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Tree 01

  • Rick_D
  • March 27, 2006 at 9:40 PM
  • Bic-B@ll
    • April 1, 2006 at 3:10 AM
    • #21

    you should make the bottom a bigger and the top smaller, only a little bit, not like a christmas tree, it'll give it more shape.

  • dissonance
    • April 1, 2006 at 3:32 AM
    • #22

    looking a lot better, but isn't it a completely different kind of tree now?

  • Skjalg
    • April 1, 2006 at 4:58 AM
    • #23

    Dont think so, the first one just lacks a little sun

  • Rick_D
    • April 1, 2006 at 1:05 PM
    • #24

    Well yeah it's a totally new model, but I'm not going to spam the boards with shitty threads about my crappy trees

    I am trying to learn, and a big thanks to all those who have helped me.

    Currently I am trying to figure out a problem with compiling in-game, then I have to figure out why I can't get lod models to compile with my model. Then I'll fix the foliage on the tree lol

    [edit] Biggest thanks goes out to Steven_m64 for helping me out with my qc problems, finally in game and with working lod's (foolishly I didn't set the sky to a brighter one, and I made the map too small for my lod's to come into play )

    None-the-less, here's a screen:

    [Blocked Image: http://img80.imageshack.us/img80/1986/untitled10je.gif]

  • Skjalg
    • April 1, 2006 at 1:51 PM
    • #25

    Feel free to share if you wish...

    *cough*

  • Rick_D
    • April 1, 2006 at 2:01 PM
    • #26

    Sorry, they are for Hostile Intent

    When the mod is released I'll put all the models I make into a pack and release them seperately for third party use or just general thievery

    [edit] However if you want to map for HI now then you get the models earlier *cough*

  • I3yG-MaK
    • April 1, 2006 at 2:33 PM
    • #27

    A tree looks like that:

    [Blocked Image: http://img81.imageshack.us/img81/9561/realtree5qg.jpg]

    And not like that:

    [Blocked Image: http://img81.imageshack.us/img81/2840/faketree7pi.jpg]

    <----------> and not <--->

    | |

  • Rick_D
    • April 1, 2006 at 2:47 PM
    • #28

    Yeah, it's WIP, I got sidetracked by the fact it wasn't working in-game. I have XSI open now and I'm working on it

  • Taylor Swift
    • April 1, 2006 at 2:57 PM
    • #29

    Wow wow please release that trees I will be so happy

  • dissonance
    • April 1, 2006 at 6:53 PM
    • #30
    Quote from Rick_D

    Well yeah it's a totally new model, but I'm not going to spam the boards with shitty threads about my crappy trees

    hey, you're not rapping about said trees, it's cool with me.

  • Rick_D
    • April 1, 2006 at 6:57 PM
    • #31

    Is it a reflection on his character that I know who you're talking about, and I've been here less than a week?

    [edit]

    [Blocked Image: http://img116.imageshack.us/img116/5209/untitled11ig.gif]

    Better?

  • Defrag
    • April 1, 2006 at 7:11 PM
    • #32

    That's several bajillion times better than your initial post

    Nicely done!

  • dissonance
    • April 1, 2006 at 8:31 PM
    • #33
    Quote from Defrag

    That's several bajillion times better than your initial post Nicely done!

    Millions of bajillions. Like, I'd honestly say that looks damn good.

  • kleinluka
    • April 1, 2006 at 9:38 PM
    • #34

    very nice trees!!! gj

  • Rick_D
    • April 1, 2006 at 11:44 PM
    • #35

    Thanks, encouraging words indeed.

    I appreciate the criticism a lot, though. I am still learning.

  • hessi
    • April 1, 2006 at 11:54 PM
    • #36

    we are all always in the learning status.

    cool trees! may i see your textures?

  • Rick_D
    • April 2, 2006 at 1:07 AM
    • #37

    The big brown block I just slapped in in PS to show my plans.

    Because of the crappy fraw problem with $translucent, I used high res textures with $alphatest. The drawback is huge image sizes but better transparency and no draw problem. And I figured putting two different models on one texture would help with resources.

    (I know you're all trustworthy folks, but still )

    [Blocked Image: http://img89.imageshack.us/img89/1252/untitled11ss.gif]

  • Squirrelly
    • April 2, 2006 at 1:31 AM
    • #38

    Watermarks just encourage rippers to steal your work. By the way, what is with the two totally different types of leave sets?

  • Rick_D
    • April 2, 2006 at 1:35 AM
    • #39
    Quote

    I figured putting two different models on one texture would help with resources.

    Yeah, I feel kinda bad for doubting you's integrity. But whatever, no love lost.

  • dissonance
    • April 2, 2006 at 2:07 AM
    • #40
    Quote from SinisterSquirrel

    Watermarks just encourage rippers to steal your work. By the way, what is with the two totally different types of leave sets?

    One model, two skins for different types of trees?Just a guess.

    I lol'd at the watermark, too.

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