wtf was that shit?
Posts by Rick_D
-
-
-
Looks like an ogre

-
great tut, thnx
-
-
Although somewhat crazy, those are really great

-
Plus I kinda enjoy the whole process

-
I would love a ST license, but for a mod team it's kinda important to model them without spending way too much money.
-
That looks great man.
-
I apologised

And btw my HD fried and then my gfx card went ape and then I had a mental breakdown and now I'm back.
Sweet.
-
That's already a japanese techno babble game dude.
tbh the chuck norris, macgyver and seagal idea sound worth building..
-
Wire frames wouldn't help you at all, it's just a mess of overlayed tri's. I used this tutorial though:
http://www.planetquake.com/polycount/co ... tree1.html
I hope it helps.
-
lawl
Those are my fucking elderberries!
[edit] And something a bit more high poly:
[Blocked Image: http://img118.imageshack.us/img118/5180/untitled12ai.gif]
-
Quote
I figured putting two different models on one texture would help with resources.
Yeah, I feel kinda bad for doubting you's integrity. But whatever, no love lost.
-
The big brown block I just slapped in in PS to show my plans.
Because of the crappy fraw problem with $translucent, I used high res textures with $alphatest. The drawback is huge image sizes but better transparency and no draw problem. And I figured putting two different models on one texture would help with resources.
(I know you're all trustworthy folks, but still
)[Blocked Image: http://img89.imageshack.us/img89/1252/untitled11ss.gif]
-
Thanks, encouraging words indeed.
I appreciate the criticism a lot, though. I am still learning.
-
Is it a reflection on his character that I know who you're talking about, and I've been here less than a week?
[edit]
[Blocked Image: http://img116.imageshack.us/img116/5209/untitled11ig.gif]
Better?
-
Yeah, it's WIP, I got sidetracked by the fact it wasn't working in-game. I have XSI open now and I'm working on it

-
-
lol that's some funny shit.