1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Ginger Lord

Posts by Ginger Lord

  • The World Cup 2006 thread

    • Ginger Lord
    • June 22, 2006 at 7:34 PM

    Never thought I'd see the day the US got owned by a third world country

  • The World Cup 2006 thread

    • Ginger Lord
    • June 20, 2006 at 10:01 PM

    Only watched the first half of the Eng-Swe game and all I can say was Joe Cole's goal was the best of the tournament so far, unless the other England goal and Swedens first were better.

    I saw the Swedish equaliser and good lord bad defending by England.

  • Intro Final (NSFW) [image heavy]

    • Ginger Lord
    • June 19, 2006 at 11:37 PM

    *police siren*

    :wink:

    Some good angles there.

  • WIP in WIP, post your level screenshots!

    • Ginger Lord
    • June 19, 2006 at 9:32 PM

    Just a mud texture blend, plus one of the stock HL2 waters. The bridge is accurate dimensions in width and length (within 12") and not checked the height but it seems right. The pic you posted Bic isn't the original bridge.

  • Yet another reason why NOT to use Mayang

    • Ginger Lord
    • June 19, 2006 at 5:35 PM
    Quote from Sa74n

    really i couldnt care less

  • The World Cup 2006 thread

    • Ginger Lord
    • June 19, 2006 at 4:27 PM

    France are gonna go out in the first round, again

  • WIP in WIP, post your level screenshots!

    • Ginger Lord
    • June 19, 2006 at 4:22 PM

    Those of you who are into WW2 should recognise this, lots or work to do. Going for a pretty much dead on recreation of the area, have every single pic on the net of it for reference as well as hundreds of ones of the area now, ones from period books, french resistance reports and intellegence/recce maps.

    [Blocked Image: http://img470.imageshack.us/img470/585/pegasus0jq.th.jpg]

  • The random model thread!

    • Ginger Lord
    • June 18, 2006 at 4:31 PM

    lol, first ever organic model attempt (4th lesson in XSI, first was a blob walk cycle, second a lamp, third a Nissan Skyline), I know where it all went wrong and I don't care

    [Blocked Image: http://img81.imageshack.us/img81/1668/loltroll1nx.th.jpg]

  • got a job

    • Ginger Lord
    • June 17, 2006 at 6:04 PM

    Whislt its a great job, I've never been a fan of London. Big smelly city, but I guess thats where all the jobs are. Its a 2 hour drive from home, 4 hour train from Uni 'tut north.

    Good luck, 75% of the city is over the legal air pollution level

  • best convo i have ever had *its funny*

    • Ginger Lord
    • June 17, 2006 at 6:02 PM

    Talking to Nexus is much, much worse.

  • The World Cup 2006 thread

    • Ginger Lord
    • June 17, 2006 at 6:01 PM

    3 points for a win, 1 point for a draw, 0 points for a loss.

    The only time you don't get 1 point is in quarter or semi finals and the final. In which case you go into extra time (15 minutes each) way where depending on the rules its whoever scores first wins, or whoever has the highest score at the end of the time, if still drawn then its a penalty shootout.

  • The World Cup 2006 thread

    • Ginger Lord
    • June 16, 2006 at 11:44 PM
    Quote from The Postman

    HOLY crap yeah I just read about that. Talk about a fucking beatdown. Yeesh.

    It was against Serbia and Montenegro...not exactly the best side in the world. Latest rankings (May06) placed the Argies at 9th in world, S&M 44th.

  • Evening shots

    • Ginger Lord
    • June 10, 2006 at 3:22 PM

    Nice, I took this pic with my cheapo £50 point and click whilst halfway up a rock face climbing, at 10:30pm

    [Blocked Image: http://img84.imageshack.us/img84/9837/sunset5mn.jpg]

  • All hail the Valve

    • Ginger Lord
    • June 10, 2006 at 1:01 AM

    I meant no code updates for a year, lacking things like HDR, a decent non buggy code base and VS2005 support.

  • Publisher Interested in Brutal (HL2 mod) - Help needed!

    • Ginger Lord
    • June 8, 2006 at 3:43 PM

    To be published don't you need a full source engine licence? Thats not cheap.

    Edit: Oops, didnt see when the last post was. Either way whats happening here?

  • Best Sniper levels from a "fixed" position

    • Ginger Lord
    • June 7, 2006 at 7:05 PM

    Its probably (almost certainly) irrelevant but I like it anyway, Blast Corps for the N64.

    "Thats not a sniper/rail level"

    True, but the objective is set on a track and cannot deviate and you have to clear the path for it via any and all means neccesary.

  • All hail the Valve

    • Ginger Lord
    • June 7, 2006 at 12:35 PM

    Valve havn't done an SDK update in months, if not a year. We need the backend code for all there new stuff like HDR.

    They keep pushing back the date of updating it, sure it was originally gonna be updated with DoD:S release...then a few weeks later..then maybe before Ep.1...now who knows.

  • Ouch...

    • Ginger Lord
    • June 3, 2006 at 4:02 PM
    Quote from D3ads

    First time I've come across this guy but already I dislike him

    Yeah, I know plenty of people like that. I loved how Squirrelly asked him what skills he had and he tried to avoid saying he doesnt have any.

    Edit: IMO a project lead should at least have a basic knowledge of every aspect of mod design. I'm the co-lead of Ham And Jam and primarily I map, but I did all the basic coding for the mod when we didnt have a proper coder and I have a basic understanding of modelling/animating/skinning so if someone has a problem, I can at least try to help instead of getting someone else.

  • First XSI model...

    • Ginger Lord
    • May 31, 2006 at 6:55 PM

    Well we've been using Cinema4D at Uni so far, something easy to get everyone into the style of modelling. But now, XSI time. In years 2 and 3 you use XSI and so at the end of year 1 we get a little taster.

    Last week we had a 3 hour lesson just learning the basics, basically made a blob man with legs and did a walk cycle. This week we concentrated on modelling and just did a quick 5 mins of HDR texturing on it to make it shiny...and so I present an extremely shitty lamp.

    [Blocked Image: http://img193.imageshack.us/img193/7411/lamp5qg.jpg]

    No idea how to do proper texturing yet, that comes next week so all my lovely work modelling the screw thread and fillament in the bulb is put to no good.

    Well, its a start anyway.

  • Bizarre

    • Ginger Lord
    • May 26, 2006 at 4:29 PM

    Just came back from a talk at Uni from Bizarre Creations, makers of PGR3. Two guys came up to talk to us, both graduates from my course.

    Cracking stuff, plenty of Sony and EA bashing as well as having a mess around with the debug version of PGR3 and a 360 Dev Kit.

    Has slightly rekindled my enthusiasm for the games industry. The other reason they came was to look out for some people to hire and we got first dibs etc. Well not us in Year 1 but Year 3 folks.

    iirc theres 6 3D Artists places, an audio guy and an animator up for grabs to work on "The Club"

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™