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Mapcore CSGO Server

  • Psy
  • October 24, 2012 at 11:08 PM
  • Puddy
    • January 5, 2013 at 7:59 PM
    • #181

    Let's go gentlemen!!! Maps are, as mentioned, available here: https://docs.google.com/open?id=0BxQPUZnFd-S9X1MwRVJDbHB4cjQ

    Server IP is: 109.123.124.138:27080

  • Puddy
    • January 5, 2013 at 9:13 PM
    • #182

    Okay, thanks for tonight!

    OrnateBaboon: The map looks good and has a cool theme. Unfortunately I gotta say that the layout is very rough gameplay-wise. I see two ways forward:

    - Making the map smaller, focus it on the villa and only have one bombsite (and make it a demolition map).

    - Going back to the drawing board when it comes to the routes whilst looking at the official maps for guidelines and "best practices".

    Currently, the map plays too much like a demolition map. Demolition maps tend to be more open in structure, where paths lead left and right. De_ maps, on the other hand, usually focus on 3 main paths with brutal choke points and VERY limited connections between paths.

  • OrnateBaboon
    • January 5, 2013 at 10:20 PM
    • #183

    Thanks for the feedback. Appreciate that

    I thought it was an improvement over the last one, but most definitely had its problems. The challenge I originally set myself was to try and make a map that would work for demolition, defuse, cs, and arsenal with zero changes to the layout. Should I be able to get those to work, I would then give them different lighting set ups to distinguish the modes. A night version, rainy version etc. That might be why it feels a bit like a demolition map, but with extra (uneccessary!) routes and two bomb spots, since when making the map, I have been trying to cater for all the game-types.

    The problem is that it is obviously not easy to make a map in CS for all game modes, and might not even be possible to do well at all. The one thing I would not want is to make the map for all game types, and for it to play badly in all of them, which is probably how things would go right now unfortunately. Nevertheless, useful things were learned from the test, and thank you to those who played.

    Regarding de_delta. I found that as T, When going mid (the upstairs gantry), we either got pinned back to the spawn, or if we exposed ourselves, got sniped from either the left or the right. It felt as though the CT's definitely had the upper hand in this area. Perhaps the timing of the spawns could be adjusted a little to force the T's round the corner more, and to set up in the toilet section.

    Going right to the "B" site seemed a lot more comfortable, with much clearer sight lines. I think the players felt drawn to the site going this way. However, the way the test

    played out, we never saw much combat before the site, so never really got to see how things worked.

  • Puddy
    • January 5, 2013 at 11:14 PM
    • #184

    I'll reply in the map's thread since it has one.

  • holiestcows
    • January 10, 2013 at 9:34 PM
    • #185

    Could I get my map in one of these future playtests.

  • Puddy
    • January 11, 2013 at 2:37 PM
    • #186

    Just let us know when you can attend and then provide the map files a bit beforehand!

  • Psy
    • January 11, 2013 at 4:18 PM
    • #187

    FYI, the IP will be changed next Friday. I'll let you know what it as as soon as I get the info.

  • FMPONE
    • January 12, 2013 at 9:35 AM
    • #188

    <iframe src="https://docs.google.com/file/d/0B77iMtjNnAxPN2hITDN5YThCSjg/preview" width="640" height="480"></iframe>

    a new map I'm working on, to be really pursued once Museum is done. Maybe we could test the gameplay?

    this will be the art style:

    [Blocked Image: http://www.indiamike.com/files/images/72/32/31/man-mandir-palace.jpg]

    [Blocked Image: http://www.traveldealsfinder.com/wp-content/uploads/Tansen-Tomb.jpg]

    [Blocked Image: http://3.bp.blogspot.com/-sznATsMn2WU/Tr9fb4ZNOHI/AAAAAAAAATI/j6jeu9pNecE/s1600/IMG_9144.JPG]

  • Puddy
    • January 12, 2013 at 9:52 AM
    • #189

    sure! now, you're in the US... when would be a good time for you that also works here in Europe?

    It'll be a bit laggy for you when playing, but you'll be able to observe the map's flow and any imbalances more clearly than if you rely on information from someone who does play.

  • FMPONE
    • January 12, 2013 at 9:55 AM
    • #190

    any time after like 6 pm and I'm good to go!! (eastern) if this is too late, after 4 could work slightly less well. I don't know about Euro times, you'll have to correct me if this is poor for you

  • Puddy
    • January 12, 2013 at 9:56 AM
    • #191

    6pm comptom time? also, do weekdays next week work for you? weekend playtests are pretty barren usually!

  • FMPONE
    • January 12, 2013 at 9:58 AM
    • #192

    weekdays are cool! anytime after 6pm eastern time U.S. works for me

  • Puddy
    • January 12, 2013 at 10:10 AM
    • #193

    That's after midnight here in Sweden. Unfortunately, I need my beauty sleep (get up at 6 every morning). Maybe we can record a playtesting demo? So that you can see things first hand.

  • FMPONE
    • January 12, 2013 at 10:11 AM
    • #194

    How about about 2pm or thereabouts on next Friday? That should be earlier?

  • Puddy
    • January 12, 2013 at 10:14 AM
    • #195

    That's 4 hours earlier, so that would be 20:00 PM here. That sounds pretty good.

  • FMPONE
    • January 12, 2013 at 10:15 AM
    • #196

    Awesome I'll add you on steam friends! Thanks for providing this service

  • Puddy
    • January 12, 2013 at 10:19 AM
    • #197

    No probs. Thank Psy for the server and the initiative!

    Okay then guys, we'll see you all next Friday to playtest! 20:00 Swedish Time! 2 PM eastern 'murica time!

  • Squad
    • January 12, 2013 at 12:14 PM
    • #198

    Can we playtest my map then as well?

  • Puddy
    • January 12, 2013 at 3:19 PM
    • #199

    Yup.

  • insta
    • January 13, 2013 at 4:17 AM
    • #200

    Flash is gonna be on his guard, right now both players are sitting on 2 wins what do we call ourselves? Gangster squad! These cops, we gotta take them down. I was just hoping to take you to bed.

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