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  3. Rick_D

Posts by Rick_D

  • I am making a DoD:s map.

    • Rick_D
    • July 30, 2007 at 2:00 PM

    or.. just add brush beams with damage

    I don't think the hole looks real though - you should have a look at some actual damaged buildings maybe :x

  • Ubisoft announces FarCry 2

    • Rick_D
    • July 30, 2007 at 9:14 AM

    Been playing farcry1 this weekend. Really impressive game, nice engine too - the level designers should have been shot for some of their retardedness though S:

  • First "Lost - The Videogame" trailer

    • Rick_D
    • July 30, 2007 at 9:12 AM
    Quote from Taylor

    No, I prefer some action and some answers. Not some muppet on a raft for several episodes shouting Walt. Or watching people stand around a hatch for an entire series and then when they open it (next series) they find nothing interesting inside except a computer to stand around in much the same manner.

    Quote

    Agreed - I watched three or four episodes after a friend talked the show up to be amazing.

    I got the idea behind it within the first 30 minutes but was sucked in for another 3 and a half hours. Lost does that, it sucks you in with it's retarded cliffhangers - dragging out things for 10 times longer than they should. It's pathetic. And it's a shit series. The game looks crap too.

  • Postal III (Source Engine)

    • Rick_D
    • July 30, 2007 at 9:09 AM

    mhm looks fantastic but gotta agree with the gameplay comments - i never liked the game much anyway.

  • Nikon D80 or Canon 400D

    • Rick_D
    • July 27, 2007 at 4:31 PM

    no pics no clicks

  • PHOTOEDIT

    • Rick_D
    • July 27, 2007 at 4:28 PM

    whine.core

  • totally random texture thread

    • Rick_D
    • July 27, 2007 at 3:44 PM
    Quote from buddy the designer

    Lol yeah, right Rick, these look just like tiled photos from cgtextures, that's totally wrong way to approach stuff, "hi guys I made these awesome textures (cgtexture photo, cropping, offset, stamp)"

    don't get me wrong, I have rinsed the cgtextures photos no end, but I find they are becoming like the HL2 texture set - you see them everywhere and they get boring.

    it takes 5 minutes to tile a photo and run it through crazybump; but I really like Method's approach - take a reference shot, get photos and create a texture based on a reference using various photos. You'll end up with some really nice stuff that isn't instantly recognisable as "from so-and-so texture site", and fits your project much better.

    If you are just doing stuff for practice then tiling a photo is sort of ok if you have the perfect photo for what you want but that isn't always the case eh ;(

  • totally random texture thread

    • Rick_D
    • July 27, 2007 at 3:39 PM
    Quote from dux

    Looked better with the normal I think.

    yup

  • Age of Chivalry Beta 1

    • Rick_D
    • July 27, 2007 at 3:34 PM

    :S

  • Age of Chivalry Beta 1

    • Rick_D
    • July 27, 2007 at 3:33 PM

    :S

  • Extended Resi 5 Gameplay trailer

    • Rick_D
    • July 27, 2007 at 11:04 AM

    the game is still meh, i didn't liek 4

    looks wicked tho

  • The random model thread!

    • Rick_D
    • July 27, 2007 at 9:02 AM

    Is it mostly a single mesh? Because it looks pretty messy if it is

  • Insurgency Trailer Release & Website Launch

    • Rick_D
    • July 27, 2007 at 8:57 AM
    Quote

    Some of the high poly vehicles like the Humvee are well done, 6k down to 1.5k

    and if I had more time the tanks woulda been done too.

    the problem I noticed with the models, hummer in particular, is the texture usage, instead of a single (or even two or three) 1024's it's got dozens of small textures and they add up to something really stupid like 10mb. Now you have a few dozen models with that kind of waste and you'll eventually end up with a laggy mod :S

  • First MGS4 gameplay footage

    • Rick_D
    • July 26, 2007 at 3:06 PM

    that looked fucking awful, the gay floor humping and the lame little robots and the barrel.. wtf is with the barrel.

    I have lost all faith in the japenese, they should stick to making panty vending machines and stop making such utterly gay games in such wonderfully original locales as "the middle east"

  • totally random texture thread

    • Rick_D
    • July 26, 2007 at 12:20 PM
    Quote from Method

    Thanks man. It's a simple test room.I'm not interested in Unreal. id tech for life, homie. Ya heard!

    -Method

    good luck with your application to id, then

  • Interview with Garry on Shacknews

    • Rick_D
    • July 26, 2007 at 9:23 AM

    hmm, this thread had 1 page yesterday, and it was generally about garry. now it looks like it is about insurgensee? jeez guys can we go back to sucking garry's art hole?

  • GRAW 2

    • Rick_D
    • July 26, 2007 at 9:21 AM

    First one was cool, but seemed too generic in terms of storyline - 2 has a wicked storyline that really feels like a 24 series (nukes terrorists and chasing after elusive bad guys).

    Don't get me wrong, it's an enjoyable game and I don't regret buying it - but it could have been so much more; the bugs are annoying as hell and the artwork whilst repetitive is very well done.

    I'm tempted to buy 1 just to have a fresh comparison in my mind. But If I really wanted an impressive GR game I'd get the original series and the addons.

    I dunno if GRAW1 has co-op storymode but GRAW2 has and I really want to play it with some friends, because I can see it being very fun with team mates that actually have a thought process that includes the term "don't get shot".

  • GRAW 2

    • Rick_D
    • July 25, 2007 at 5:09 PM
    Quote from FrieChamp

    Get a room you two, or use the [Blocked Image: http://mapcore.net/forums/templates/fisubice/images/lang_english/icon_pm.gif] feature for a start.

    cry more

  • RadioactiveToast

    • Rick_D
    • July 25, 2007 at 2:06 PM
    Quote from e-freak

    awesome but the clouds could use a little desaturation/lower contrast or at least antialaising

    SATURATE DESATURATE

  • totally random texture thread

    • Rick_D
    • July 25, 2007 at 2:04 PM

    created by: cgtextures

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