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  3. e-freak

Posts by e-freak

  • Gravity

    • e-freak
    • November 21, 2013 at 9:35 AM
    Quote from [HP]

    Anyway, I enjoyed the film a lot, was a nice ride!


    Quote

    She did say she'd spent some time in the simulator so she had at least some knowledge of how the Soyuz worked I guess?


    Saw this a couple of days ago and loved it. Saw it in old fashioned 2D since my friend doesn't like 3D and thought it was probably the best space-based film I've ever seen. Very very tense throughout and there were some lovely shots in it. Kinda makes me not want to go to space since if anything goes wrong up there you're fucked xD Not that I'm ever going to get to go to space anyway!


    [Blocked Image: http://4.bp.blogspot.com/_Ro8UNk6-cb8/T…1600/galaxy.jpg]


    http://en.wikipedia.org/wiki/Space_tourism#Projects


    let's hope they hurry up!

  • What have you watched recently?

    • e-freak
    • November 21, 2013 at 9:03 AM

    when

    Quote

    carter dies

    WTF!!!! why did they do it? the whole fusco plotline was awesome though

  • Gravity

    • e-freak
    • November 20, 2013 at 8:56 PM

    http://www.hollywoodreporter.com/news/gravity-s…e-sandra-657919

  • Unit size 3dsmax -> hammer

    • e-freak
    • November 20, 2013 at 1:53 PM
    Quote from Steppenwolf

    I have selected generic units and system unit scale is set to 1,0 inches. My models are in perfect sync with hammer.

    Of course also check in your qc files that $scale is set to 1.0

    source (and unreal) should both be inches. It might make more sense sometimes to still work in meters to get metrics right and then use 2.54 in QC (if that still works).

  • The Forest

    • e-freak
    • November 20, 2013 at 10:53 AM

    i think its unity based, not cryengine (though it does look pretty good and pretty close to some of our assets)

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • e-freak
    • November 20, 2013 at 10:23 AM
    Quote from FrieChamp

    OK, sorry, allow me to rephrase this: the review embargo for Ryse will not be lifted before Nov 21st - one day before the XBONE launch. Not a good sign.

    Afaik its just to avoid overlapping news for all the games on the same day. Build up week to launch

  • What have you watched recently?

    • e-freak
    • November 15, 2013 at 1:49 PM
    Quote from Minos

    ..but...but... drugs are cool

    the movie was just boring. the idea of actors playing themselves was funny for a bit, but the whole

    Quote

    rapture

    thing became old really quick.

  • Killzone: Shadow Fall

    • e-freak
    • November 14, 2013 at 1:14 PM
    Quote from 0kelvin

    Same engine features of UE4 and the new CE. Some things alleviate the burden on artists, such as dynamic occlusion and dynamic wet and dirt surfaces.

    Lol, "newest" CryEngine. Did anyone see the DX11 Crysis 2 patch? We're talking mid 2011 here for those exact features, the latest CryEngine (and Unreal4) are a lot more advanced than this. Also: Killzone TechDemo:

    [Blocked Image: http://i.imgur.com/hn8BULc.png] (what's a mouse cursor doing in there?)


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  • Playstation 4

    • e-freak
    • November 14, 2013 at 1:04 PM

    i don't get the hate for Polygon atm with the PS4 and Killzone review. Its their opinion, and the RPS review puts it into the correct context: Get a PC.

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • e-freak
    • November 12, 2013 at 10:42 AM

    lol, just walk in during the day and ask if you can get a company tour. mumble something about level design.

  • Xbox One

    • e-freak
    • November 8, 2013 at 1:52 PM

    probably a PC build with place holder graphics?

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • e-freak
    • November 8, 2013 at 9:59 AM
    Quote from blackdog

    Yeah as I said, doesn't seem to offer combat variation

    cmon, at least play the game before you judge it.

  • What have you watched recently?

    • e-freak
    • November 6, 2013 at 9:48 AM

    Person of Interest is awesome, really good case-to-case show with some great, currently very relevant motives.

  • What have you watched recently?

    • e-freak
    • November 5, 2013 at 9:48 PM

    FrieChamp: New Homeland Season is awesome, don't let PogoP spoil it for you! Lucky you, having 6 episodes ready to watch

  • What have you cooked recently

    • e-freak
    • November 5, 2013 at 12:49 PM

    McDonalds does real egg in Germany - the McMuffin Bacon & Egg is so much better with a real yoke. (and the reason, why I still need to go to the gym so damn often )

  • Playstation 4

    • e-freak
    • November 5, 2013 at 12:45 PM

    the reason why we need higher framerates is two-parted:


    a) we want maximum re-action time and instant recognition of anything moving on screen. If you play Quake 3 Arena, sure, max the framerate out. But if you play some dude-bro-singleplayer-military-shooter where the AI never hits you in the first place, I'd rather go for resolution than framerate.

    b) video games had/have shitty motionblur apart from the Crysis series (at least I didn't see anything come close recently) and without Motionblur you can more clearly pick out stuttering. The reason why movies get away with 24 fps is because naturally you have camera motionblur that allows your eyes to blend naturally between the frames. Give better Motionblur to games and people won't mind the lower framerates (again: Not Quake3 approved, where you need to see the outline of everyone crystal clear).


    so - if someone asks if I want, say Uncharted in 4k at 24fps or 720p at 60fps (hypothetically, i know technically its not as easy), I'd rather have the higher resolution, as long as the framerate is stable.

  • Playstation 4

    • e-freak
    • November 5, 2013 at 9:41 AM

    I only need 24 fps, if I could get 4k instead of these puny little resolutions... People discussing if PS4 or XBone is more powerful is like kids discussing who's got the bigger wheels on their bobbycart. You're not buying a console because of the better resolution in Call of Duty. If you're concerned about resolution and framerate, buy a PC. If you like console comfort, then it just comes down to if you like XBL or PSN better and what your friends are using.

  • Mapcore helpful scripting Sub-forum?

    • e-freak
    • November 1, 2013 at 4:08 PM

    i'd be in for a scripting forum in terms of fbx exporting, if you want to export the same asset over and over again, it might make to store meta data in a user created attribute with the export path or at least the export name, to prevent repeatedly answering the same dialog - or using the render node's name as the export name.

  • Battlefield 4

    • e-freak
    • October 29, 2013 at 4:13 PM

    the guy on the forbes blog said it right: people need to stop whining about resolution when you buy a console, that they're gonna watch on a tv that's half way through the living room... i'd rather have great shading than big resolution.

  • Star Citizen

    • e-freak
    • October 23, 2013 at 3:08 PM

    that's a different game

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