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  3. Rick_D

Posts by Rick_D

  • Dark Souls 2

    • Rick_D
    • March 26, 2014 at 6:41 AM

    anyway now we talk about the game.


    i got to a bit of a wall with the gargoyles. for some reason they are giving me a massive fucking headache. i just can't seem to git gud enough to beat them. it's like i can't keep them from swarming 360 degrees around me and it's fucking annoying.

  • Dark Souls 2

    • Rick_D
    • March 26, 2014 at 6:39 AM

    how edgy and provocative. those are entirely your opinions, and they are all demonstrably wrong.


    - design is intricate and clever, interconnection of the world follows your progression, as you explore it becomes more open and unfolds at the same time as your understanding of the world does. if you stopped at babby town you just need to git gud.


    - git gud, if you can't figure out that enemies have set attacks and you don't figure out how to read those at even the most basic level then you're just rushing in headfirst instead of being patient. dark souls is the ultimate test of your patience and endurance


    - you're not making sense. stop. what i presume warby alludes to is the mapping of your weapons and equipment - the way you use items from your belt, and how you deal with spells, the strong/weak attacks with either hand, parrying, rolling running jumping moving all draining your stamina which you have to carefully manage, and all of it being driven by how much gear you are wearing, forcing you to balance survival and armour with the ability to actually move out of the way. the meta game is deep, and it's not easy to get there. git gud.


    - [Blocked Image: http://media1.gameinformer.com/imagefeed/screenshots/DarkSouls/n.jpg]git gud

  • Dark Souls 2

    • Rick_D
    • March 25, 2014 at 11:19 AM
    Quote from Marcem

    really, dark souls (1 at least, haven't tried 2) is an inaccessable mess where most of the popularity comes from the gamer-cred you get from finishing it. It's absolutely full of poor design choices justified by nostalgia for old games that were incredibly difficult in order to artificially create more value/playtime. And unlike good hard games (think Super Meat Boy), the game provides little to no sense of progression, and checkpoints are spread out so much that in the end you just end up trying to make a mad dash to just see what's next. Also unlike other great hard games, the game controls really badly, animations are so slow and clunky that you feel like you have no control of your character. It's as if someone made Skate 2 into an RPG and took out the skateboards. The game is about as niche as it gets.


    *runs* *dives out window*


    git gud

  • Dark Souls 2

    • Rick_D
    • March 25, 2014 at 7:38 AM

    Has Crytek sucked away your ability to have fun?


    Jokes aside. I totally get where you are coming from. DS1 had some mind blowing moments of revelation, like when you create the shortcut from the drake bridge to the bonfire below it, or when you realise that the parish is literally right above firelink shrine.


    all the numerous hidden paths and shortcuts, it demands so much from the player and rewards curiosity and hard work. i wouldn't say that is missing completely from DS2, but it's definitely dialed back. i wonder if that's because they wanted to make it accessible or if it's just how they wanted to make the game.. after seeing some of the crazy way they've hidden shit i get a feeling it's just how they wanted to make the game.

  • Dark Souls 2

    • Rick_D
    • March 24, 2014 at 11:18 PM

    i champed the fuck out of two more bosses this evening, but god damn is xbox live a piece of shit. pro tip if you want to have the same xbox in different countries then forget that fucking idea right quick. fuck microsoft, i should have bought it on PS3, but the controller is shit and the graphics are worse. sucks to be such a whore and i suffer for my decisions.


    i'm feeling a little underwhelmed with weapon choices on the first playthrough, the heide knight sword is still my standard weapon, and using the drangleic shield and most of the armour (using heide knight helmet). i want to use an ultra greatsword so damn much but it's slow and the damage output is minimal compared to the heide knight sword after i +5'd it and dumped a lot of levels into STR. i guess using elemental buffs or poison would improve a greatsword but it just doesn't feel worth it. i guess they come into their own in NG+.


    i'm still sort of fumbling around like a dickhead just sword and board but god damn is it fun as fuck. and wrecking some 20 foot tall dickhead with 4 swords and two heads when all you've got is a shitty little knife with no reach feels pretty damn inspiring. i am still shouting "fuck yeah!" every time i beat a boss so it's at least got that going for it.


    as for the levelling up at the 'home base' i think that's more of an atmosphere thing, you get to speak to.. whatever her name is.. and that place starts to feel like a safe home, especially as it gets more populated with the various NPCs and merchants.


    i just pray to the old gods that the pc version will push the graffixxx a little more, i want the E3 lighting back, some higher res textures and more shiny effects. there's nothing wrong with how it is now, and if we'd never seen the E3 build then nobody would be complaining but it's too late for that now, and i just want fancy shiny shit to look at while i get my shit pushed in.


    /side note

    i'm super disappointed mapcore dumps 40 pages into fucking battlefield 4 and we're sitting on page 2 of what is arguably and demonstrably the best game released in the last 2 years.

  • Dark Souls 2

    • Rick_D
    • March 24, 2014 at 2:47 PM

    I am fucking loving this game. I'd say it's better than DS1. The atmosphere is fantastic, they stepped up big time, the graphics are a lot more consistent and well thought out.


    They've improved so much over DS1, and don't get me wrong I love DS1 even if I started playing it super late and totally suck at it. There's just some so magical about DS2 that I can't help but love it. The one thing I'd be tempted to agree with is the teleporting, it takes away a little of the true feeling of exploration and battling that came with having to physically battle through areas, but I can see why they've done it.


    Overall though.. 10 out of 10. This is just the most sublime game i've played in a loooong time. I actually caved in and bought it for the 360, now just waiting for the PC version to unlock.

  • The Witcher 2: Enhanced Edition fap thread

    • Rick_D
    • March 18, 2014 at 5:42 AM
    Quote from dux

    All I've done is shrink the res down from 1680 to 1280.


    PC Master Race

    Playing at 1680

    kek

  • Counter-Strike: Global Offensive

    • Rick_D
    • March 18, 2014 at 5:39 AM

    wow thanks or the history lesson! i didn't realise CS was older than 2011!

  • Counter-Strike: Global Offensive

    • Rick_D
    • March 16, 2014 at 3:14 PM
    Quote from Puddy

    ?!


    Assuming they didn't hack, which I don't think they did, it was well deserved. Individually, Virtus Pro players could step up in a way that NiP just couldn't do in general. Virtus Pro beasted through those two maps. GG.


    watch some highlights, never seen so much shit in my life. hurr durr prefire every spot except this one case the man on our TS said they weren't there. kek.


    anyway, nip played like shit, look forward to VP selling some spuds to raise the funds for DHS

  • Counter-Strike: Global Offensive

    • Rick_D
    • March 16, 2014 at 2:08 PM

    interesting to see a team full of hackers on the main stage! props to the poles for having such a disregard for sportsmanship!

  • Estranged

    • Rick_D
    • March 14, 2014 at 11:21 PM

    couldnt get passed the warehouse with the train. thought it was bugged and stopped playing

  • Mirrors Edge Catalyst

    • Rick_D
    • March 12, 2014 at 1:36 PM

    talk

  • Respawn Entertainment's - Titanfall

    • Rick_D
    • March 11, 2014 at 2:42 PM
    Quote from knj

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    No EA Logo = WIN !


    aka here's how the game doesn't look


    why do we keep doing these stupid expensive misleading teasers again?

  • Counter-Strike: Global Offensive

    • Rick_D
    • March 7, 2014 at 10:56 AM

    nobody makes maps for the money, they do it for the love of the game and the craft. anyone who does it otherwise is a hollow shell of a sellout.


    brb just need to pump some more gas into my Maserati.

  • DE: HR - Dr Megan Reed's Office

    • Rick_D
    • March 4, 2014 at 1:57 PM

    this turned out great - there is a very strange feel to some of the materials tho - almost waxy - like you have sub surface scattering enable or something?

  • Dishonored 2!

    • Rick_D
    • March 4, 2014 at 1:31 PM

    i read some about it and it sounds like it is set in the north - like proper Scandinavian.


    my cock is hard.

  • The Order 1886

    • Rick_D
    • February 27, 2014 at 3:33 PM

    >gameplay consists of watching cutscenes and crouching behind chest-high walls

    >gen4 gaming

  • South Park: The Stick of Truth

    • Rick_D
    • February 27, 2014 at 8:02 AM

    thanks germany. its ok to drink a jug full of piss in the middle of oktoberfest and go home and watch 30 men cover 1 girl in shit and piss for 2 hours but god forbid we mock a jew lest the very act returns adolf hitler himself to our time for round two of the holocaust.

  • Respawn Entertainment's - Titanfall

    • Rick_D
    • February 26, 2014 at 5:54 PM
    Quote from Beck

    Apparently it's a possibilty further down the road... but not at launch.


    RPS: What about modding? Is that on the table? Are there even tables in the Titanfall universe? I don’t suppose eternally warring pilots and their mechanoid battlebros would have much use for them.

    Fukuda: Technically, nothing is off the table. It’s just a question of priorities and time and whether or not we can get to it while working on the game as a whole.

    RPS: But you’re not barring people from modding the game or anything like that, right? I mean, even if you never get around to releasing a toolset, will you still allow people to reshape Titanfall as they see fit? And what about custom levels?

    Fukuda: On launch there’s not gonna be any way to mod the game. But it’s something we’ll definitely look into. Not for launch, though. Not for launch.

    I understand there’s a lot of desire to adjust a game to be how you want it to be. But something that’s very important to me is that we make the game very consistent. It’s very carefully tuned. It’s very tweaked and dialed in. We don’t want someone to get the wrong impression of the game if somebody, say, changes a lot of the properties. Perhaps if we come up with a form and a structure by which we can let people know, “Hey, this is the no-holds-barred Wild West area,” perhaps we can look into something like that.

    Display More

    http://www.rockpapershotgun.com/2014/02/13/res…on-modding-dlc/


    It'd be nice to see some mod tools for this. Will EA allow them to release them though? D:


    what a bullshit response, if valve can let people make levels for cs and tf and l4d then they can still keep the game consistent in titanfall

  • MapCore Mini Texturing Challenge #01 | CS:GO Stickers

    • Rick_D
    • February 26, 2014 at 5:46 PM
    Quote from Minos

    MapCore Mini Texturing Challenge #01 | CS:GO Stickers


    Skill: Texturing

    Theme: Counter-Strike: Global Offensive Stickers

    Guidelines:

    • Create a complete and finished sticker for the CS:GO Workshop
    • Details on how to make one can be found on the official CS:GO blog
    • Use this thread to post WIPs and questions.
    • Multiple entries are allowed and encouraged.

    Submission: Your sticker has to be on the CS:GO Workshop by the time of the deadline. You can leave a preview in the upcoming submission thread (plus a link to the workshop page of course).


    Deadline: March 10 (2 weeks from the time of posting)

    Display More


    What's the prize

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