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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Zacker
    • May 8, 2007 at 7:50 AM
    • #3,801

    Looks promising Furyo, reminds me an a lot of the church in Lost Coast.

  • D3ads
    • May 8, 2007 at 4:20 PM
    • #3,802

    I love it

  • Zyn
    • May 8, 2007 at 5:38 PM
    • #3,803

    All these pics is about to make me take up mapping again

  • FMPONE
    • May 8, 2007 at 8:09 PM
    • #3,804

    While it architecturally looks cool, the texturing is a bit incoherent. You said you fixed some of them up though, so good on you

    Hopefully you'll update us with some new shots before too long

  • Psy
    • May 9, 2007 at 4:07 PM
    • #3,805

    [Blocked Image: http://img255.imageshack.us/img255/832/detheartsdev8thmay0000wm4.th.jpg]

    Nowhere near finished of course.

  • dux
    • May 9, 2007 at 4:20 PM
    • #3,806

    Reminds me of that Thief 2 mission, I forget what it's called. It's the one before last.

  • von*ferret
    • May 9, 2007 at 5:00 PM
    • #3,807

    Interesting. The player space is kinda sparse. The Slanted roof on the 1st floor is a unique architectural element, but comes off wrong. The sky light above seems to be more modern with a more rustic interior and its clashing. maybe if it were wood trim with a little metal around the glass.

  • twiz
    • May 9, 2007 at 5:06 PM
    • #3,808

    My only suggestion furyo is some sort of base for the pillars. Other than that, awesome

  • Psy
    • May 9, 2007 at 5:23 PM
    • #3,809
    Quote from von*ferret

    Interesting. The player space is kinda sparse. The Slanted roof on the 1st floor is a unique architectural element, but comes off wrong. The sky light above seems to be more modern with a more rustic interior and its clashing. maybe if it were wood trim with a little metal around the glass.

    Agreed! The sky ceiling is just a placeholder at the moment.

    Please be aware that this is only T Spawn so the player only leaves out of the one exit.

    EDIT:

    [Blocked Image: http://img513.imageshack.us/img513/3526/detheartsdev9thmay0000lx5.th.jpg]

    [Blocked Image: http://img440.imageshack.us/img440/5535/detheartsdev9thmay0001jn2.th.jpg]

  • Defrag
    • May 9, 2007 at 6:16 PM
    • #3,810

    I agree with ferret. The upper architecture in particular just looks 'wrong' to me, but the lower section looks good. I can't help but feel that rejigging the ceiling to be styled along the lines of a grand old building (which tend to have high ceilings) would prove to be a more fitting choice.

  • Rick_D
    • May 9, 2007 at 6:36 PM
    • #3,811

    yea just about to make that same point - rework the upper area, the angle walls with the ceiling texture on them just look awful.

    http://static.flickr.com/62/202399574_d7343d1742.jpg

  • Zeta
    • May 9, 2007 at 7:20 PM
    • #3,812

    looked great in dev but looks meh textured

  • von*ferret
    • May 9, 2007 at 7:42 PM
    • #3,813

    Those bookshelves would've lost books if they had been moved like that. Books on the floor, or lose the books completely.

  • SnipaMasta
    • May 10, 2007 at 12:17 AM
    • #3,814

    I agree on the ceiling in terms of realism, but I kind of like it as it is. The rest of it looks good though - although you might want to do some various versions of the bookshelves to randomize the book placement (if they're custom - I don't really know much of the default models).

  • the0rthopaedicsurgeon
    • May 10, 2007 at 2:09 AM
    • #3,815

    Finished the basic layout of the drains in my L4D map today, as well as a few more props. The last screenshot shows the size and rough layout, the subway being the route the survivors are supposed to have followed out of Tokyo into the mountains.

    [Blocked Image: http://img510.imageshack.us/img510/1949/yama10014lq0.th.jpg][Blocked Image: http://img292.imageshack.us/img292/8647/yama10012va3.th.jpg][Blocked Image: http://img514.imageshack.us/img514/1153/yama10013ey3.th.jpg]

    [Blocked Image: http://img292.imageshack.us/img292/1403/yama10016te5.th.jpg]

  • Method
    • May 10, 2007 at 6:11 AM
    • #3,816

    I polished the area "a bit". Still need to look into fx editor.

    [Blocked Image: http://www.methodonline.com/temp/meth_test10a.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test10b.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test10c.jpg]

    Feedback is welcome.

    -Method

  • Grinwhrl
    • May 10, 2007 at 6:17 AM
    • #3,817

    how come there are broken concrete pieces around a window?

    Looking really nice overall

  • Method
    • May 10, 2007 at 6:33 AM
    • #3,818

    I wanted to add wooden planks that would cover the windows. It did look weird, hence I updated the shots once again.

    -Method

  • Grinwhrl
    • May 10, 2007 at 6:42 AM
    • #3,819

    Damn ,you sure changed that quick Looks much better

  • Mkz
    • May 10, 2007 at 6:57 AM
    • #3,820

    My first and propably the last (unless I make source version of this map) fy_ map. Its called fy_caerla (caerla comes from caerlaverock. image google for it...)

    I wasted 2 days of my life planning/making this...

    [Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0000.JPG]

    [Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0001.JPG]

    [Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0002.JPG]

    [Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0003.JPG]

    Its 100% done... I just didnt want to make a topic in the Finished Works -subforum becouse its an fy_ map.

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