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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • mjens
    • August 19, 2007 at 12:27 AM
    • #2,461

    Can you show the texture? :>

  • Seldoon182
    • August 19, 2007 at 12:33 AM
    • #2,462

    Click the banjo !

    Awesome model hessi btw !

  • dissonance
    • August 19, 2007 at 12:47 AM
    • #2,463

    is there a way to hand-edit mipmaps? the model is fucking incredible, but degrades when viewed from the side, and that's depressing.

  • Zyn
    • August 19, 2007 at 12:49 AM
    • #2,464

    Just hope the players have set their anistropic filtering to maximum

  • Sentura
    • August 19, 2007 at 1:38 AM
    • #2,465

    high hopes there zyndy

  • sk3tch
    • August 19, 2007 at 5:10 AM
    • #2,466

    Hessi...That model is great.

  • Buddy
    • August 19, 2007 at 8:01 AM
    • #2,467

    OK, I don't like that Rust hessi.

  • aevirex
    • August 19, 2007 at 8:51 AM
    • #2,468

    The edge work looks ugly

    (overlay + ereasing some parts? also another metal texture blend in wouldn't hurt imo)

  • Psy
    • August 19, 2007 at 9:52 AM
    • #2,469

    The top part of the base needs some work. Something doesn't look right about it. Too clean maybe?

  • ifO
    • August 19, 2007 at 10:19 AM
    • #2,470

    Bollocks, what's wrong with you guys, it looks great!

    I was about to say I didn't even think it maybe needed that much texture space, like the 'roof' bit, are you are never going to see up close?

  • twiz
    • August 19, 2007 at 10:37 AM
    • #2,471
    Quote from Psycho

    The top part of the base needs some work. Something doesn't look right about it. Too clean maybe?

    bingo. With the ammount of water staining down the sides from drainage off the top, the top needs to be much dirtier. Try some splotchy rust, just dirty up the whole top in general. Maybe some whitish/mineral deposits.

  • ReFlex
    • August 19, 2007 at 11:29 AM
    • #2,472

    [quake3voice]Holy Shit![/quake3voice]

    Nice skin!

    More rust, I love rusty things.

  • hessi
    • August 19, 2007 at 11:31 AM
    • #2,473

    i am still working on it. i added some finer rust to the model and some rust bubbles. second i am creating the LODs and then i might make it destroyable D: so people can use it as a map objective

    update: if i didn't mention yet:

    exporting a model with 3 LODs and 4 breakable submodels which require each a physics model + 3 LODs is a fucking pain in the ass!

  • hessi
    • August 19, 2007 at 6:06 PM
    • #2,474

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    it is ingame with LOD + breakable

  • ifO
    • August 19, 2007 at 6:34 PM
    • #2,475

    awesome!

  • mjens
    • August 19, 2007 at 6:52 PM
    • #2,476

    by it has 4 legs

  • Bob Joel
    • August 19, 2007 at 10:30 PM
    • #2,477

    That is awesome. D: Like woh.

  • st0lve
    • August 19, 2007 at 11:18 PM
    • #2,478

    [Blocked Image: http://img520.imageshack.us/img520/5302/01zg8.jpg]

    It's going to end up something like this:

    http://%7boption%7d

    But without the legs, it will be sitting on the ground.

    Each is about 600tris atm, aiming for 3k tris for the entire thing

  • dux
    • August 19, 2007 at 11:25 PM
    • #2,479

    Nice one, forgeworld miniatures rock.

  • bitmap
    • August 19, 2007 at 11:26 PM
    • #2,480

    Damn fine mr Hessi!!!

    fine as a sweedish babe's ass!!!!!!!!!!!!!!111111111

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