1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. mdS

Posts by mdS

  • Kitchen rendering

    • mdS
    • December 28, 2005 at 2:25 PM
    Quote from Hourences

    Thanks for the comments I did junk renders worth 100 hours I think, test ones and several full weekend "should-be-final-render-but-ended-up-as-crap" renders

    It took me 3 months or so, also because I could only render in the weekends I always had to wait a week before I could do the next camera angle

    never heard of lowquality test renderings? horror!

    cheers,

    mdS

  • Kitchen rendering

    • mdS
    • December 27, 2005 at 9:05 PM

    NICE!

    But 64Hours for each Picture is to much.

  • Ford Focus RS (Custom mds Build)

    • mdS
    • December 27, 2005 at 7:56 PM
    Quote from Zacker

    The car looks very much pasted onto the background. Try with some HDR to make it fit better.

    HDR sucks! Costs to much render time. And i think the car fits good, if i finished the car modeling/shading.

    dont forget its a WIP, not a final image. Stuff can changed so often during production.

    But I hope to remind some of the critics to do it better.

    cheers,

    mdS

  • totally random texture thread

    • mdS
    • December 27, 2005 at 4:59 PM

    RIGHT my boy!

  • Ford Focus RS (Custom mds Build)

    • mdS
    • December 27, 2005 at 4:55 PM

    jep, a little blur is not bad i think. coz the image gets more realistic, if its to sharpen its look to much CG. But a depth of field blur like this one is normal, coz of the camera focus.

    Quote

    which works well in motion (nfs, burnout) but on a still it's a bit dull.

    it looks like a unsharp photo! that was the plan for this wip shot.

    cheers,

    mdS

  • totally random texture thread

    • mdS
    • December 27, 2005 at 12:34 PM

    This kind of shadow below the wood arches makes me unhappy! What it is, diffuse shadows or smut?

    cheers,

    mdS

  • Ford Focus RS (Custom mds Build)

    • mdS
    • December 27, 2005 at 12:28 PM

    such a small update, added some details at the garage ceiling and rendered a depth of field pass.

    [Blocked Image: http://www.kaypoprawe.com/chillout_products/FordFocusRS_SE_ParkingDeckSceneWIP02sm.jpg]

    cheers,

    mdS

    p.s. WTF is a MOFO?

  • The random model thread!

    • mdS
    • December 27, 2005 at 5:08 AM

    whats wrong with it? i think its okay, in the moment. u can tweak the colors of the textures later if u setup the staff in your level and get the final look.

    dont break your head!

    cheers,

    mdS

  • The random model thread!

    • mdS
    • December 27, 2005 at 1:31 AM

    thats for sure. a little more becoz to lowpoly look like HL1 not like HL2. HL2 can render many polygons. polygons doesnt matters!

    u can give the trashcan a little more shape or do an another type of trashcan.

    KIIIA

    Nice but not Awesome. The Flames look on this kind of car a little bit displaced. the photo frontback lights are a bit blurry.

    And i think the texture resolution is to high for something, that is mostly black.

    cheers,

    mdS

  • The random model thread!

    • mdS
    • December 27, 2005 at 12:56 AM

    why is the bag so dark and rotten inside? and garbage so lighten?

    if its like a diffuse shadow, its to big and the garbage must have this shadows to.

    scratch it and make a new one. :wink:

    Question, why the models so lowpoly and really small textures? HL1?

    cheers,

    mdS

  • totally random texture thread

    • mdS
    • December 27, 2005 at 12:48 AM

    I will done it!

  • totally random texture thread

    • mdS
    • December 27, 2005 at 12:43 AM

    What it is? A wallpaper or Carpet with Wooddeko?

    U need some diffuse shadows here and there, brokeup the highlight and make it thiner. The Deco on the Wall looking to much 3D, if its deco on a wallpaper u dont see a dark outline (diffuse shadow) or highlights on the deko.

    Hope its okay. Have done a quick overpaint.

    [Blocked Image: http://www.kaypoprawe.com/wallpaperOverpaint.jpg]

    Here is a example of a wallpaper Wooddeco combi wall i have done for my DOD Project. Its longly not final, work in progress.

    For inspiration!

    [Blocked Image: http://www.kaypoprawe.com/wallpaperWoodDeco1.jpg]

    cheers,

    mdS

  • James Bond?

    • mdS
    • December 26, 2005 at 8:50 PM

    I like all James Bonds with Connery (the best Bond ever), Roger Moore was nice. The rest of the Bonds are not so cool..

    And the new ones i dont like, Pierce is a good Bond, but the movies are to much hightech.. I dont know, but the old movies has something u cant really explain.

    cheers,

    mdS

  • totally random texture thread

    • mdS
    • December 26, 2005 at 8:42 PM

    this is just an example what i mean with gravings. looks better with different graving types.. this here was quick and dirty done..

    [Blocked Image: http://www.kaypoprawe.com/groundtile3a.jpg]

    [Blocked Image: http://www.kaypoprawe.com/groundtile3b.jpg]

    [Blocked Image: http://www.kaypoprawe.com/groundtile3c.jpg]

    cheers,

    mdS

  • totally random texture thread

    • mdS
    • December 26, 2005 at 8:16 PM

    hmm.. no. Coz u have know some really damn highlow contrast Spots on the texture. This is not good for Texturetiling and looks not good in a Scene with many Tiling.

    What i mean are this areas..

    [Blocked Image: http://www.kaypoprawe.com/groundtile1.jpg]

    [Blocked Image: http://www.kaypoprawe.com/groundtile2.jpg]

    not fine.. the old one had better contrast and better tiling.

    but this is just my opinion.

    cheers,

    mdS

  • !!!! BABY ALARM !!!! CONGRATULATIONS TO KUNGFUSQUIRREL

    • mdS
    • December 26, 2005 at 3:29 PM

    Congrats, the second video. AWESOME! so young and headbanging like a rockstar!

  • Merry Christmas!

    • mdS
    • December 26, 2005 at 3:26 PM

    a merry x-mas from me too. I know its a bit late. :wink:

  • totally random texture thread

    • mdS
    • December 26, 2005 at 3:23 PM

    i think, let the groundplates like they are. do nothing on it, its good enough! u can add extra details with decals or specmap!

    I think this texture will look in the engine, with spec and envmap really nice.

    What u can do is, to make some variations of this texture, with some nice gravings at the border of each single plate.

    cheers,

    mdS

  • The random model thread!

    • mdS
    • December 26, 2005 at 3:11 PM

    @ferret

    cheers,

    mdS

  • The random model thread!

    • mdS
    • December 26, 2005 at 1:12 AM

    Hey, Ferret. Nice recyclebox.

    cheers,

    mdS

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™