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  3. ifO

Posts by ifO

  • The random model thread!

    • ifO
    • August 26, 2007 at 12:02 AM

    It looks even more bright green/yellow. Looks like a great model but why such extreme lighting on the render, keep it simple please!

  • Updated VTF Shell Extensions

    • ifO
    • August 25, 2007 at 6:26 PM

    I've found it seems to crash explorer in windows XP if I right click on a VTF file in the explorer window. (It does this every time - very repeatable!)

  • triggering the ending a round

    • ifO
    • August 25, 2007 at 3:29 PM

    I don't think he's asking for ZM specific entities, he means general Source ones to solve his problem.

    I've not come accross an easy way to count the number of alive players.

    In HL1 you could count spawns, deaths and quits using a counter entity (can't remember what it's called) and use the keywords game_player_spawn, game_player_death etc. to trigger the counters.

    So if you could count spawns and count quits, deaths etc, then do some maths.

    #alive = #spawns - #deaths - #quits

    Dunno if that helps at all, not sure if Source is capable of any of this, (the counting or the maths).

  • [HL2:DM] dm_crossfire

    • ifO
    • August 24, 2007 at 10:48 PM

    Ah, now I can see it, thanks! You've done a very tidy job on this remake, nice work!

  • [HL2:DM] dm_crossfire

    • ifO
    • August 24, 2007 at 4:56 PM

    Imageshack is useless, I don't feel like waiting 5mins to load each picture.

    Re-upload your images with http://allyoucanupload.webshots.com/ please.

  • TF2

    • ifO
    • August 24, 2007 at 4:14 PM

    Ah but my computer is a crash-prone PoS.

  • TF2

    • ifO
    • August 24, 2007 at 3:39 PM

    First my arse, there was gameplay footage out ages ago!

    *downloads anyway!

    edit: Okay you could maybe say it was the first 'first person' gameplay footage.

    Really looking forward to this game, one of the main reasons for me upgrading my pc.

  • WIP in WIP, post your level screenshots!

    • ifO
    • August 21, 2007 at 9:22 PM

    I usually hate Matrix-esque stuff but that is very nice. Great job on the lighting!

  • Updated VTF Shell Extensions

    • ifO
    • August 20, 2007 at 6:30 PM

    This is wicked, thanks! Can't believe I wasn't using it before!

  • The random model thread!

    • ifO
    • August 19, 2007 at 6:34 PM

    awesome!

  • Bad Ass Weapon poll

    • ifO
    • August 19, 2007 at 6:31 PM

    Hessi is winning now

  • Bad Ass Weapon poll

    • ifO
    • August 19, 2007 at 3:57 PM

    So Warby won?

    Kinda disappointed tbh. I appreciate the thought behind it and it being 'clever' but it looks pretty shit to me and it kinda misses the point of a low poly modelling contest when you are using 'next gen' techniques to make it.

    No normal maps in future contests plz!

    Good job to all involved!

  • DE_Museum coming to Source!

    • ifO
    • August 19, 2007 at 2:46 PM

    The dinosaur model is awesome but the texturing on the container box thing is fugly! Looks low res plus naff noisy normal map.

  • Portfolio/Website of Character Models

    • ifO
    • August 19, 2007 at 10:31 AM

    fantastic stuff!

  • The random model thread!

    • ifO
    • August 19, 2007 at 10:19 AM

    Bollocks, what's wrong with you guys, it looks great!

    I was about to say I didn't even think it maybe needed that much texture space, like the 'roof' bit, are you are never going to see up close?

  • I am making a DoD:s map.

    • ifO
    • August 17, 2007 at 11:09 PM

    ... because mappers on mod teams must not work on any other projects ever. :roll:

    Nice tut Koko, thx!

  • The random model thread!

    • ifO
    • August 16, 2007 at 7:39 PM
    Quote from Sentura

    it's true, rick has the most beautiful voice ever. nice chest.

    Woah there! Voice is one thing, but chest! What's been going down in #mapcore?

    I kinda like the rock, you do see smooth rocks like that irl ya know. Though the stacking of them there looks a bit silly!

  • flash game i made last year...

    • ifO
    • August 13, 2007 at 10:27 PM

    Har, wicked, I love the ending

    How long did it take to make? Looks like a lot of work went into it!

  • [BETA] de_losttemple2

    • ifO
    • August 12, 2007 at 4:52 PM

    I love CS:S btw I just think custom maps are wasted on it because no-one plays them. Especially maps with custom content that require a long download. Same goes for DoD:S and HL2:DM.

    I second PVKII.

  • [BETA] de_losttemple2

    • ifO
    • August 12, 2007 at 2:34 PM

    I'm not suggesting HI lol, it really wouldn't fit, but yeah PVK, why not?

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