Hey, I'm looking for a MaxScript that automatically move my objects to the scene origin (0,0,0) and export them as .FBX (MAX to UDK)
I found a script that does exactly that but If I select my collision and my mesh, it creates 2 separate .FBX instead of combining them into a single one.
(UCX_SM_Cage.fbx) + (SM_Cage.fbx) instead of SM_Cage.fbx(which contains the collision info of UCX_SM_Cage)
Also, maybe it would be great to have a place to share useful scripts. Like Unwrapping, exporting, etc?