture tut but I'm not sure if I'm plainting scratches on right.:

    Image:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/666664.jpg]

    I'm using a brush with 1/2pixels around where I want the scratches, I'm using screen and opacity 76%. I'm also using Gaussain Blur to take the edge off ???

  • static07
    • November 22, 2007 at 11:07 PM
    • #14
    Quote from p2xelgen

    Thanks for tha e-freakt...I need some help...

    I'm trying to do the Hard surface texture tut but I'm not sure if I'm plainting scratches on right.:

    Image:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/666664.jpg]

    I'm using a brush with 1/2pixels around where I want the scratches, I'm using screen and opacity 76%. I'm also using Gaussain Blur to take the edge off ???

    looks like raffled cloth rather than scratches. Scratches on metal are very suprificial, I prefer to use the dodge tool, 1px, 100% hardness within a selection 2 pixels width.

    and work it out like this:

    [Blocked Image: http://www.staticeffect.com/random/scratches.jpg]

  • Rick_D
    • November 22, 2007 at 11:47 PM
    • #15

    dodge/burn are not too great

    use layers with appropriate colours for high/low colours.

    gives you much more control to go and change something later.

  • curman
    • November 23, 2007 at 12:11 AM
    • #16
    Quote from Rick_D

    dodge/burn are not too great

    Wrong.

    [Blocked Image: http://blogsap.files.wordpress.com/2006/10/nbc_the_more_you_know.jpg]

  • p2xelgen
    • November 23, 2007 at 12:32 AM
    • #17

    Anyone got any tuts on doing scratches/aging/chips and dents. The TuT on CG is great but I think I need to learn the basics. I've also found that AO are great for creating normal maps, just use crazy bump...

  • p2xelgen
    • November 23, 2007 at 1:07 PM
    • #18
    Quote from p2xelgen

    Anyone got any tuts on doing scratches/aging/chips and dents. The TuT on CG is great but I think I need to learn the basics. I've also found that AO are great for creating normal maps, just use crazy bump...

    For the love of god,Pls help, with tuts.

    Picked up UT3 today and it runs shit. got to upgrade card,arrrrrrr...

  • kleinluka
    • November 23, 2007 at 2:03 PM
    • #19

    yes but you can't edit dodge/burn later... use seperate layer set to overlay or mulitply or whatever and use light or dark colors to achieve the effect.

  • static07
    • November 23, 2007 at 2:20 PM
    • #20
    Quote from Pericolos0

    nothing wrong with dodge and burn, aslong as you know that they also change the color saturation, not only the brightness/darkness. So dont use it if you just want to adjust that.

    true, I would use it on a grayscaled layer, where I make my lightning, then blend it over the rest of the texture layers.

    I find this the easiest, fastest method to create such metal textures

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