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Posts by JamesL

  • MapCore Job Census

    • JamesL
    • December 13, 2015 at 12:10 PM

    After almost 10 years at Sony SCEE as Lead Designer at their London Studio, I've decided it's time for a change.

    As of January, I'll be joining King in their Barcelona studio working on mobile stuff.

    Viva España!

  • DE_CROWN wip by FMPONE and Volcano

    • JamesL
    • March 21, 2014 at 4:40 PM

    Just caught this thread.


    Congratulations, you made me buy and install CS:GO.

  • VR in Gaming

    • JamesL
    • March 21, 2014 at 3:26 PM

    1) Resolution, everyone seems to agree that you need a higher-than-hd resolution for VR.

    Not necessarily, though it does help. But of course the higher the res the more horsepower you need to drive it and the higher the cost of that tech.


    2) Glasses. I haven't tried one of the new VR sets but I have a concern. I wear glasses when playing video games, how do I do that with a VR headset.

    Morpheus has a sliding optic block; its fine to use with glasses.


    3) Motion sickness

    4) If you don't own one, it's hard to explain via video.

    You're confusing motion sickness (physical cues of motion in the absence of visual ones) with simulator sickness (visual cues for motion in the absence of physical ones) but I get what you mean.

    There are strategies to mitigate this; high framerates, reducing lag on turning, acclimatization into simulation (amongst many others) but its highly likely the case that a small percentage of people will always become sick in a simulation.

  • Project Morpheus VR

    • JamesL
    • March 21, 2014 at 3:06 PM

    Shuhei Yoshida has publically said: "Not this year"


    Everyone working around it is NDA'd up to the eyeballs so you're not going to get any more than that I'm afraid.

  • Project Morpheus VR

    • JamesL
    • March 19, 2014 at 9:36 AM

    Yeah I'm working on one of the titles. Designing for VR is quite different to working on more conventional titles, you need to relearn a lot of the design principles you thought set in stone. They are quite different in a VR environment.


    I'm interested to see what MS come up with too. Competition is healthy

  • Project Morpheus VR

    • JamesL
    • March 19, 2014 at 8:30 AM

    So we're finally announced


    [Blocked Image: http://www.code303.com/images/morpheus.jpg]


    http://www.gamesindustry.biz/articles/2014-…-headset-at-gdc


    http://kotaku.com/sony-announces…ysta-1546773778


    Has anyone tried this yet at GDC? What are the community's thoughts on VR then?

  • MapCore Job Census

    • JamesL
    • February 21, 2014 at 1:41 PM

    Hey guys & girls. Just a small correction for the first page on this thread.

    SCEE Cambridge is Guerilla's (Killzone) UK studio and I've always worked at the London Studio not the Cambridge one.


    Hope y'all are well and I am looking forwards to posting something a bit special here very soon

  • MapCore Job Census

    • JamesL
    • July 24, 2013 at 10:36 AM

    Hey Mapcore. Just checking in to say hi again. Hope everyone is well.


    I'm still at Sony leading teams of designers. 7.5 years now. I feel old and I miss being a level designer!

  • MapCore Job Census

    • JamesL
    • October 24, 2012 at 12:46 PM

    Hey folks, love the new look of the site and happy to see the community is still alive.

    I am still at Sony (SCEE) after 6.5 years. Currently lead design on an unannounced project.

    James

  • GRIN shut down

    • JamesL
    • August 20, 2009 at 11:52 AM

    Very sorry to hear about the studio and everyone affected by its closure. If any of you ex Grin folks want to hit me up on Linked in (James Lane) or PM me here I'm happy to pass on CVs to Sony recruiters.

    Good luck.

  • E3 2009

    • JamesL
    • June 3, 2009 at 10:14 AM

    Few Sony bits from me (predictably)

    The motion controller demo by Rick and Anton

    http://%7boption%7d

    Game I've been working on the last year. Light years away from the stuff most of you guys are into game-wise, but you might find some of the AR marker, drawing scanning and rendering tech interesting.

    http://%7Boption%7D

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  • Dawn of War II beta

    • JamesL
    • January 26, 2009 at 3:58 PM
    Quote from dux

    It's just Company of Heroes hiding inside Warhammer 40k.

    Now that pretty much sold it to me CoH was a tremendous game.

    Quote from dux

    I'm good at it actually, I was playing with this French guy. And we all know how the French are in War.

    I lol'd for real

    Quote from JAL

    I played the beta and to be honest it was a HUGE dissapointment. It felt like playing a dumbed down Company of Heroes, but with no building micromanagement, slow gameplay and a HUD that made me want to rage.

    DoW 2 was one of the games I was really looking forward to in 2009, not anymore .

    That's put me off again.... ah crap it's only gonna be like 30 quid I spose ...

  • More epic Sony PR...

    • JamesL
    • January 26, 2009 at 3:53 PM
    Quote from Sentura

    how are sony treating in house developers? is it the same as third party or do you actually get to use more of architecture? i understand if you cannot answer this.

    We're not really allowed to talk about anything dev or tech related. However Sony do treat their staff very well. As an employer they are the best I have worked for, great benefits, facilities, working practices etc.

    Quote from generalvivi

    I love you James <3

    Hey Vivi, finished TMP_lodge yet?

  • Dawn of War II beta

    • JamesL
    • January 22, 2009 at 5:24 PM

    Been umming and ahhing over this one. I really want it to be great but I just have that feeling in the pit of my stomach that I'm going to be disappointed.

    Anyone want to give a definitive pros n cons list based on the beta?

  • More epic Sony PR...

    • JamesL
    • January 22, 2009 at 5:22 PM

    Fascinating isn't it. I'd love to comment on this but it would likely lose me my job.

  • Star Trek Elite Force 2

    • JamesL
    • December 2, 2008 at 12:08 PM

    Elite Force was fantastic back in the day. I am probably showing my age a little here, but it really doesn't seem _that_ long ago. Was it?

    Never even knew there was a sequel, but given Dux's stunning review perhaps that was for the best.

    @ the haters, for every few crap ideas in Star Trek there was at least one fantastic one. Don't let the cheesy sci-fi soap opera veneer ruin the good bits for you.

  • Black Mesa Source

    • JamesL
    • December 2, 2008 at 12:00 PM

    I'm very surprised that they have come even this far. Source is a tough/slow engine to create content for.

    More power to them, I hope they make it to release.

  • What have you purchased recently?

    • JamesL
    • November 27, 2008 at 12:02 PM

    TOTALLY AWESOME MUSIC (caps for additional awesome)

    [Blocked Image: http://www.code303.com/files/images/mojubabox.jpg]

    [Blocked Image: http://www.code303.com/files/images/mojubavinyls.jpg]

    http://%7boption%7d

  • Fable 2 is out, let's talk about it.

    • JamesL
    • October 27, 2008 at 11:50 AM

    In the post from Amazon, should be here tomorrow

    After reading the reviews I can't wait to get my teeth into this.

    /bucks the PC.core trend by getting it on 360

  • Dawn of War II Leipzig Cinematic

    • JamesL
    • August 27, 2008 at 10:08 AM

    Cheestastic trailer, but it will get my money for sure.

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