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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • jaboo224
    • July 20, 2007 at 12:09 AM
    • #2,021

    [Blocked Image: http://www.uploadhouse.com/fileuploads/258/258831959d8ea0d95914fcc32e7473a2ad53b5.jpg]

  • Seldoon182
    • July 20, 2007 at 8:26 AM
    • #2,022

    Hell I love your work Method !

  • Nysuatro
    • July 20, 2007 at 9:11 PM
    • #2,023

    long live method

    [Blocked Image: http://img392.imageshack.us/img392/853/texplasterwallcopymr5.jpg]

  • rockdude86
    • July 23, 2007 at 12:08 PM
    • #2,024

    started working on my own base textures:

    [Blocked Image: http://xs217.xs.to/xs217/07301/DSC03122_cropped1024_tileable2_dark2brownmix.jpg.xs.jpg]

    [Blocked Image: http://xs217.xs.to/xs217/07301/DSC03122_cropped1024_tileable2_dark2.jpg.xs.jpg]

  • Rick_D
    • July 23, 2007 at 12:44 PM
    • #2,025

    what is it?

  • Seldoon182
    • July 23, 2007 at 2:20 PM
    • #2,026
    Quote from Rick_D

    what is it?

    Metal Base skin thought !

  • Buddy
    • July 23, 2007 at 4:07 PM
    • #2,027
    Quote from Rick_D

    what is it?

  • Method
    • July 25, 2007 at 7:15 AM
    • #2,028

    Thanks guys. Your words are much appriciated. Something I made last night.

    [Blocked Image: http://www.methodonline.com/temp/comparison11.jpg]

    [Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]

    I looked at Gears of War screenshots and noticed they used wood a lot. Hence I decided to create some for me.

    -Method

  • SKULLHOZER
    • July 25, 2007 at 8:24 AM
    • #2,029

    Texture dump...

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp001.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp002.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp003.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp004.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp005.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp006.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp007.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp008.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp009.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp010.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp011.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp012.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp013.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp014.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp015.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp016.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp017.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp018.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp019.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp020.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp021.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp022.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp023.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp024.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp025.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreTexUp026.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex001.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex002.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex003.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex004.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex005.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/NewTex006.jpg]

    Some refraction* textures I recently created for use in the Source engine:

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune001.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune002.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune003.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune004.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/skullhozer/RuandreJune005.jpg]

    *Well, the first one isn't a refraction texture. Still, it's new, so there.

  • Psy
    • July 25, 2007 at 11:15 AM
    • #2,030

    Method...that actually looks like the mansion from GoW.

  • Quakis
    • July 25, 2007 at 11:28 AM
    • #2,031

    The above textures are very nice, some good eye candy while scrolling down - but I have to agree about the specular maps on some of them, some bricks feel like plastic.

  • Method
    • July 25, 2007 at 11:42 AM
    • #2,032

    Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.

    Anyone knows if Epic released any sample textures to look at their quality?

    -Method

  • SKULLHOZER
    • July 25, 2007 at 12:50 PM
    • #2,033

    Yeah, it looks way too shiny. That's just how I rendered them in XSI though (still playing around with the settings), none of them were rendered with spec maps. I should really render them in a game engine like Doom 3 (Q4 or Prey, perhaps?) PS: Method, I love your texture tutorial, immeasurably helpful! That wood texture is ace, too.

  • Rick_D
    • July 25, 2007 at 2:04 PM
    • #2,034

    created by: cgtextures

  • aevirex
    • July 25, 2007 at 2:51 PM
    • #2,035
    Quote from Method

    Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.Anyone knows if Epic released any sample textures to look at their quality?

    -Method

    Looks good. As for texture samples, no. But as you might know, Gears of War will be released for PC this year.

    EDIT: and it will ship with UnrealEd afaik.

  • Method
    • July 26, 2007 at 1:26 AM
    • #2,036

    SKULLHOZER: Glad it was useful man

    Aevirex: Yea, I plan to analyze those textures and how they implemented them into the levels. Looking at the screenshots, I can recreate several areas in Doom 3 engine, but some things I would like to take a closer look at how they've done it. That's pretty much how I grow in skill, I look at things I like and try to create content of similar quality.

    -Method

  • FMPONE
    • July 26, 2007 at 1:41 AM
    • #2,037

    method what engine is that on?

    q4?

  • dissonance
    • July 26, 2007 at 2:12 AM
    • #2,038

    wow, skull, that's a lot. i like most of them (except the brick/plaster combo; the hightmap seems exaggerated), but i have to ask: how long did you spend polishing them? they're shiny as hell!

  • Method
    • July 26, 2007 at 2:37 AM
    • #2,039

    FMPONE: That's Quake 4 (Doom3 Engine). Textures are 512 x 512.

    -Method

  • FMPONE
    • July 26, 2007 at 2:46 AM
    • #2,040

    Well its quite fantastic, you need to keep it up then port it to UE3

    Do you know of the roboblitz editor? You might as well get started now ;D

    Keep it up man.

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