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  3. Rick_D

Posts by Rick_D

  • Silent Hill - The Unseen Ending

    • Rick_D
    • June 4, 2006 at 11:09 AM

    wtf was that shit?

  • OMG

    • Rick_D
    • June 4, 2006 at 10:59 AM
    Quote from RD

    chechens maybe?

    I, for one, blame the Americans.

  • zbrush practice bust

    • Rick_D
    • May 28, 2006 at 7:11 AM

    Looks like an ogre

  • hessi's tree thread

    • Rick_D
    • May 21, 2006 at 1:35 PM

    great tut, thnx

  • The random model thread!

    • Rick_D
    • April 21, 2006 at 12:30 AM

    I lol'd

  • The random model thread!

    • Rick_D
    • April 18, 2006 at 11:31 PM

    Although somewhat crazy, those are really great

  • Tree 01

    • Rick_D
    • April 14, 2006 at 8:28 PM

    Plus I kinda enjoy the whole process

  • Tree 01

    • Rick_D
    • April 14, 2006 at 5:59 PM

    I would love a ST license, but for a mod team it's kinda important to model them without spending way too much money.

  • Vietnam Soldier [WiP]

    • Rick_D
    • April 13, 2006 at 7:22 PM

    That looks great man.

  • Tree 01

    • Rick_D
    • April 13, 2006 at 7:04 PM

    I apologised

    And btw my HD fried and then my gfx card went ape and then I had a mental breakdown and now I'm back.

    Sweet.

  • mod thoughts

    • Rick_D
    • April 2, 2006 at 2:52 PM

    That's already a japanese techno babble game dude.

    tbh the chuck norris, macgyver and seagal idea sound worth building..

  • Tree 01

    • Rick_D
    • April 2, 2006 at 2:03 PM

    Wire frames wouldn't help you at all, it's just a mess of overlayed tri's. I used this tutorial though:

    http://www.planetquake.com/polycount/co ... tree1.html

    I hope it helps.

  • Tree 01

    • Rick_D
    • April 2, 2006 at 2:54 AM

    lawl

    Those are my fucking elderberries!

    [edit] And something a bit more high poly:

    [Blocked Image: http://img118.imageshack.us/img118/5180/untitled12ai.gif]

  • Tree 01

    • Rick_D
    • April 2, 2006 at 1:35 AM
    Quote

    I figured putting two different models on one texture would help with resources.

    Yeah, I feel kinda bad for doubting you's integrity. But whatever, no love lost.

  • Tree 01

    • Rick_D
    • April 2, 2006 at 1:07 AM

    The big brown block I just slapped in in PS to show my plans.

    Because of the crappy fraw problem with $translucent, I used high res textures with $alphatest. The drawback is huge image sizes but better transparency and no draw problem. And I figured putting two different models on one texture would help with resources.

    (I know you're all trustworthy folks, but still )

    [Blocked Image: http://img89.imageshack.us/img89/1252/untitled11ss.gif]

  • Tree 01

    • Rick_D
    • April 1, 2006 at 11:44 PM

    Thanks, encouraging words indeed.

    I appreciate the criticism a lot, though. I am still learning.

  • Tree 01

    • Rick_D
    • April 1, 2006 at 6:57 PM

    Is it a reflection on his character that I know who you're talking about, and I've been here less than a week?

    [edit]

    [Blocked Image: http://img116.imageshack.us/img116/5209/untitled11ig.gif]

    Better?

  • Tree 01

    • Rick_D
    • April 1, 2006 at 2:47 PM

    Yeah, it's WIP, I got sidetracked by the fact it wasn't working in-game. I have XSI open now and I'm working on it

  • Another favour...

    • Rick_D
    • April 1, 2006 at 2:46 PM
    Quote from Skjalg

    Am I the only one who can see the obvious repetitions here?Corners = middle

    looks like it

    Might as well make the tex 256 hehe

  • de_corse

    • Rick_D
    • April 1, 2006 at 2:12 PM

    lol that's some funny shit.

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