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Posts by Zeta

  • l4d_yama

    • Zeta
    • March 20, 2009 at 11:26 AM

    Really awesome man.

  • Wolfenstein

    • Zeta
    • March 17, 2009 at 5:19 PM

    honk

  • WIP in WIP, post your level screenshots!

    • Zeta
    • March 13, 2009 at 1:11 PM

    nice sceen so far nurb

  • WIP in WIP, post your level screenshots!

    • Zeta
    • March 2, 2009 at 11:59 PM

    lovely looking buildings so far

  • [cod4] AirBase

    • Zeta
    • February 6, 2009 at 10:13 AM

    In our version decals are handled using patches, floating them 1 unit off the ground is the technique we use.

  • Killzone 2

    • Zeta
    • February 5, 2009 at 11:53 PM

    Played the demo in the office today, seems okay. Control scheme scared me though!

  • Yet another portfolio redesign thread!

    • Zeta
    • January 13, 2009 at 11:40 PM

    Absoloutly love the mirrors' edge stuff and a fantastic portfolio overall.

  • Free Radical closing down!?

    • Zeta
    • December 18, 2008 at 1:35 PM

    sucks

  • [TF2] Arena_Offblast Beta 1

    • Zeta
    • December 14, 2008 at 3:54 PM

    lovely

  • WIP in WIP, post your level screenshots!

    • Zeta
    • December 9, 2008 at 3:47 PM

    [Blocked Image: http://warby.bitproll.de/projects/0006_cs_paris/cs_paris_09.jpg]

    love this shot warb

  • WIP in WIP, post your level screenshots!

    • Zeta
    • December 3, 2008 at 11:59 AM
    Quote from insta

    [Blocked Image: http://img511.imageshack.us/img511/9929/offblast1rh1.jpg]

    looks great - love the wooden shack in particular

  • Editor tools what to learn next?

    • Zeta
    • December 2, 2008 at 2:19 PM

    Hammer and radient are very similar apart from radient is completely manual when it comes to portaling and also features patch meshes (for making curved walls / pipes etc).

    A version of radient with Hammer's texture allignment tools and displacements would be fantastic.

    Anyhoo you should be able to go from hammer to radient and vise versa pretty easyily although I would reckomend getting to grips with hammer first as radient's interface isn't very begginer friendly.

  • Left 4 Dead

    • Zeta
    • November 20, 2008 at 8:20 PM

    cooped the demo on expert with 4 guys in the office, good fun. Ordered physical copy today, really just getting it for the sdk though

  • stockholm (danger! lots of images)

    • Zeta
    • November 10, 2008 at 11:13 AM

    Great photos mate.

    Quote

    ":l355ftum]Anyways, kidding aside, I really loved this one, gotta love that architecture:

    [Blocked Image: http://sa74n-design.de/photos/stockholm/DSC_8232.jpg]

    This was my favorite - the car looks like it's been placed

  • Pointn'click Adventure Background Art - Style Test

    • Zeta
    • November 10, 2008 at 11:09 AM

    The environment is nice, character - not so much.

  • Left 4 Dead

    • Zeta
    • November 10, 2008 at 11:08 AM

    On the fence as to whether to buy it. From the demo it feels pretty average, the repetition in particular being a factor.

    I think it could be pretty great to make a level for though so I may end up being it for that reason alone.

  • Natural Selection 2

    • Zeta
    • November 10, 2008 at 11:05 AM
    Quote from jaboo224

    No that tech demo was in max's engine. They made a post to clarify it wasnt source :]

    oh.

  • The random model thread!

    • Zeta
    • November 7, 2008 at 3:06 PM

    Great model and texture

  • Call of Duty: World at war

    • Zeta
    • November 2, 2008 at 9:57 PM

    played the demo, prefer office cod4

  • LittleBigPlanet delayed

    • Zeta
    • October 20, 2008 at 5:27 PM

    r u cerious

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