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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Method
    • July 26, 2007 at 3:07 AM
    • #2,041

    Thanks man. It's a simple test room.

    I'm not interested in Unreal. id tech for life, homie. Ya heard!

    -Method

  • FMPONE
    • July 26, 2007 at 3:08 AM
    • #2,042
    Quote from Method

    Thanks man. It's a simple test room.I'm not interested in Unreal. id tech for life, homie. Ya heard!

    -Method

    oh well

  • NightWolf
    • July 26, 2007 at 6:41 AM
    • #2,043

    My first serious texture, a clean wood floor and plaster wall

    [Blocked Image: http://inevmaps.hl2files.com/images/misc/texturetest_th.jpg]

  • TermInator525
    • July 26, 2007 at 9:29 AM
    • #2,044

    looks like F.E.A.R. Nice

  • Quakis
    • July 26, 2007 at 9:53 AM
    • #2,045

    The door ruins the shot, but it does look nice - love the wood.

  • Psyshokiller
    • July 26, 2007 at 12:08 PM
    • #2,046
    Quote from Method

    id tech for life

    qft

  • Rick_D
    • July 26, 2007 at 12:20 PM
    • #2,047
    Quote from Method

    Thanks man. It's a simple test room.I'm not interested in Unreal. id tech for life, homie. Ya heard!

    -Method

    good luck with your application to id, then

  • Sindwiller
    • July 26, 2007 at 12:21 PM
    • #2,048
    Quote from Rick_D

    good luck with your application to id, then

    There are people who do leveldesign just as a hobby, you know... :roll:

  • dux
    • July 26, 2007 at 1:16 PM
    • #2,049

    ricks too serious for that, man.

  • Method
    • July 26, 2007 at 2:41 PM
    • #2,050

    Heh, maybe Rick

    -Method

  • D3ads
    • July 26, 2007 at 3:06 PM
    • #2,051

    Method: Awesome stuff as always.

    SKULLHOZER: Ooooh shiney

    NightWolf: Not bad for first textures!

  • Buddy
    • July 26, 2007 at 4:48 PM
    • #2,052
    Quote from Rick_D

    created by: cgtextures

    Lol yeah, right Rick, these look just like tiled photos from cgtextures, that's totally wrong way to approach stuff, "hi guys I made these awesome textures (cgtexture photo, cropping, offset, stamp)"

  • aevirex
    • July 26, 2007 at 5:10 PM
    • #2,053
    Quote from buddy the designer

    Lol yeah, right Rick, these look just like tiled photos from cgtextures, that's totally wrong way to approach stuff, "hi guys I made these awesome textures (cgtexture photo, cropping, offset, stamp)"

    And the right way would be: "hi guys I made these awesome textures (environment textures photo, cropping, offset, stamp)" ?

    The right way to do is to make them look good

  • NightWolf
    • July 27, 2007 at 5:34 AM
    • #2,054

    Two Variations, I also toned down the reflectiveness of the wood.

    [Blocked Image: http://inevmaps.hl2files.com/images/misc/hl2%202007-07-27%2000-21-57-40th.jpg] [Blocked Image: http://inevmaps.hl2files.com/images/misc/hl2%202007-07-27%2000-17-52-04th.jpg]

  • Quakis
    • July 27, 2007 at 6:40 AM
    • #2,055

    Both are nice combos, but I really love the second - nice.

  • FMPONE
    • July 27, 2007 at 6:47 AM
    • #2,056

    The second is def easier on the eyes

  • Buddy
    • July 27, 2007 at 7:23 AM
    • #2,057
    Quote from FMPONE

    The second is def easier on the eyes

    Yeah, colors in 2nd pic work better together.

  • PhilipK
    • July 27, 2007 at 7:56 AM
    • #2,058

    Nice. I do think you should have almost no normal at all on the floors tho. If you would look at such a reflective floor irl it wouldn't be that rough most likely.

  • ReFlex
    • July 27, 2007 at 1:51 PM
    • #2,059

    Kick the normalmap!

  • NightWolf
    • July 27, 2007 at 3:08 PM
    • #2,060

    Removed Normal:

    [Blocked Image: http://inevmaps.hl2files.com/images/misc/hl2%202007-07-27%2010-03-17-15th.jpg]

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