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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Bic-B@ll
    • December 8, 2005 at 1:50 AM
    • #581

    bf uses heightmaps for its terrain

  • General Vivi
    • December 8, 2005 at 7:05 AM
    • #582

    i have some textures that i put together for my tmp_lodge map. please comment , i will take all comments into consideration .

    door

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/tmp_plaster-wood-door.jpg]

    wall stuff

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/5976cf20.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/ad43b398.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/tmp_plaster-wood-wall1.jpg]

    ceiling

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/tmp_plaster-wood-ceiling.jpg]

    this is what they look like in there setting.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/delet_me0014.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/delet_me_backyard0009.jpg]

    both of those are wip screen shots . but i guess you can still comment on those

    *ps. im still very noobie on textures to go easy.

  • Meotwister
    • December 8, 2005 at 9:50 PM
    • #583

    sux.

    nice work dude.

    only crits i can come up with would be the 'wc' on the door seems out of place, or idk just a little odd.

    good job.

  • hessi
    • December 8, 2005 at 10:14 PM
    • #584

    have you ever been to germany? It does NOT look like you did. The typical "Fachwerk" walls look like those on my images. here you can see Freiburg and Bad Herrenalp in the Black Forrest in the south of germany.

    [Blocked Image: http://thomashess.net/germany1.jpg]

    [Blocked Image: http://thomashess.net/germany2.jpg]

    [Blocked Image: http://thomashess.net/germany3.jpg]

    [Blocked Image: http://thomashess.net/germany4.jpg]

    [Blocked Image: http://thomashess.net/germany5.jpg]

  • General Vivi
    • December 8, 2005 at 11:18 PM
    • #585

    OMG SEX! thanks hessi

  • marque_pierre
    • December 9, 2005 at 1:36 AM
    • #586

    That blue on the toilet door is way too saturated and the white is too bright. Cut that back a bit, and you got a winner.

  • Meotwister
    • December 9, 2005 at 4:39 AM
    • #587

    hey vivi, is that supposed to be based off the german "Fachwerk"? I didn't know where this lodge is set so . . . yeah.

  • BaRRaKID
    • December 9, 2005 at 10:20 AM
    • #588
    Quote from rayzone

    And barrakid, sorry no screenshots ingame cuz i dont have a game :roll:

    lo0l for some reason i tought that was made for source it's just that i would like to see the texture with some depth.

    And generalvivi, the textures look really nice, but for some reason they look a bit blurry in game for me

  • teeluu
    • December 9, 2005 at 9:53 PM
    • #589

    generalvivi, i like em', but that wc plate at the door is too bright or clean imo, I'd make it a bit darker/more dirty.

  • DaanO
    • December 12, 2005 at 4:06 AM
    • #590

    generalvivi: Pretty nice, however, those wooden beams look like they're on top of the wall, but in reality they are part of it, there's clay? in between.

  • von*ferret
    • December 12, 2005 at 4:11 AM
    • #591

    it would be really easy to normal map something like that instead of havingto fake the shadows yourself.

  • kleinluka
    • December 12, 2005 at 4:16 AM
    • #592

    not worth normal mapping details like that.... unless its supposed to go in the background i'd model details like that. but since this is a texturing thread we shouldn't all be making flat colored diffuse and spec maps

    so yeah, what daan0 said..

  • General Vivi
    • December 12, 2005 at 4:59 PM
    • #593

    hhhmmmm im goign to be tweaking them this week a bit i shall show some new ones soon .

  • Dr.DK
    • December 22, 2005 at 11:51 PM
    • #594

    The big stove reminds me of Germany during ww2.

  • Nysuatro
    • December 26, 2005 at 3:09 PM
    • #595

    First finished texture

    What can i do better ? pleas

    [Blocked Image: http://img473.imageshack.us/img473/2931/texturefloorstone04copy5to.jpg]

  • Grinwhrl
    • December 26, 2005 at 3:14 PM
    • #596

    a tint of color would help for one.

  • mdS
    • December 26, 2005 at 3:23 PM
    • #597

    i think, let the groundplates like they are. do nothing on it, its good enough! u can add extra details with decals or specmap!

    I think this texture will look in the engine, with spec and envmap really nice.

    What u can do is, to make some variations of this texture, with some nice gravings at the border of each single plate.

    cheers,

    mdS

  • KoKo5oVaR
    • December 26, 2005 at 4:25 PM
    • #598

    [Blocked Image: http://img473.imageshack.us/img473/2931/texturefloorstone04copy5to.jpg]

    [Blocked Image: http://img445.imageshack.us/img445/750/texturetruc0nw.jpg]

    that's my suggestion mate

  • Nysuatro
    • December 26, 2005 at 5:21 PM
    • #599

    OK thx for help people.

    IS this maybe better ,

    [Blocked Image: http://img241.imageshack.us/img241/5326/texturefloorstone052fi.jpg]

  • mdS
    • December 26, 2005 at 8:16 PM
    • #600

    hmm.. no. Coz u have know some really damn highlow contrast Spots on the texture. This is not good for Texturetiling and looks not good in a Scene with many Tiling.

    What i mean are this areas..

    [Blocked Image: http://www.kaypoprawe.com/groundtile1.jpg]

    [Blocked Image: http://www.kaypoprawe.com/groundtile2.jpg]

    not fine.. the old one had better contrast and better tiling.

    but this is just my opinion.

    cheers,

    mdS

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