still in need?
for how long would this position be?
thx
J.
still in need?
for how long would this position be?
thx
J.
hey my first time baking a normal from z-brush to a low poly max model. ![]()
[Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/devil_normMAP.jpg]
hey, my head is spinning from all the IK, links, centering pivots, and what not if all tried to get this to work... i know it should be quite simple to achieve but i can't see the forest through the trees anymore...
so, How do i restrict bone movement to one axis?
i got the robot using the mechanical system in the pic. what i would like is a rig that works within the rotation restrictions.
[Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/piston.jpg]
yeah looks good, i saw it been used for defining texture blends as well. looks like a very straight forward program.
will give it a try later.
had this: "...is it real or 3d...?" experience for a sec! ![]()
nice to see the progress you make over all pages. gives my an urge to pick up my tablet and patiently start a masterpiece...
Quote from ChinchillaThis is my first post here at Mapcore, so hi, I'm Chinchilla. Most people know me as either Chinchilla or Rizzo. Here's a HUGE sprawling map I've been working on for the KAT Klan. It's a massive sprawling map that takes place underground, with a few instances of sky to tease the player. I have also added some Goldeneye content from memory, so the map is alot bigger than it first seems. Every area looks different because I didn't want the player to get bored of the same crap everywhere. I've put 54 hours into this in only two sittings, as I'm very dedicated to mapping. Anyways, screenshots:In those last few screens, I made the mountains myself. They are flat, but the player can't ever go outside, so it's just for illusion anyway and keeps the map running smooth. If you see something you like, you can always PM me.
hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box...
think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink:
also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe.
haha look who's here! well [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] nope, will drop him in zbrush soon and give the poor bastard some color.
ps: ik voel me toch wel een beetje een lopers verrader met hier te posten...
hey I'm fairly new here, so i though it was a good idea to make an intro showing some work of mine... put together a portfolio to use when applying for work.
any comments welcome
[Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/theshrine.jpg]
[Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/thefatcop.jpg]
[Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/billboards.jpg]
[Blocked Image: http://i371.photobucket.com/albums/oo160/rottchild/MadEvil.jpg]
there's lots more but i don't wanna spam a whole page with my first post.
cheerz J.
awesome have to clean my keyboard from druwlin
my i ask what its for...?
jamesL you mind if i convert your map to the real playeble monopoly board game...? just wonder if it would work...