Looks interesting!
Though I recommend that you include a radar (http://forums.csgomaps.net/showthread.php?tid=59).
Looks interesting!
Though I recommend that you include a radar (http://forums.csgomaps.net/showthread.php?tid=59).
oooh that's very cool! ![]()
No probs.
Thank Psy for the server and the initiative!
Okay then guys, we'll see you all next Friday to playtest! 20:00 Swedish Time! 2 PM eastern 'murica time!
That's 4 hours earlier, so that would be 20:00 PM here. That sounds pretty good. ![]()
That's after midnight here in Sweden.
Unfortunately, I need my beauty sleep (get up at 6 every morning). Maybe we can record a playtesting demo? So that you can see things first hand.
6pm comptom time?
also, do weekdays next week work for you? weekend playtests are pretty barren usually!
sure! now, you're in the US... when would be a good time for you that also works here in Europe? ![]()
It'll be a bit laggy for you when playing, but you'll be able to observe the map's flow and any imbalances more clearly than if you rely on information from someone who does play.
Don't think this includes javascript?
don't worry, it'll have a reversable cover... right guys?
Just let us know when you can attend and then provide the map files a bit beforehand!
pretty promising so far !
My crit would perhaps be that it looks a bit more metallic rather than stoney?
I don't know if I've said how goddamn bitching motherflipping sexy these textures are in thread...
but they are goddamn bitching motherflipping sexy.
Thanks for the input Corwin. Yeah, I would mainly do this as a learning experience for me. I'm sorry if I was a bit unclear about that!
It's not a question of making this kind of stuff to specifically make my portfolio stronger. It's more a question of whether or not I should showcase any of this on my folio while I'm at it. You are probably right about the benefit of doing this. It might become very time-consuming to translate an analysis to something presentable and interesting which can be put on my folio.
The concept doc idea is actually pretty treacherous. I think it might give a recruiter the wrong impression; one might think that I'm the kind of person who actually believes what my signature quote says.
In reality, the concept doc would only be meant as a way of showing that I can think out, discuss and evaluate mechanics/gameplay systems. But it's probably a bad idea in the end.
Hey guys,
I got a pretty general question for ya and I'm interested to hear what you have to say! I've been playing around with the idea of writing either a constructive critique/analysis of a game or a pitch document for a game concept. In both cases the end product would be a nicely layed out PDF that is reminiscent of a magazine (with illustrations, concept art etc to break up the text). Assuming that the ideas presented in the document aren't absolute shit, is this something that has ANY portfolio value? Could it possibly be seen as a minus (because recruiters might frown at non-practical stuff)? TL;DR maybe? ![]()
Would like to hear your opinions on this.
Oh, and the reason I want to do this is because I want to start exploring game design and mechanics more (and not just level design for existing games).
If this is the wrong forum for this, feel free to move the thread. It felt like a good fit though!
Impressive! Looks fun. ![]()
Just want to mention they've updated the game with some options for single-player! You can adjust the following when starting a new game:
THIS is how you add replay value in a relatively simple way! Going to start a new game soon. ![]()