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Posts by Zeta

  • 3.93 GByte photos of France [torrent] [RE-SEED]

    • Zeta
    • May 22, 2007 at 10:02 PM

    shoot me a pm!

  • totally random texture thread

    • Zeta
    • May 22, 2007 at 6:39 PM

    looks like it would fit in that underwater city game well

  • [WIP] DoD_Nightingale

    • Zeta
    • May 21, 2007 at 6:15 PM

    i actually like the enlarged scale of the bump texture on the church wall

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 19, 2007 at 8:00 PM

    weaver won.

  • Unreal vs Source.

    • Zeta
    • May 18, 2007 at 5:17 PM

    When lighting preview gets turned on in hammer i'll pretty much giggle like a school girl.

  • Half-Life2:Awakening released

    • Zeta
    • May 17, 2007 at 7:07 PM

    Congratulations mate. I'll check it out tonight.

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 14, 2007 at 11:21 PM

    approx 1 person played my entry rifk

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 11, 2007 at 2:21 PM

    man the votes are rolling in for coex really fast

  • Future Contest suggestions

    • Zeta
    • May 11, 2007 at 12:45 AM

    twice the size as last time, custom content

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 10, 2007 at 1:54 AM

    also why is my name apparently zeke

  • WIP in WIP, post your level screenshots!

    • Zeta
    • May 9, 2007 at 7:20 PM

    looked great in dev but looks meh textured

  • Unknown Worlds looking for artists for Natural Selection 2

    • Zeta
    • May 9, 2007 at 1:29 PM

    interesting albeit risky idea

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 8, 2007 at 12:50 PM

    i dont think mine is even on the rotation

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 7, 2007 at 3:41 PM

    I pretty much balls up the whole design of mine at the last stage. The center of the map was meant to have a cycling respawning weapon, that would fire a siren when it spawned. Only ammo and basic guns were to be found inside and on the tops of the apartments meaning anyone seeking a decent weapon was going to have a hard time camping either of the two roofs. However once i realised that i didnt have time to make the respawner i had to just stick in a jump pad instead.

    Not that i dont love jump pads mind, but it fucked up my intended gameplay big style.

    oh and just have 4/5 guys play through each map in succession, rating them in 1/5 or 1/10 in three catagories - appearance, gameplay, fun and lets wrap this thing up.

  • Crazy Bump 2.6

    • Zeta
    • May 6, 2007 at 12:34 AM

    still the best prog out there

  • Demo Reel

    • Zeta
    • May 3, 2007 at 11:48 PM

    imo your whored that building out way too hard during the video. Must've seen the same thing 13 times

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 2, 2007 at 12:18 AM

    coex is pretty fun with four players bouncing around and throwing phys stuff. One of the main problems is that is hl2dm is just no fun to play.

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 10:27 PM

    the submission time has been and gone.

    also it's zeta / zete, not 'zeke'

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 9:22 PM

    add mine to the front page?

  • Competition: HL2DM 1024-unit Official Entries

    • Zeta
    • May 1, 2007 at 8:08 PM

    Yanked

    visuals updated slightly now but these pics will do.

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